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Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-10 03:08pm
by Mayabird
Simon_Jester wrote:
Mayabird wrote:*The Refuge discovers the deep, dark secrets of this place that they ended up in, with the Q and Nova Terra/Earth thing and the Outsiders and whatnot*

Panic Node: FUUUUUUUUUUUUUUUUUUUUUUUUUUUCK! SHIIIIIIIIIIIIIIIIIIIIIIITS!
Ah, shouldn't that be Swearing Node's job? Panic Node just gets to go "YAY! I WAS RIGHT!"

And yes, the Refuge's AI network does have a sentient node dedicated to swearing. That was the point where I fell in love with the society, so to speak.
Oh, right. Yeah, should've been Swearing Node or Swearing Node on behalf of Panic Node.
The disconnected sector closest to the Karlacks is linked to the others by Warp Gate, yes?
Yes, that's Grand Junction, formerly Prajuk's Horizon. Since it's still very close to Prime Refuge (the one in the middle) there will be a lot of (internal) back and forth transport between the two. I will get my wiki page up with a map and OoC spoiler info and stuff by sometime tonight. Bear with me, everyone, as I'm a bit overwhelmed and it's been a long while since I did wiki editing stuff.

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-10 03:13pm
by Tanasinn
It's a shame I'm not closer to that action; there are definitely elements in the Union that'd be less than pleased to see extragalactic aliens squatting on "sovereign human worlds." Then again, such protests are bound to get me mauled by a bear, so I suppose I should count my lucky stars, too. :p

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-10 03:18pm
by Shroom Man 777
Da. I think if the Bragulans get their big alliance for all alienity together, we can call it the... Inhumanist Union. :P

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-10 03:19pm
by Darkevilme
Tanasinn wrote:It's a shame I'm not closer to that action; there are definitely elements in the Union that'd be less than pleased to see extragalactic aliens squatting on "sovereign human worlds." Then again, such protests are bound to get me mauled by a bear, so I suppose I should count my lucky stars, too. :p
And by the kitties who have been 'squatting on sovereign human worlds' for the past 357 years.

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-10 04:27pm
by Mayabird
Draft Wiki page for the Refuge up. There's more to add and rearrange and clean up but now you have a map and general idea. Lots of spoiler info but we'd be getting into that soon anyway. Yeah, the Refuge isn't quite as tough or crazy as they'd really like to project.

If everyone's fine with it, can I skip the diplomatic responses (we got your message and we'll be showing up at this time, etc.), assume it happened, and go straight to the first contact stuff? I hope no one minds because I'm a rather slow writer and it wouldn't be adding much to the story.

Also, that should be the last of the info-dumping serious exposition stuff. Fun crazy time now! Finally! Wheeeee!

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-10 04:57pm
by Simon_Jester
PeZook wrote:If there are more than one, it's...possible they have different ways of "having fun", so to speak.
Precisely. Mayabird's implication about the setting is that the malevolent AI reality warpers attacked and killed benevolent ones in the indistinct past... but any entity capable of defending itself from their attacks might well still be "out there." They might not be as totally sadistic as the ones the Refugees are victims of, after all.

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-10 06:06pm
by RogueIce
Music and a picture. Clearly, I'm indulging myself. :D

The music (from the point I start it) actually plays over the scene pretty well, IMO. The timing is about right, depending of course on how fast you read and/or how you give a "voice" to Admiral Leo (naturally, in my "voice" the timing works out pretty well :wink: ).

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-10 06:56pm
by Force Lord
Simom, I've had my liasons briefed and ready. They're now yours to use as you see fit.

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 08:36am
by Ryan Thunder
Hey Fingolfin, I've been under the assumption that these Tau of yours are pretty much one of those strawman versions of the Warhammer 40K Tau Empire that Connor prefers to the ones I know from the Codex (with the sterilizing and giant lasguns instead of pulse rifles and all that stuff), but I noticed you have Ethereal pheremones working on human beings, whereas Codex Ethereals only have power over other Tau.

Was that an intentional difference? Because if you're doing that, I want to know more about them before I start accepting their refugees... :P

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 08:38am
by Fingolfin_Noldor
Ryan Thunder wrote:Hey Fingolfin, I've been under the assumption that these Tau of yours are pretty much one of those strawman versions of the Warhammer 40K Tau Empire that Connor prefers to the ones I know from the Codex, but I noticed you have Ethereal pheremones working on human beings, whereas Codex Ethereals only have power over other Tau.

Was that an intentional difference? Because if you're doing that, I want to know more about them before I start accepting their refugees... :P
I wouldn't say they have no effect. The Ultramarines novel definitely had the human governor reacting to the Ethereal in some way.

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 08:40am
by Ryan Thunder
Fingolfin_Noldor wrote:I wouldn't say they have no effect. The Ultramarines novel definitely had the human governor reacting to the Ethereal in some way.
Ah, well, I've only read the codices. The original codex had an Imperial official visiting a Tau city and he didn't seem to be affected at all.

Question was, though, are these your own creations loosely based on the 40K Tau, or are they 40K Tau as you understand them?

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 09:02am
by Fingolfin_Noldor
Ryan Thunder wrote:
Fingolfin_Noldor wrote:I wouldn't say they have no effect. The Ultramarines novel definitely had the human governor reacting to the Ethereal in some way.
Ah, well, I've only read the codices. The original codex had an Imperial official visiting a Tau city and he didn't seem to be affected at all.

Question was, though, are these your own creations loosely based on the 40K Tau, or are they 40K Tau as you understand them?
They are based on the 40K Tau in some way, with all the arrogance and technology etc. that comes with it.

But of course, they wouldn't exactly have the same history etc. I don't think I care to write all of that up to be honest.

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 10:01am
by Ryan Thunder
Alright, cool. Just wanted to know your intent so I wouldn't write them out of character.

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 12:33pm
by PeZook
What time are we at, again?

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 12:36pm
by Steve
PeZook wrote:What time are we at, again?
'
July 3400, though you can backdate posts if necessary.

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 01:25pm
by Simon_Jester
I have to agree with Heraclius IV. Say what you will about the Imperium of Man, they are snappy dressers.

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 01:33pm
by Shroom Man 777
It's actually a strangely adorable post. Cute dolphin Shroom being Shroom, and Heraclius IV being all wistful (and no longer grumpy, since the whole Imperium out-grumps him by orders of magnitude!). :)


Welcome to SDNW4 MALACHUSCHUS!

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 03:39pm
by Agent Sorchus
Been rather busy, but I think I can have a some more story up soon. Hey Force Lord how is the pirate stuff being organized? By PM only or...

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 03:51pm
by Force Lord
It's beginning already Sorchus, but combat hasn't yet started. There's still time for you to write your stuff.

EDIT: Any questions, PM me.

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 04:31pm
by Simon_Jester
Also, bear in mind that the pirates are operating in two entirely different regions of space several sectors apart. Some of them are operating out of the areas around H-6, right next door to Sorchus's Eoghans and Zor's Atlanteans- this includes the "Q'Blort Raiders" I mentioned in my recent post, the ones Zor's destroyer beat up. Since they're so close to two major regional powers who are actively operating against the pirates, I figure you two might well devote most of your efforts to handling them yourselves. It's not likely you'd want the Centrality snooping around with major fleet units in your backyard when you have perfectly competent navies of your own to do the job.

That has the added bonus that Zor and Sorchus are free to do their own thing without worrying too much about what I get up to in my own posts; I'll take any cues on what happens in H-6 from them and try to avoid writing anything that imposes constraints on them.

Then there are other pirates (including the ones based on Zebes itself) who are working out of H-12, which is closer to the Idurans and the United Sectors. Since the United Sectors is something of a no-show and the Idurans are politically fragmented (and Dave, of course, is low-availability for the time being), I figure that it would make the most sense for the Centrality and its allies (me included) to operate against those pirates.

The Boskonians are an overarching organization with ties to pirates in both H-6 and H-12, along with many other areas of space; I'm planning to use them in later story arcs (and quite possibly loan them out to other players as well, so to speak). However, their involvement in H-6 is much more limited than in H-12; the pirates in H-6 are mostly on their own except for a thin stream of Boskonian support, whereas the ones in H-12 are being directed by a fairly important Boskonian executive.

As I said, Zebes itself is physically located in Sector H-12, I believe, but there are other pirate worlds and many pirate bases not located on an inhabited planet- space stations, asteroid bases, and the like. Zebes is neither the only nor necessarily the largest pirate installation in the region, just the one that was easiest to find.
__________

In other news, we have another post detailing Geppetto's interactions with the Collectors, in which a revelation about the Collectors is made! Admittedly not a BIG revelation, but still.

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 04:46pm
by Force Lord
Ryan, that is one hell of a time jump.

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 04:50pm
by Ryan Thunder
It will make sense later. :P

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 05:17pm
by RogueIce
*takes aim and throws waffle at Simon* It was not Messamerica, no matter what people said. It was, simply, America. Period, QED, finis, etc.

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 05:21pm
by Siege
No, good sir, it was most definitely called Messica in all the places of the world that actually mattered!

Re: SDN Worlds 4 Commentary Thread III

Posted: 2010-10-11 05:22pm
by Simon_Jester
RogueIce wrote:*takes aim and shoots Simon* It was not Messamerica, no matter what people said. It was, simply, America. Period, QED, finis, etc.
[staggers toward nearest meditank]

But... I just went by what the... maps... said.

[thump]

Also:
Siege wrote:"But fighting is all I know. So I start looking for a cause, you know? Something to rally behind. Something good. Back then I was in a company recruited by the Technocracy to fight their Browncoat insurgents... Because god-damn if the Umerians couldn't fight their way out of a paper bag back then. That's what you get when you approach war an academic exercise, I suppose..."
It's true; something like 97% of our ground forces by numbers is made up of conscript troops that are... how did Pollux put it... proudly shitty by USMC standards. The Intervention formations are more or less up to snuff, and the Strike units are actually pretty good, but there's only about fifty million of them out of an overall ground force of 1.7 billion.

Odds are, Jason never saw any. And the rest of the lot... touché is all I have to say.