Page 28 of 56
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 10:48am
by cadbrowser
I think I may use the name Omni for my "race" of AI.
Simon_Jester wrote:Oh, and Cadbrowser: your die roll is a 6
Ok, great! thank you. So my NPC is 31 then. Hmmm...ok...I am going to get started on the backstory and everything else.
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 11:07am
by Simon_Jester
OK, here's an updated player list. Am I missing anyone?
Akhlut:
Hegemony of the Gray Kritarchy
5
Beowulf:
Clan Guys
4
Cadbrowser:
Omni-Killbots
6
Crossroads:
Unnamed
Micronation
Dark Hellion
Sqee
7
Darkevilme:
Chamarran Empire
10
Demiurgas:
Eagleland
6
Eleventh Century Remnant
Wandering Terraformer Robot Octopi
9
Esquire:
Hellenic Confederacy
9
FaxModem1
Empire of Tweed
Micronation
Feralgnoll
Braxian Collective
6
Force Lord:
Centrality
7
Imperial528
Confederate of Cerna
8
Irishmick
Republic of Telkin
Micronation
Karmic Knight
The Commonwealth of (Buh?)
7
KhorneFlakes
Screworlders
6
Lonestar
Grand Dominion
7
OmegaChief:
Capellan Authority
4
Panzersharkcat:
Bastian Star Empire
10
Rabid
The Nation/The Community/The Stellar Nation/The Doxa/SPACE GYPSIES
6
Romulan Republic
??? (Possibly a republic of Romulans?)
Micronation
Ralin
Whole Mess of Space Gypsies
4
Ryan Thunder
Sanctum
Micronation
Scottish Ninja
Volscian Confederacy
12
Shinn Langley Soryu
Holy Empire of Haruhi Suzumiya?
10
Shep
Shepistan
9
Simon_Jester:
Technocracy of Umeria
7
Skywalker_T-65
Arcadia
5
Tanasinn
Federal Union of Enslaved Subjugated Stuckenated Independent Worlds
7
TimothyC
Bird Plane Krypton
Micronation
TronPaul
The ((((GSN) Space Nation) Space Nation) Space Nation) Space Nation)
[Also known as Recursionstan]
Micronation?
5, if he wants it to be that big.
Vanas:
An Entire Great and Bountiful Empire of Goddamn Bees
6
White Haven:
League of Thought
8
Zor:
A Unified Empire
8
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 12:08pm
by Simon_Jester
Another question: is everyone here comfortable with a game start date of, say, 3300 AD? That gives us roughly one thousand years from a plausible "beginning of interstellar exploration" date on Earth, enough time for human nations to spread across the galaxy and settle large volumes of space.
(Yes, this is earlier in time than the SDNW4 start. That is somewhat deliberate).
If anyone would prefer another year, please nominate- I don't much care, although I think the rough timeframe is about right-ish. In my own posts as a player, I'm going to presume 3300 is the correct year for game start unless we change our minds about that, in which case I'll go back and fix everything. It's not really important to me, I just want to have some number.
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 12:38pm
by Crossroads Inc.
The Years won't be an issue for me as all my races are alien and will just be making conatct with Humans.
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 12:41pm
by Imperial528
I'm fine with 3300, it works for me.
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 12:42pm
by Rabid
I have no problem with that : it won't change the foundation date of the Doxa (c. 2000 years before game-start, give or take a hundred years or two).

Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 01:13pm
by cadbrowser
I am good with 3300 AD. Is perfectly aligned with what I want to do.
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 01:34pm
by OmegaChief
3300AD works fine for me, puts the Authority bursting onto the scene at about the year 3000, they love auspicious numbers like that.
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 01:57pm
by Esquire
Another yea vote for 3300.
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 02:17pm
by Dark Hellion
I'd vote but I apparently don't exist in Simons world anymore

.
Anywho, I am fine with 3300CE and need to be put on the player list with a roll of 7.
Thanks.
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 02:46pm
by Simon_Jester
Crap, I'm sorry, I could have sworn I edited you in- I was copy-pasting it in and out of the reply box so many times I guess I got mixed up.
EDIT: OK, some proposed construction rules are up. I don't want people jumping the gun on declaring their construction for the year game starts- as we did with SDNW4, we'll have a special thread for declaring construction plans, and I'll start it when we get closer to game start, OK?
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 03:23pm
by Crossroads Inc.
When you say "construction plans" do you mean OOB of stuff? or "Special progects" that we may be planning?
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 03:32pm
by Simon_Jester
Er, I am referring specifically to new construction added to the nation's military order of battle after game start. If you've got glourious infrastructural plans, that's a separate issue, and I don't want to impose rules on that because it would be pointless and unnecessary. The military rules are only as complicated as they are so that:
1) Nobody can pull new battleships out of their ass whenever they like, and
2) People actually have some idea of how certain actions translate into points, so that they are less afraid to engage in those actions. Things like ground troop construction and ship upgrades were rare in the last game for precisely this reason- although ship upgrades probably still won't be too good an idea, and I want people to think carefully before heavily upgrading a warship, about exactly why they aren't just building a new one.
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 03:33pm
by Rabid
More like what your shipyards & armies are building at the time of game start.
Edit : Ninja'ed
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 04:04pm
by OmegaChief
Your starting OOB is required and goes up on the nation description thread along with all of ours though.
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 04:15pm
by Simon_Jester
Well.
A micronation's order of battle isn't such a big deal, I don't care so much because it's so dangerous.
Construction rules are designed to work per year: you have a limit on the amount of stuff you can build in the year 3300, then can build another pile of stuff in 3301, and so on.
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 06:27pm
by Crossroads Inc.
Ok so here is the break down of what I would LIKE to have...
Sector-1 5 NCP (3 star systems, 3 Habitable worlds, 7 Inhabited settlements).
10000 GDP
Sector-2 3 NCP (2 star systems 3 Habitable worlds, 6 inhabited settlements)
6000 GDP
Sector-3 1NCP (1 star system, 1 Habitable world, 3 inhabited settlements)
2000 GDP
2 points set aside for trade routes.
That gives a total of 11points and 18000 GDP.
Total Habitat planets 7.
Total settlements (IE Asteroid factories, colonies, mining stations) 16
So…. Given the amount of planets and colonies. Should I have MORE Points? Less? or is this about right?
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 06:32pm
by Simon_Jester
Hm.
Are you just trying to fit in the number of planets you feel you need? Or is it important to you to have those 11 NCP?
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 06:50pm
by Crossroads Inc.
Points are not important, the planets are for purposes of "Plot" I really couldn't play the group I have in mind with any less.
EDIT: well ok Points are "Nice" I mean, of course it would be nice to have a little bit more muscle, but not needed.
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 07:23pm
by Simon_Jester
Well, you could play it with a midrange sector and two colonies- it would work, you just wouldn't have a high end economy. Midrange planets aren't poor, after all. They're just not Coruscants or Trantors.
But I'm not inherently opposed to giving Crossroadia (or whatever you're calling it) 11 NCPs. I want to know what some players think about that- it'd put you above the common run of micronations, but still not large or strong.
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 07:55pm
by Crossroads Inc.
Putting it to a vote would be something I am up for.
After reviewing just what exactly a "micronation" is. It wouldn't really be me. I DO plan on being directly active and I Do plan on, at some point needing a valid military.
On the same token, following both my own "Plot" and story, I know I would be barely half of a full sized nation.
So if others are ok with me being a "medium" nation on 11 points, that would work for me,
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 08:27pm
by Simon_Jester
Nothing says micronations can't be active- they're just designed to offer a bit more flexibility than "Rule your interstellar empire of between two and four dozen systems!"
However, I'm not opposed to the existence of smaller states than that. So yeah, let's see what people think.
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 08:44pm
by OmegaChief
I don't see there being any harm in someone wanting to run with any state with any number of NCP they choose up to about 15-20, though at the upper range you start to get into concepts where you may as well just roll a Macronation.
That said, only if it's thier only nation in the game, otherwise being able to spring up a MAcronation and a mid-range nation could be problomatic.
Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-06 10:44pm
by Crossroads Inc.
Posted Fluff on my races and "Nation" curious for feed back

Re: SDNW5 Preliminary Discussion Thread
Posted: 2012-04-07 08:09am
by Rabid
Well, if they're newcomers on the galactic scales it makes sense to have them be relatively small compared to other Macro-Nation, but still be a few steps above a Micro-Nation.
I have no problem with the Idea.
And, well... New converts to the Doxa are always a good thing.
