Re: World of Tanks Mark III
Posted: 2014-01-06 02:45pm
During one of our campaign matches we took five FV304s into Province and wrecked the enemy's main push with them. This was in a tier 8 game.
Get your fill of sci-fi, science, and mockery of stupid ideas
https://bbs.stardestroyer.net/
Honestly I haven't gotten oneshot as much as in the past few days ever. Stuff that would be fine artillery cover in higher tiers just doesn't work, I can't keep moving and keep getting shots off and there just isn't any response to every single artillerist who sees me focusing me immediately with their goddamned treaded garbad apologia. I'm getting oneshot at full speed as I turn for crying out loud.The Vortex Empire wrote:The 304 is one of the most annoying tanks in the game. Even in higher tier tanks, half the time I see one it singles me out and keeps chipping away at my health every few seconds for the whole match.
I still wish there was an arty opt out, but I'm just glad the the bad old days are long gone. I still have flashbacks to the days when 10 T92s and 261s per team with godly aimtime compared to their current form was a common sight.
And as far as low tiers go, I'm still at a loss as to how the T18 has remained the massively overpowered, blazing fast, bouncy, oneshot nearly everything it sees monstrosity that it's always been. But then, balance is pretty much nonexistent in the low tiers anyway.
Whenever I get into the sights of a 304, I get the urge to just go back to the garage right there. It's an arty that can keep you perma-tracked behind cover, by itself. Leaving you to just rot away under its fire, or worse, be stuck there the entire game until one of the teams is dead.The Vortex Empire wrote:The 304 is one of the most annoying tanks in the game. Even in higher tier tanks, half the time I see one it singles me out and keeps chipping away at my health every few seconds for the whole match.
It is possible to penetrate a T5 medium with a large HE shell. Howitzers are common low tier weapons and the british 3.7 inch gun is able to one shot a T5 medium with a good damage roll. The 304 is T6 SPG. It should be able to one shoot a T5.xthetenth wrote: Driving tier five mediums, the 304 can do both of these. Words fail me.
A ROF optimized FV304 is able to shoot you 7 times in 60 seconds. A KV-1 has good enough top armor unlike other heavies out there AFAIK. A FV 304 is able to kill am IS-3 with 3 above average damage dealing shots. Churchills and Tigers have thin top armor too AFAIK.Skywalker_T-65 wrote:I haven't played in some time, so I haven't seen the 304 go around beating my KV-1 over the head. Should I be worried if I jump back in about getting permatracked? (especially in a tank that is already slow at the best of times)
What I've developed a special hate for is that for some reason, an enemy can be detected on the other side of the map, everyone near me (with similar view ranges) can see the vehicle and shoot at it, and I, with maximum render distance, cannot, ever, see them.Highlord Laan wrote:I am so goddamned tired of Wargaming's completely bullshit, pants-on-head-retarded, unjustifiable, asinine, stupid camo/sight system. Whichever idiot thought it up, and every fucking moron saying it's working correctly is an insult to the entire gaming industry. EA could have made a better system.
I know the feeling, especially after seeing War Thunder's CBT ground forces spotting mechanics WoTs spotting mechanics is just plain inexcusable.Imperial528 wrote:What I've developed a special hate for is that for some reason, an enemy can be detected on the other side of the map, everyone near me (with similar view ranges) can see the vehicle and shoot at it, and I, with maximum render distance, cannot, ever, see them.Highlord Laan wrote:I am so goddamned tired of Wargaming's completely bullshit, pants-on-head-retarded, unjustifiable, asinine, stupid camo/sight system. Whichever idiot thought it up, and every fucking moron saying it's working correctly is an insult to the entire gaming industry. EA could have made a better system.
I also hate the delay between being spotted and sixth sense activating. It's a good half-second or so usually, which is a lot of time when it comes to risky situations.
Though I would be interested in finding out what, exactly, you dislike about the spotting system. Frankly I am too busy raging about arty to notice most of time.
A 50+ ton war machine the size of a small house with a giant stick going out the front of it somehow being invisible despite being under 70 meters away and sitting in the middle of an open parking lot. Bring it up in chat and all you get is "lul they camod."Imperial528 wrote:What I've developed a special hate for is that for some reason, an enemy can be detected on the other side of the map, everyone near me (with similar view ranges) can see the vehicle and shoot at it, and I, with maximum render distance, cannot, ever, see them.Highlord Laan wrote:I am so goddamned tired of Wargaming's completely bullshit, pants-on-head-retarded, unjustifiable, asinine, stupid camo/sight system. Whichever idiot thought it up, and every fucking moron saying it's working correctly is an insult to the entire gaming industry. EA could have made a better system.
I also hate the delay between being spotted and sixth sense activating. It's a good half-second or so usually, which is a lot of time when it comes to risky situations.
Though I would be interested in finding out what, exactly, you dislike about the spotting system. Frankly I am too busy raging about arty to notice most of time.
The only reason this would happen is that you are not in radio contact with the tank which is actually spotting the target, or the target is out of the render square. View range selected in options makes no difference to the range at which an enemy tank is rendered, it only affects terrain.Imperial528 wrote: What I've developed a special hate for is that for some reason, an enemy can be detected on the other side of the map, everyone near me (with similar view ranges) can see the vehicle and shoot at it, and I, with maximum render distance, cannot, ever, see them.
The delay on Sixth Sense is three seconds. That's in the skill description. If sixth sense goes off you were spotted three seconds ago.Imperial528 wrote:I also hate the delay between being spotted and sixth sense activating. It's a good half-second or so usually, which is a lot of time when it comes to risky situations.
The only time that will happen is if all the vision checkpoints on the tank are covered. It's very rare, I've seen video of tanks vanishing because their vision checkpoints were covered by the highway supports on Port, despite the fact that the rest of the tank was visible between the supports. I can't think of any other map this could happen on though and Port is dead now. The vision checkpoints on a tank are the centre of all four sides of the hull, the centre of all four sides of the turret, and the end of the gun barrel, if at least one of those is visible to you you can spot that tank. Working out vision is the single biggest load on the servers, by the way.Highlord Laan wrote:A 50+ ton war machine the size of a small house with a giant stick going out the front of it somehow being invisible despite being under 70 meters away and sitting in the middle of an open parking lot. Bring it up in chat and all you get is "lul they camod."
Did they change this? According to the wiki, the gun checkpoint is at the base and there is not one on the rear of the turret.Vendetta wrote:The vision checkpoints on a tank are the centre of all four sides of the hull, the centre of all four sides of the turret, and the end of the gun barrel, if at least one of those is visible to you you can spot that tank.
Unless for some bizarre reason you're looking for a means of having tank fights not resolve into a hybrid vision test/boredom simulator. In war, campers win the vast majority of their engagements. There are definitely problems with the system implemented, however there are problems that can be just as large if not more so with basically any other possible implementation of a spotting mechanic.montypython wrote: I know the feeling, especially after seeing War Thunder's CBT ground forces spotting mechanics WoTs spotting mechanics is just plain inexcusable.