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Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 06:01am
by Siege
CmdrWilkens wrote:Hey Seige your accuracy is probably a bit more than crazy good. For the speed and newness of the weapon having a CEP like that is pretty impressive so I just want to know how many billions you threw into either getting up a seperate GPS constellation or really good inertial/laser guidance weapons. Not saying bombs from space aren't ready to start happening but for the first generation this seems awfully accurate.
I hadn't really given that much thought, but it's a good point. They're supposed to be laser-guided missiles at this stage, but I notice I've forgotten the bit of fluff about the combat controllers guiding the weapons in (it was late when I finished up the entry). And we're not that sure about the accuracy ourselves; otherwise there wouldn't have been 12 Aardvarks on stand-by. Anyway, let me retcon it to the missiles hitting 'something over there', and then the F-111s sweep in to see what happened and clean up.
EDIT: Entry edited. Combat controllers now included; one missile landed roughly on target, the other ruined the day of some jungle parrots.
Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 06:06am
by PeZook
SiegeTank wrote:
I hadn't really given that much thought, but it's a good point. They're supposed to be laser-guided missiles at this stage, but I notice I've forgotten the bit of fluff about the combat controllers guiding the weapons in (it was late when I finished up the entry). And we're not that sure about the accuracy ourselves; otherwise there wouldn't have been 12 Aardvarks on stand-by. Let me retcon it to the missiles hitting 'something over there', and then the F-111s sweep in to see what happened.
It might've been just luck, with the controllers themselves being surprised they actually hit.
Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 06:09am
by Shroom Man 777
I was planning to help Zor with his crusade by having some of his Norse-Shintoist Waterworld pirates ally with Kali-worshipping deathcults from within Velaria.
They will retake their continent from the INFIDELS!
Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 06:17am
by Siege
PeZook wrote:It might've been just luck, with the controllers themselves being surprised they actually hit.
Yeah, that would work too, but I feel it would be more realistic to have not all two missiles hit their targets dead-on. As I've rewritten it, one roughly landed where it was supposed to, the other hit nothing but palm trees. And of course, once we mount nuclear warheads on them accuracy will be less important

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Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 06:23am
by PeZook
Well, either way, you now get the bonus of a nuke-laden Yer Mom creeping around Frequesque

Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 06:30am
by Siege
Yay! Does that mean we actually matter now?

But yeah, it's true what you wrote: we take one nuke and we're screwed. That's always been the case though, and in due time we can hopefully at least bite back before we inevitably go down.
EDIT: P.S. Here's to hoping some over-enthusiastic Coilerburg submariner won't torpedo your SSGN

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Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 06:43am
by Shroom Man 777
In the terms of nuking places, I think Coilerburg's way higher on that list than San Dorado anyway. At least it is in Shroomania's Sovereign Super Strategic Systematic Slaughter Sliding Scale.
Why only four Yer Moms, PeZook?

Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 06:54am
by PeZook
Shroom Man 777 wrote:
Why only four Yer Moms, PeZook?

Money
I am fighting a massive public debt (60% GDP and counting), and simply can't afford another four billion to continue production of the class, not to mention they probably cost on the order of 60-80 million per year to operate (possibly more).
UNLESS we come to some crediting arrangement?
And FYI, I have six Yer Moms in operation at this time, though only two can do patrols presently.
EDIT: P.S. Here's to hoping some over-enthusiastic Coilerburg submariner won't torpedo your SSGN

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That would be an act of piracy in international waters,and we all know how Byzantium and CSR deal with pirates,don't we?

Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 07:15am
by Fingolfin_Noldor
Shroom Man 777 wrote:I was planning to help Zor with his crusade by having some of his Norse-Shintoist Waterworld pirates ally with Kali-worshipping deathcults from within Velaria.
They will retake their continent from the INFIDELS!
The harder you push, the more you bleed.. think hard Shroom. The Jihadis have backing from the higher ups.

Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 07:20am
by PeZook
Fingolfin_Noldor wrote:
The harder you push, the more you bleed.. think hard Shroom. The Jihadis have backing from the higher ups.

Why should he? It's not like crazy waterworld Vikings have the backing of Shroomanian governments

Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 07:29am
by Shroom Man 777
Fingolfin_Noldor wrote:The harder you push, the more you bleed.. think hard Shroom. The Jihadis have backing from the higher ups.

Neither does Aliyah Mohammad have the backing of San Dorado, despite Siege being the one to post her exploits.
Those waterworld guys will have the backing of the Zorian government, or factions IN the Zorian government. And, shit, with all those Norse-Shinto converts Zor's been announcing over the years, I'm sure all sorts of Crips and Bloods can donate to the cause of Ragnarok.
Besides, I fully intend to ruin Viking shit with Mohammad Jihad, who will be one of my most awesome characters.
Tell me of your Jihad's plans, and I'll have the Mohammad do them in the AWESOMEST of ways!

Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 07:31am
by Fingolfin_Noldor
PeZook wrote:Fingolfin_Noldor wrote:
The harder you push, the more you bleed.. think hard Shroom. The Jihadis have backing from the higher ups.

Why should he? It's not like crazy waterworld Vikings have the backing of Shroomanian governments

Shroom has a habit of a lot of whacky things that make no sense... I would hate to send them packing though...
Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 07:39am
by Shroom Man 777
Fingolfin, try to have just a *little* fun, wontcha?
I sent the Viking waterworlders there to stir shit up and make whacky fun.
And Mohammad Jihad is one of my characters and Siege and I are actually working together with him. Though Alisha's entirely his, of course.
So far, I don't really have any idea what Mohammad Jihad will do when he gets on Velaria - how he'll stick it up to the infidels and all that. Do you have any ideas, Fingolfin?
One of my ideas was that of a Jihadi suicide bomber attacking a Zorian Viking cremation-funeral. The bomber's bombs would malfunction, and he'd end up having to jump into the funeral pyre to blow himself up with everyone...

Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 08:38am
by Coyote
OOB updates; mostly some spell-checking, readability issues.
Force structure changes:
Finally integrated the F-16L models from Shroomania into my Reserve structure.
Rounded out my half-wing of F-22s into a full wing of F-22 as per my in-story arc to resupply full funding to the military after the budget crisis. More in-depth story post to cover this posted soon.
Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 08:41am
by Fingolfin_Noldor
Yeah.. a side note, I have been revamping my OOB repeatedly to fill in the fluff I missed out at the start of the game.
Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 03:40pm
by phongn
SiegeTank wrote:I hadn't really given that much thought, but it's a good point. They're supposed to be laser-guided missiles at this stage, but I notice I've forgotten the bit of fluff about the combat controllers guiding the weapons in (it was late when I finished up the entry)
There are a few problems, I think:
- Re-entry of such small things with a meaningful warhead is pretty hard and takes a lot of development. It's not exactly the same as manned re-entry (both of which are pretty big)
- They're going to have a fairly narrow field of view for observing any laser designator on the way in
- That pesky plasma sheathe on re-entry is going to block its field of view for most of the way in
- There's no real way for the weapon to maneuver by the time it can see the laser designator
That pretty much means that targeting is the responsibility of the launch platform. The absence of a widely-available GPS system with the needed accuracy is going to mean you should be missing dramatically (if improving significantly over time) - though I'm certainly not adverse to a random fluke hit. But that might actually be worse for you (failures at this stage in development are good!)
Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 04:06pm
by Siege
phongn wrote:That pretty much means that targeting is the responsibility of the launch platform.
I'm working off the premise that since GPS wasn't available to anyone until very recently, digital terrain matching (ala TAINS) was widely used and further developed instead (at least I'm assuming that's how my Tomahawks are supposed to find their targets in the absence of GPS). Getting a missile from space to where it's supposed to hit would still be far from easy -it'd be up to the launch platform to deliver the missile into a weapons box where the onboard computer would be able to recognize the terrain- but at least you'd have a system that roughly works.
Right now I'm stuck having to use combat controllers to designate the targets on final approach because the aiming system is still wonky (it's one thing to build a TERCOM system for a low-altitude subsonic cruise missile, it'd be quite something else for a hypersonic missile that zooms in from space). The ultimate goal however is to have the missile deliver itself onto its targets using nothing but the onboard terrain matching system.
Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 04:29pm
by phongn
Essentially you have something like Pershing II (except fired from space), then? That's reasonable, though I'm still not sure how your combat controllers are going to be able to talk to the missile on the way in. Also, digital terrain mapping is also going to be a pain in the ass, due to the general lack of satellites to do the mapping with until very recently.
Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 05:01pm
by Siege
phongn wrote:Essentially you have something like Pershing II (except fired from space), then? That's reasonable, though I'm still not sure how your combat controllers are going to be able to talk to the missile on the way in.
It might very well not work as well as we'd hoped- that would explain how the one missile ended up miles off target. It was a test, after all.
Also, digital terrain mapping is also going to be a pain in the ass, due to the general lack of satellites to do the mapping with until very recently.
I know, but terrain mapping appears to be most feasible option open. It's possible for me to send radar satellites up and 'round, whereas I'm not exactly going to be building my own GPS constellation...
Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 05:19pm
by Coyote
I bet you cheated-- it was laser-guided in, wasn't it? You just wanted everyone to think you had this capability so we'd be scared...
Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 05:47pm
by phongn
Coyote wrote:I bet you cheated-- it was laser-guided in, wasn't it? You just wanted everyone to think you had this capability so we'd be scared...
Or even better: the things burned up on re-entry and his F-111s timed it just so

Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 05:48pm
by Siege
Coyote wrote:I bet you cheated-- it was laser-guided in, wasn't it? You just wanted everyone to think you had this capability so we'd be scared...
Well it would've been laser-guided in, if it weren't for
phongn who just informed me that that totally wouldn't work.
Also: I don't think that trying to scare the people who just a few game-years ago stared down Al-Sheppard the Barking Mad is a super smart strategy beneficial to long-term survival

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Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-30 10:43pm
by CmdrWilkens
SiegeTank wrote:phongn wrote:Also, digital terrain mapping is also going to be a pain in the ass, due to the general lack of satellites to do the mapping with until very recently.
I know, but terrain mapping appears to be most feasible option open. It's possible for me to send radar satellites up and 'round, whereas I'm not exactly going to be building my own GPS constellation...
If you have a couple hundred mil sitting around unused in your annual budgets you could probably get the FTO mapped out semi-decently> Its honestly one of the oddball advantages that the MESS really has is that with only the OD, Wilkonia and Canissia undertaking large aquistion programs there are still billions to be thrown into the "Lowell" GPS constellation. Based on our launch schedule earlier in the game (we got to 9 sometime around 2009/2010) we probably have a full set up right now. That said we haven't really been pushing for terrain mapping (since inertial/gps is basically viable for us starting now) so San Dorado may be ahead of the game if they have tossed a couple up there.
Total aside but PeZook the MSA would be willing to let your guys get some of the data we are going to pick up about the Van Allen belts and cosmic radiation in exchange for the physical data coming out of the Soyuz program. Not the procedural stuff but just reaction of the human body type things.
Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-31 03:05am
by PeZook
Total aside but PeZook the MSA would be willing to let your guys get some of the data we are going to pick up about the Van Allen belts and cosmic radiation in exchange for the physical data coming out of the Soyuz program. Not the procedural stuff but just reaction of the human body type things.
A fair exchange, methinks.
BTW, it just occured to me that FASTA has a huge advantage: a manned overfly agreement with Japanistan

Re: SD.Net World Redux Comment Thread V
Posted: 2009-02-01 12:51am
by Shroom Man 777
Aw, Zor!
You just defeated our Jihad!
Strange game. The only winning move is not to play.