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				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-20 09:37pm
				by Shroom Man 777
				 
ALYXIA!
 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-20 11:38pm
				by Fingolfin_Noldor
				Hmmm... I will post the next bit up and see what Shady has to say for this twist.
			 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 12:29am
				by PeZook
				I'm half tempted to throw a wrench in these works, too 

 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 12:38am
				by Fingolfin_Noldor
				PeZook wrote:I'm half tempted to throw a wrench in these works, too 

 
Don't force me to go all out to destroy a monolith.  

 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 12:43am
				by Shroom Man 777
				KOPRULU ZONE BLOCK PARTY! I bring vodka and acidic K-bolt space Kalashnikovs! 

 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 02:02am
				by Simon_Jester
				Just for laughs, a quick biographical piece about the infamous Boss Migwazza, and his heroic struggle to break the WAAAGH! barrier, is up.
			 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 02:35am
				by Shroom Man 777
				God damn, Jester, that was really great. MIGWAZZA! 
So, does this mean that the ship he chased to the upper atmosphere and shot at until he lost breath was the 
Glowworm? 
 
LOOTED SHEPISTANI GRAPHS
 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 03:38am
				by Simon_Jester
				Shroom Man 777 wrote:God damn, Jester, that was really great. MIGWAZZA! 
So, does this mean that the ship he chased to the upper atmosphere and shot at until he lost breath was the 
Glowworm? 

 
Nope. Different ship, different day. He won't be chasing 
Glowworm into the upper atmosphere, for reasons you'll soon understand all too well.
 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 04:16am
				by Shroom Man 777
				Also, mang. Fingolfin and Shady, in the grim darkness of SDNW4, there is only war! 
 
Man, eat your heart out, Tyrannids. Karlacks, man. Karlacks.
 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 05:48am
				by Shroom Man 777
				The Duke of Death's book must've driven up the sales of vintage Colt M2411s. 

 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 07:31am
				by KlavoHunter
				Now, in sector F19:   Shroomindanao!
And pesky Japanistani shoalspace-nomad bandits?
			 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 10:03am
				by Shroom Man 777
				Yes.
Also, the Duke of Death doesn't use cheap Feelipeeni knockoff Colts that everyone else seems to have nowadays. 
 
EDIT:
Fun fact, the real life Colt M1911 was designed so American soldiers could better kill Filipino rebels in the Muslim south!  

 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 02:49pm
				by PeZook
				Holy shit Simon's post was absolutely hilarious! That's how 
all writing about Orks should look! 

 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 02:51pm
				by Shroom Man 777
				He should be working for Games Workshop.
			 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 05:04pm
				by Steve
				Which sector are the Space Nazis in anyway?
			 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 06:14pm
				by Simon_Jester
				The ones the Space Prussians are beating on? T-10.
Also, I was consciously trying to emulate the anecdotes used in Codex: Orks for that piece; the only thing that's distinctly mine about it is the narrative style and the awareness of just how completely insane orkish society is.
Basically, the premise is that while the orkish WAAAGH! can make many things work that should not work, the sound barrier is a bit of a challenge for it; the typical orkish aircraft is really unsuited for supersonic flight. To the point where even an ork mek actually had to sit down and think for a minute before he could build something to break the sound barrier.
Also, the warboss's name is quite meaningful; "Mig" is not a coincidence. When I went looking for ork fighta-bomba pictures, I discovered a thriving subculture that converts models of Soviet MiG-15, 17, and 19 fighters to make them look suitably orky; Migwazza was born out of a desire to capitalize on the pictures from that.
			 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 06:39pm
				by MKSheppard
				You came looking for a man...but instead you found A GOD!

 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 10:40pm
				by Shroom Man 777
				Well, I'm not going home. I'm gonna get on my ship, and I'm going up river, and I'm going to kick that son of a bear Byzon's ass so hard that the next Byzon wannabe is gonna feel it! Now, who wants to go home... and who wants to go with me? 
			 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-21 10:49pm
				by Siege
				They will talk, or they will die! Preferably both!
			 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-22 12:25am
				by Shinn Langley Soryu
				Shroom Man 777 wrote:Well, I'm not going home. I'm gonna get on my ship, and I'm going up river, and I'm going to kick that son of a bear Byzon's ass so hard that the next Byzon wannabe is gonna feel it! Now, who wants to go home... and who wants to go with me? 
You know something? Before I knew for sure that the Bragulans were going to be space bears, I was imagining Imperator Byzon to essentially be Raul Julia as M. Bison IN SPACE! Knowing you, you could have been able to make that work too.
And now we have Shep introducing the crime lord R. Julia, ruling from the asteroid 2312 Shadowshroom in the Feelipeens. Funny how things turn out, really.
In other news, following up on my previous idea for 
Ace Combat Belka IN SPACE, here's the writeup for the Belkan Empire and its neighbors in the Belka Sector:
Belka Sector Statelets
The Belka Sector, also known as Sector P-24 on most standard galactic maps, is home to several small nation-states. Though they have access to interstellar drive technology, they generally lack the financing to expand into nearby sectors. The Belka Sector does enjoy constant investment, however, for the same reason it is allowed to persist as an independent sector to this day: It lies between the Holy Empire of Haruhi Suzumiya, the Pfhor Empire, and the various Koprulu states.
Belka System
Belkan Empire
Capital: Dinsmark
Government type: Military dictatorship (nominally constitutional monarchy governed by European civil and common law)
Head of state: HRH Erich I, Emperor of Belka
Head of government: Grand Admiral Vladimir Rald, Imperial Belkan Star Force
Territories: Entire system of Belka, numerous extra-solar planetoids
Halkeginia System
Map of the planet of Halkeginia (dark green = Qumar, blue = Liberion, red = East Gallia, sea green = Azadistan, teal = West Gallia, lavender = Tristain)
Emirate of Qumar
Capital: Qumar City
Government type: Military dictatorship (nominally constitutional monarchy governed by British civil and common law)
Head of state: HM Yasir al-Assad, Emir of Qumar
Head of government: General Khaled al-Saachez, Royal Qumari Army
Off-world territories: 5% of Halkeginia's moon
Federal Republic of Liberion
Capital: New Coventry
Government type: Federal republic governed by American civil and common law
Head of state and government: President Nicholas Fitzhugh
Off-world territories: 20% of Halkeginia's moon, 50% of main asteroid belt, mining and resource colonies on one other planet in system
Gallian Imperial Alliance (East Gallia)
Capital: Amiens
Government type: Military dictatorship (nominally constitutional monarchy governed by European civil and common law)
Head of state: HRH Field Marshal Maximilian Gaius von Reginrave, Emperor of Gallia
Head of government: Field Marshal Berthold Gregor, Imperial Gallian Army
Off-world territories: 30% of Halkeginia's moon, 25% of main asteroid belt, mining and resource colonies on two other planets in system
Islamic Empire of Azadistan
Capital: Ghazvin
Government type: Constitutional monarchy governed by mixture of sharia and British civil and common law
Head of state: HM Hossein Khatami, Shah of Azadistan
Head of government: Prime Minister Marina Ismail 
Off-world territories: 5% of Halkeginia's moon
Principality of Gallia (West Gallia)
Capital: Randgriz
Government type: Constitutional monarchy governed by European civil and common law
Head of state: HG Cordelia van Randgriz, Princess of Gallia
Head of government: Prime Minister Maurits van Borg
Off-world territories: 10% of Halkeginia's moon, 25% of main asteroid belt, mining and resource colonies on one other planet in system
Principality of Tristain
Capital: Tristania
Government type: Constitutional monarchy governed by European civil and common law
Head of state: HG Henrietta de Tristain, Princess of Tristain
Head of government: President Charles Cromwell
Off-world territories: 10% of Halkeginia's moon
 
The exact history and structure of Belka proper will be fleshed out at a later date. Needless to say, there will be plenty of starfighter pilots and psionic lolis.
As to why Halkeginia is basically Earth with a few bits hacked off, I'm an unimaginative bastard and I was getting tired of finding ways to verbally describe the territorial layout of the various powers there, so I decided to emulate 
the truly fucked-up map of Earth in 
Strike Witches (guaranteed to give Thanas a coronary or your money back 

 ), using a map of Vichy France's territories on Wikipedia as a base.
I wonder if introducing a Striker Unit knock-off for Belka's psionic loli corps would be pushing things a little...
 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-22 12:28am
				by Steve
				Eh, having a duplicate Earth, or near-duplicate, is a bit out there IMHO....
			 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-22 12:31am
				by Shroom Man 777
				Boo, you should've used Strangereal's map... buddy. 
 
Man. Sapin! USTIO! 
YUKTOBANIA!
And, yeah, Imperator Darvyl Sagatantron Byzon IS based on Raul Julia too. As in, but in bear form. The Bragulans were in my head when I was in elementary school, when I teased my classmate with the moniker "booger bear". The K-bolts' origin was that the booger bears would sneeze out acidic snot and boogers, which is called "kugmu" in bisaya (hence K-bolts). I wrote stories where my booger bear classmate was a villainous tyrant. Modeled after M. Bison. Complete with hat and huge shoulder pads! 
Apexai: My father defended our planet at the cost of his own life. You dropped a moon on my world as you ran away. A hero at a thousand parsecs!
Byzon: I'm sorry... I don't remember any of it.
Apexai: You don't remember?
Byzon: For you, the day Byzon graced your planet was the most important day of your life. But for me... it was Bragsday.
 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-22 12:43am
				by Shinn Langley Soryu
				Steve wrote:Eh, having a duplicate Earth, or near-duplicate, is a bit out there IMHO....
I know that, but I was at my wits' end trying to describe just how Halkeginia was divided up, using the same framework you used to describe the Fynn Sector Statelets. What constitutes a primary, secondary, or tertiary continent, anyway? Bleh. Just treat it as an abstraction to point out general territorial locations and such; I don't think I'd be able to come up with a better map from scratch, so... yeah. 
 
 
Shroom Man 777 wrote:Boo, you should've used Strangereal's map... buddy. 
 
Man. Sapin! USTIO! 
YUKTOBANIA! 
I was already planning on using Strangereal's map for space Belka. As implausible as Halkeginia currently being a cut-up version of Earth is, having Halkeginia and space Belka be identical topographically would be just plain ridiculous.
 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-22 02:11am
				by Steve
				Hence why I never bothered with drawing a map (I suck at it anyway).
And the designations primarily refer to the primacy of the continents.  Earth is a bit of an interesting thing since, technically, up until Suez and Panama were canalized you had two large continents: the Americas, as one (in terms of connected landmasses at least) and Eurasia-Africa as the other.
Even cutting Earth up in the modern continents, I figured it'd be this:
Asia: Primary Continent
Africa, North America, South America: Secondary Continents
Europe, Australia, Antarctica: Tertiary Continents
it's meant to be the continents in relation to each other more than land mass raw, though.  You could have a planet where the primary continents are Africa sized, then a Secondary Continent 75% the size of Africa, then a couple Tertiary Continents the size of Australia.  Or a planet where the Primary Continent is only the size of South America, a couple Secondary Continents are in the Antarctica-Europe size range, and there is no Tertiary Continent per se but a metric crapload of archipelagos.
Anyway, I don't really see the need to do maps for worlds in this setting.
			 
			
					
				Re: SDN Worlds 4 Commentary Thread II
				Posted: 2010-08-22 02:33am
				by Shroom Man 777
				Langley can do the Ace Combat thing and just grab real-world locations, turn them upside down, and call them OSERUSEAPINESTOMMERBANIA or something. 
 
Man, that was a great chapter Steve. I really liked that simple conversation thing. The mere appearance of Sir Bronson, James Bronson was pure awesome. He didn't even have to do anything but sit there and be awesome. And now we know calling Balthier a bastard is perfectly accurate. 
