design your own ship

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Jason von Evil
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Post by Jason von Evil »

There are somethings from Armada 2 that would work great in the Trekverse. First two are mines, a Feddie mine and a Klingon mine. The Feddie one pretty much floats dormant in space after it's deployed, only activating when it detects an enemy ship approaching. It then activates and detonates when said ship gets close enough. The Klingon mine is a gravity mine. Basically, once it attaches to the hull of a ship, it exerts gravitons or something and acts like gravity wells, preventing warp and slowing the ship's impulse speed. Imagine ships like Defiants, Sovereigns or other ships equipped with them. :twisted:

Anyways, time for another refit ship. This time, it's a Miranda.

Class: Miranda Variant IV
Type: Troop transport
Nacelles: Two
Size: Medium
Weapons: Type IX phasers and maybe one launcher
Defense: Shields and batmobile armor
Warp speed:
Cruising - 6.5-8.0
Max - 9.5 for up to twelve hours

Backstory: After the Dominion War, the Federation was faced with the reality of the number of ground forces they lost. Realizing that simply arming security officers with phasers wasn't going to cut the mustard, it was decided that it was time for the creation of an organization, similar to Starfleet, but focused on maintaining a Federation army. The organization, known as The United Federation Armed Forces, was faced with a problem though. They need ships dedicated solely to the transport of troops to a location. Standard starships would do, but they needed one that could carry not only soldiers, but also enough transport to carry them down to the surface of a planet, a starbase or anywhere they couldn't beam to. They couldn't wait for a brand new ship to be designed and built, as troops would need to be ferried around quite a bit in Cardassian territory.

The easiest solution was to refit an existing ship class to act as a stop gap until a new class could designed and built. Many ships were considered, including Sydney, Curry, Excelsior, Constellation and even Constitutions. Ultimatly, it was decided that since a large number of Mirandas were already in drydock undergoing refits into supply transports, that they would be used instead. All non essential equipment was removed and the hull was lengthened (think Soyuz). The warp core was also replaced by the same core Defiants are equipped with. The new extended after section is a launch bay for troop shuttles. The quarters were also changed to carry 6-8 bunked beds. All crewmen and marines share quarters, save for the Captain, XO and possibly the commander of the soldiers.

Great strides were taken to try and reduce the needed number of crewmen for the transports, as to provide as much living space for soldiers as possible. As such, the ship was not only automated as much as possible, but also became one of the first classes to try out the new Holographic Engineering Team (HET). The HETs were based on the success of the EMHs and the promising prospect of the ECHs. In a nutshell, they're holograms with an engineering database, instead of a medical database. They also have engineering logs from the likes of Scottie, Jordie and possibly O'Brian and Torres. The HETs are equipped with mobile emitters, that way, if the emitters installed on the ship go offline, the HETs won't. Engineering still has a biological Chief though.

Oh and I've toyed with the idea of having the HETs look like either Scottie or Jordie. Though, the image of an engine room filled with Scotties is sort of scary.

Oh yeah, forgot to mention that the rollbar is gone.
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Post by Jason von Evil »

GrandMasterTerwynn wrote:Instead of designing the uber ST ship to end all uber ST ships, I'd design a simple bulk cruiser (350 - 500 meters long.) This ship would carry a pair of independent shield systems. One to protect the ship during combat/flying through space, and a much weaker one to protect the ship's warp drive and impulse engines, since their warp drives are so damned unstable. Having an extra bit of protection about the engines would allow the ship to get away when it's primary shields are knocked down . . . improving survivability.

Its bridge would be located deep in the heart of the ship. This would improve the survivability of a ship's command structure, since there were no provisions in the OP to make it so Starfleet would function like a real navy (that is, the command crew is split between several command sites.)

Otherwise, it would be shaped in such a way that the phaser strips can cover most of the ship. And it would have an improved fire-control system, allowing it to engage a number of targets (between two to four) simultaneously. I mean, we've seen a Starfleet ship sweep through its entire firing arc with its phasers in a very short period of time (ST: Nemesis,) so it wouldn't take even a small stretch of the imagination to give our cruiser the ability to simultaneously (or almost simultaneously) engage several targets

This ship might have to employ a second tactical officer to direct defensive efforts. Let the captain and his primary tactical officer pick targets to attack, as they always do. Yet, leave defensive fire to the second guy.
Wow, that's very nice. Would be proud to have them in my fleet any day. :)
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Post by Col. Crackpot »

GrandMasterTerwynn wrote:Instead of designing the uber ST ship to end all uber ST ships, I'd design a simple bulk cruiser (350 - 500 meters long.)
thats pretty much what my thinking was. a durable smaller ship to fill the gap between sovereign and prometheus
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Post by Solauren »

No instead of my Uber Ship class......

Dart Class
take the Delta Flyer, and do the following
all that empty space, power plants or just get ride of them and shrink the ship
replace current phasers with 2 - 4 rapid fire phaser pulse cannons, as powerful as the ship can pack

Toss on Ablative Armor generator
Toss on Phasing Cloak
Give it a few Tricobalt devices (anti-Borg operations) or some missiles
Possible: (I like these things, okay?) Interdimension Inversion transport on the Tricobalt devices.

A nice, low key, low profile, fairly fast and maneverable ship. A Federation Starfighter as it were

mission profile:
Scout, Recon, Espionage (Section 31 would love these), and Starfighter duties/Gunboat duties.

I'm sure they'd be cheaper to toss at the Borg in waves of 50 then full size starships. With the Tricobalt devices, just fly at the Borg ship undercloak, decloak and toss the Tricobalts at the Borg ship, then get the hell out of there (or ram them if they can be remote piloted/AI piloted). or 'Invertor' the tricobalt devices onto a Borg ship, and kiss the Borg ship good-bye.

Nothing two uber, and it's small and fairly practical for it's mission roles.

Why send a Starship to scout when a shuttle with a bed and a cloaking device will get the same job done?
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Post by Einhander Sn0m4n »

I got some specs and a backstory (inspired by an AIM convo with Falkenhorst) for my ships to keep y'all entertained till Crayz9000 tells me it's OK for me to link em here (Thanks again CrayZ! You're a real prince!)

Ship Specs:

Fed Gunship Prototype: Codename Falcon (note: Fed production version essentially the same)
Length: 77.05 Meters
Crew: 1 Pilot, 1 Gunner
Powerplant: Standard Small Warp Core with Two Warp Nacelles; One Fusion Reactor with Standard Impulse Deck
Performance: Warp 6 (cruise), Warp 9 (max)
Weaponry: One Four-Barrel Rapidfire Pulse Phaser Cannon, Provision for 1000kg Disposable Stores
Defense: Standard Shield Grid; 1-5cm Ablative Armor
Special Equipment and Capabilities: Internal Sensor Monitoring Network (for ship's testing); Standard Transporter; Can enter atmosphere at orbital velocities and sustain a velocity of Mach 2.8 at 1 atmosphere with no ill effects, Outer Wing Panels Fold Inward on Landing


Confederate Gunship: Eagle
Length: 85.35 Meters
Crew: 1 Pilot, 1 Radio/Sensor Operator, 6 Gunners
Powerplant: Small Quantum Singularity Power Core with Two Armored and Uprated Warp Nacelles; One Fusion Reactor with Afterburning Impulse Deck
Performance: Warp 9 (cruise); Warp 9.9 (max)
Weaponry: One Four-Barrel Rapidfire Pulse Phaser Cannon, Four Long-Range Disruptor Cannons, Six Light Pulse-Disruptor Turrets, Provision for 2000kg Disposable Stores
Defense: Multilayered Regenerative Shield Grid; 2-10cm Neutronium-Composite Armor; Transporter Inhibitor/Sensor Jammer
Special Equipment/Capabilities: Romulan-type Cloaking Device; Upgraded Sensor Systems; Can enter atmosphere at orbital velocites and sustain a velocity of Mach 4.5 with no ill effects

As you can see, the Rebs took an uncommonly good idea from the hated Federation and, with much technical information stolen from the Romulans and Klingons through intelligence work against them and the Federation, ran with it, creating a ship considerably better than the Fed prototype and overwhelmingly superior to the Federation's Peregrine fighters and anything else they may have under a hundred meters in size.

The Confederacy Will Rise Again! :D

And the Backstory:

During the fires of the Dominion War, the Federation was, as usual, desperately short on ships and long on hostile empires willing to take advantage of the situation. In order to rectify this, Starfleet embarked on secret weapons and design research programs. Out of this came a request by Starfleet to design and build a cheap, expendable gunship that could be fielded in the thousands. The result of this was the "Falcon" Heavy Fighter program. The idea was to build a flying warp core and mount the biggest gun possible onto it. The weapon selected was a four-barrel Pulse Phaser Cannon with a rate of fire of 1200 shots per minute as well as two Disruptor Cannons on the wings as backup. As with the Defiant's pulse phasers, this was not without its problems from massive recoil and vibration, causing the weapon to overstress the first few prototype hulls. This led to several fatal accidents during testing, after which the nose weapon mount was redesigned. After the pulse phaser issues were ironed out, the Falcon was cleared for production.

Shortly after, a renegade Son'a battleship ship was intercepted by USS Nimitz and her wing of 24 Falcon fighters in the Briar Patch attempting once again to harvest metaphasic particles from the Ba'ku homeworld's rings, echoing the first Son'a attempt several months before. The Son'a ship opened fire with its isolitic weapons, prompting the Nimitz and her fighters to return fire. The subspace rip from the isolitic burst destroyed nine fighters, at which it dissipated. The remaining fifteen fighters set upon the Son'a battleship like vengeful wasps, overloading its shields and blasting its kilometer-wide hull apart within seconds with merciless strafing runs; but not before the Son'a scored a few quick phaser hits on its attackers, killing a further two before it finally blew apart. When Starfleet Command got wind of the devastating performance of the new fighters, they quickly realized they had dynamite on their hands...

Meanwhile on the frontier, the Maquis were gaining allies and taking advantage of recent Federation blunders in the Dominion War to fill their ranks with large numbers of ex-Federation citizens disillusioned with recent Fed policy. When several Starfleet captains defected and helped a few frontier colonies secede, the Confederacy is formed. This small nucleus sparks a massive snowball effect, causing most of Starfleet not controlled by the commissars to defect to the Confederation. Naturally, this results in Civil War between the communistic Federation and the capitalist, egalitarian Confederacy. While the Civil and Dominion Wars rage, Confederacy scientists and engineers spend great efforts to redesign and rebuild their starships, buildings, and shipyards for greater efficiency, ruggedness, and safety.

This design philosophy is reflected in the far superior "Eagle" derivation of the Falcon Gunship. Whereas the Falcon was designed to be a cheap-and-cheerful mass-produced fighter, the Eagle was designed to maximize capability and survivability despite the much-increased cost. This explains why the Eagle, while superficially similar to the Falcon, is far more capable than its predecessor yet markedly less common...

Credits:
Ein (aka Dale aka me) for the good ships and crappy backstory :P
Crayz9000 for the webhosting at Foobar
Falkenhorst for the excellent storyline (and helping me iron out some continuity errors; thanks again Falk!
Aya for starting this thread and inspiring me to design said ships
Microsoft for making MSPaint ;)
Mike Wong for, well, we all know :teeth:

EDIT: Fixed a continuity error: changed "years" to "months" to rectify the continuity problem (the Second Battle of the Briar Patch was before the end of the Dom War).

EDIT: Fixed another continuity error: changed "with help from the Klingons and Romulans" to "with much technical information stolen from the Romulans and Klingons through intelligence work against them and the Federation".

Note: this is only a rough sketch as to the history. It may still be different in the final story Falkenhorst writes. :)
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Post by Einhander Sn0m4n »

Bump! Bump Bump!
That's the Sound of the Fifteens while they hittin in my trunk!

Bump! Bump Bump!
We're the Kottonmouth Kings and We don't Give a Fuck! </Kottonmouth Threadbump>

And here are the ships:

Federation Gunship Prototype: Codename Falcon

Rebel Confederate Eagle Gunship
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Post by Uraniun235 »

Solauren wrote:Nothing two uber
What's that I hear?

fap fap fap fap fap fap fap fap

Why, it's the sound of fanwanking!
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Post by Einhander Sn0m4n »

Uraniun235 wrote:
Solauren wrote:Nothing two uber
What's that I hear?

fap fap fap fap fap fap fap fap

Why, it's the sound of fanwanking!
LMAO!!!

Hey how do you like my ship btw?
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Post by Iceberg »

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A concept rendering of the UFP Action-class perimeter action ship.

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The Federation Starship Agile (NCC-77831) in orbit over Betazed, 13 October 2382
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Post by Einhander Sn0m4n »

Nice ship, Ice. Got an underbelly shot of it?
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Post by Uraniun235 »

Einhander Sn0m4n wrote:Hey how do you like my ship btw?
The high cruising speed and neutronium-composite armor are a bit outlandish for my tastes, but other than that I think it's very nice. Very high performance for it's size, but nice.
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Post by Iceberg »

Einhander Sn0m4n wrote:Nice ship, Ice. Got an underbelly shot of it?
Ask and ye shall receive:

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Post by Jason von Evil »

Hey Ein, where are the mud flaps? :lol:
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Post by Col. Crackpot »

Aya wrote:Hey Ein, where are the mud flaps? :lol:
with rhinestone studded cocks and balls i bet. :P
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Post by Raoul Duke, Jr. »

This one already exists (non-canon ship created for Star Trek: Bridge Commander) but not many of you may have heard of it, and for me, it's probably the fucking pinnacle of post-2290 designs, so here it is:

Name of Class: Independence
Basic Configuration: Saucer/reduced size stardrive/Underslung Nacelles (Miranda/Avenger/Nebula design lineage)
Basic Structural Components: Same as Sovereign-class
Additional Components: Modular Mission-specific equipment pod a la Nebula-class.
Weaponry: Standard for Sovereign-class, uprated w/ addition of Weapons Pod (5 Photorp/Quantorp launchers fore/2 P/Q launchers aft, 4 PPCs, 2 port, 2 starboard, 2 Type XI Omnidirectional strips/ Pod's dorsal hull)

Variants: Independence & Independence AWACS (Modular mission-specific pod replaced w/ dedicated AWACS system)
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Post by Einhander Sn0m4n »

Iceberg wrote:
Einhander Sn0m4n wrote:Nice ship, Ice. Got an underbelly shot of it?
Ask and ye shall receive:

[img]<SNIP>[/img]
I suggest that those lower two fins on the engineering hull could be removed. Other than that, it's Gravy! :D
Aya wrote:Hey Ein, where are the mud flaps? :lol:
LOL!
Col. Crackpot wrote:with rhinestone studded cocks and balls i bet. :P
LMFAO!!! I'm not sure Falkenhorst would like that on his ship, but since the Feddies don't like gays apparently (yes I know it was pandering to American TV, but suspension of disbelief is in effect...)
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Post by Enola Straight »

Valkrie class
deep space scout reconnaisance

Length-440 meters

Nacelles-1 (annular)

Fore and Aft navigational deflectors.

Max warp-9.0 (WF^3*WF^1/3)
Max transwarp- 27 (WF^4/WF^1/4)
Max slipstream -81 (WF^4*WF^1/4)

This class has very little in the way of defensive armaments...instead, it uses speed and stealth to evade threat forces.

It uses its deflectors in concert with the drive system in order to open up quantum slipstreams in order to bypass warp ten and achieve transwarp velocities without the unfortunate "Paris Accelerated Evolution Syndrome".
Furthermore, at full stop the system can allow the vessel to "descend" into subspace, allowing the vessel to engage in strategies and tactics analogous to submarine warfare centuries before.
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Post by Iceberg »

Enola Straight wrote:Valkrie class
deep space scout reconnaisance

Length-440 meters

Nacelles-1 (annular)

Fore and Aft navigational deflectors.

Max warp-9.0 (WF^3*WF^1/3)
Max transwarp- 27 (WF^4/WF^1/4)
Max slipstream -81 (WF^4*WF^1/4)

This class has very little in the way of defensive armaments...instead, it uses speed and stealth to evade threat forces.

It uses its deflectors in concert with the drive system in order to open up quantum slipstreams in order to bypass warp ten and achieve transwarp velocities without the unfortunate "Paris Accelerated Evolution Syndrome".
Furthermore, at full stop the system can allow the vessel to "descend" into subspace, allowing the vessel to engage in strategies and tactics analogous to submarine warfare centuries before.
I usually try not to be quite so crude in criticizing the designs of others, but... this one has so many little and big fanwanky things wrong with it (transwarp AND slipstream!? AND conventional warp drive?? At least it's not very well-armed - a ship that heavily centered around propulsion probably wouldn't have very much if anything in the way of armament) that there's only one thing comes to mind to say about it:

Fap fap fap fap fap fap fap fap fap fap.
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Post by Iceberg »

For constructive criticism of that design:

Please, please, PLEASE FOR THE LOVE OF GOD!

Pay attention to the following:

1: DO NOT include more than one uber-tech propulsion thingie on a fan-made starship. You do not NEED more than one super-drive on a starship; usually you don't even need one - a conventional but very fast warp drive will almost always do just fine.

2: Submarine warfare in space = NOT COOL. You are not a U-Boat. You are a starship. Furthermore, messing unduly with subspace is a Bad Idea - see TNG "Schisms" for details.

3: Thou shalt not mess with the warp scale. In TNG, warp speed is some asymptotic factor that roughly approximates WF = V/c^(1/3) up to about warp six and a nasty function I'm not prepared to write out after that (there are handy warp speed calculators on the Internet - the biggest Star Trek convention in the world - that will allow you to calculate warp factor for any arbitrary velocity multiple of c). In TOS, WF = V/c^(1/3). In TNG, warp factors higher than 10 are wholly meaningless.
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Post by Enola Straight »

Hey, the Valkrie class NEEDS both drives.

One can't simply accelerate through warp 10...you need to create a slipstream to bypass it. Submarine mode was a serendipidous side effect.

Now if you excuse me, got to get back to what I was doing...


(fap fap fap fap fap fap fap :wink: )
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Post by Patrick Degan »

Something a little more practical:

USS Wotan

Essentially a Constellation-class spaceframe re-engineered as a brute-force shipkiller. Protected by a double-layer of ablative armour in addition to a deflector shield grid, and mounting a fixed-axis heavy phaser cannon fueled directly by the warp drive as well as launch tubes for warp-propelled missiles. Wotan's bridge is located within the main hull for added protection of command-and-control. The ship is stealth-rigged, and carries a full passive-sensor suite as its primary detection apparatus.
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Post by Knife »

On a slightly nostolgic bent;

Pre TOS design I played with when they announced the 'Akiraprise' around 3 to 4 years ago. Blah, anyways....

NX-5 Resolute class cruiser.

Spherical hull with a conical shaped secondary hull centered in the aft portion of the primary hull. Two standard looking warp naccells with skinny pylons attaching them to the secondary hull. (I got pics if any one wants to host).

Length: 123.5m
Beam: 45.4m
Heigth: 50.4m

Decks: 13
Crew: 109 (16 officers 93 enlisted)

Max warp: WF5 (TOS scale, since it's a pre TOS design)
Cruise: WF4

Primary weapon: Plasma Laser on omni-directional mount
Secondary weapon: 4 missile ports

Construction circa 2153 (wouldn't this be this season of Enterprise?)

NX-5 Resolute
NX-6 Endeavor
NX-7 Intrepid
NX-8 Valor

I also wrote a small blurb for the design;



NX-5
USS Resolute

After the initial success of the first four NX-1 class vessels’ during the early 2150’s, Starfleet decided to advance its next starship design. As well as the NX 1’s performed, there were some issues that needed to be addressed with the design. Starfleet had some concerns dealing with the NX-1 class vessels, and the next design for the Warp 5 engine would try to address them. In general, the NX-1 was not designed to be a warship but continued to find itself in combat situations that it was not equipped to cope with. After just one year, the NX-1 showed signs of structural warping from the stresses of the missions that the ship served in. Another problem, and not one that is the fault of the NX-1 series, is that it lacked the cargo space and space lift capacity for follow on missions to newly discovered planets that were suitable for colonization.

In 2152 Starfleet approved of the NX-5 design and prepared for a four ship series over the next four years. The first ship of the series, the USS Resolute, was commissioned on March 17 2153. The new design was in a completely different direction than the earlier NX-1 class. The designers wanted a more robust and durable design to survive the some what tense times that Earth had found itself in. Instead of the saucer design that had started to dominate Earth starship design over the last 50 years, the NX-5 utilized a spherical primary hull. This both increased structural integrity and overall volume of the vessel, and thus fulfilled the requirements of Starfleet for a durable ship with a large space lift capacity. Also the internal arrangement allowed for increased bracing that would ensure that the frame would resist structural warping that plagued the NX-1.

The ship was designed for patrol of Earths colonies and space lanes. With the Warp 5 engine, freighters that before were left to defend themselves against pirates and raiders, could expect help from Earth and its newly forming military. With these new ships patrolling, any Earth or allied vessel could expect help in a matter of hours or days instead of weeks or months if not years. With its durable design and large cargo capacity, the NX-5 can ferry personnel and equipment to colonies new and old faster than other official transport and without significant wear and tear of the vessel. With its larger weapons load out, the NX-5 can then defend those colonies from aggression by raiders and/or pirates and ensure free access to the space lanes that lead to the colonies. The NX-5 is envisioned to stay close to Earth and its colonies and serve as combat vessels when and if it is required. This will free up the NX-1 series for its intended mission of exploration and survey and allow for the continuation of Starfleet’s goal of expanding Earths territory in this region of space.

The NX-5 utilizes a larger M/AM warpcore than earlier designs thus the majority of the secondary hull was dominated by the M/AM engine and its secondary systems. While the new warpcore radically increases fuel consumption, it provides a remarkable 30% increase in operating power for the warp nacelles allowing for a higher acceleration rate than earlier models of the Warp 5 engine. Because of the increase in fuel consumption, a larger Deuterium tank was added that took up more space in the secondary hull. Three fusion impulse engines were designed into the NX-5 vessel, two for standard STL travel and one for emergency/auxiliary power. All three are mounted on the aft end of the primary hull of the vessel. The upper and lower fusion engines are attached to an extension hood that is mounted to the secondary hull. These hoods channel the thrust from the fusion engines from the primary hull to and past the secondary hull. In case of emergency, the secondary hull with the M/AM warpcore can be jettisoned. Once the secondary hull is released, the upper and lower engines can operate without the hood, and the center engine is revealed giving the primary hull the ability to accelerate away form the secondary hull. This option is reserved for warpcore overload and/or anti-matter containment failure, effectively turning the primary hull into a life boat.

A large central shuttle bay with a corresponding cargo facility was designed into the NX-5’s primary hull. The thru deck hangar is large enough to accept any of Earths auxiliary shuttle craft, from the inspection pods to the larger supply shuttles. With the main cargo facilities next to the hanger, loading and offloading is expedited. Two standard STS 209 multipurpose shuttles are expected to complement the NX-5 series, giving the vessel a larger capacity to put cargo and/or personnel on the ground during its missions than any other Earth vessel. Ingress and Egress is done by two large hangar doors on the port and starboard sides of the primary hull.

Tactical systems for the NX-5 series have also been totally redesigned. The phase cannon was not the success that Starfleet had hoped for, and in many cases during the NX-1’s missions, the weapon system has been outclassed. The finesse of the phase cannon was not deemed suitable for combat missions so Starfleet went back to raw power designs. For the NX-5, a high power plasma laser was installed on an omni directional mount. The weapon takes a power feed from all three of the fusion impulse engines, and can deliver a staggering amount of energy on target. The weapon is located on the ventral side of the primary hull and has a 360 degree firing arc with 200 degree’s elevation. This leaves the dorsal section of the craft vulnerable, but sufficient space for a second plasma laser for the dorsal section was unavailable. For a secondary system, four missile tubes were installed in the forward section of the primary hull. These new missile ports support Starfleet’s new plasma missile that represents an increase in accuracy and yield over the older space torpedoes (that the NX-1 carried).

Instead of the power waste of polarizing the hull, the NX-5 incorporated a hull armor design that while increases the mass of the vessel, decreases the power output of the polarization system and redirects the power for other uses. The armored hull is designed to dissipate heat (due to a gel coating) and provides adequate radiation shielding. For combat operations, a new shielding system is going through trials with the NX-5. A powerful navigational deflector was installed on the bow of the primary hull. This deflector, while assuming its original purpose of clearing debris from the flight path of the vessel, can discharge a high(er) power gravitational field in the forward arc of the ship. This field can effectively block physical weapons and redirect the energy effects of the attacking weapon as well as energy weapons away from the ship at a large energy cost. In its current form, the new shield system can only protect the ship in the forward arc but can redirect the energy that would normally destroy the ship before overloading. This effectively doubles the combat survivability of the NX-5.

The 109 expected crew compliment for the NX-5 will be spread out through the 13 internal decks. Deck 5 is reserved for officer’s quarters, VIP quarter and the officer’s mess. The enlisted crew quarters are located on deck 10-11, with a recreation center and crew mess located on deck 10. A small gym and library are also available for the crew’s enjoyment during off hours. Decks 1-2 are reserved for command and control functions while decks 3-4 and 9 are for general ship functions. Decks 6-8 are mostly occupied by the hangar bay and cargo facility, though the missile control rooms are also located on both deck 8 and 9. The Plasma Laser and its support systems dominate decks 12-13 as well as the weapons control room that doubles as an auxiliary control room for the entire ship.



....tried to get it on the JoAT, but have failed to at this point.
They say, "the tree of liberty must be watered with the blood of tyrants and patriots." I suppose it never occurred to them that they are the tyrants, not the patriots. Those weapons are not being used to fight some kind of tyranny; they are bringing them to an event where people are getting together to talk. -Mike Wong

But as far as board culture in general, I do think that young male overaggression is a contributing factor to the general atmosphere of hostility. It's not SOS and the Mess throwing hand grenades all over the forum- Red
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Typhonis 1
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Post by Typhonis 1 »

ahem have a look at these I didn`t design them but some are nice http://www.sub-odeon.com/stsstcsmua/fed ... ation.html
Brotherhood of the Bear Monkey Clonemaster , Anti Care Bears League,
Bureaucrat and BOFH of the HAB,
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Black Mage,

I AM BACK! let the SCIENCE commence!
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Patrick Degan
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Post by Patrick Degan »

closet sci-fi fan wrote:wtf is this:
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:?
One of FASA's very half-assed kitbash concepts. About 3/4ths of their designs simply made no damn sense whatsoever from any standpoint, followed no engineering rhyme or reason, and in some cases were just plain ugly. Very few of their artists really attempted to place themselves within the design logic of either Matt Jeffries, Franz Joseph Schnnaubelt, or Andrew Probert, and clearly made no effort to actually think through their starship concepts properly. Most of FASA's material is a waste of paper and valueless as a guide to Trek ship design.
When ballots have fairly and constitutionally decided, there can be no successful appeal back to bullets.
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Oil an emergency?! It's about time, Brigadier, that the leaders of this planet of yours realised that to remain dependent upon a mineral slime simply doesn't make sense.
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Chris OFarrell
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Not realy a Starship...but hey :P

Post by Chris OFarrell »

Amazon class Assault Runabout.

Type: Assault Shuttle / Gunship / Transport.
Length: 20 meters
Beam: 8 Meters
Height: 4 Meters

Max Cruising speed: Warp 5
Max Range: 200 Light Years

Weapons loadout (ASLT)

1 Chin twin Pulse Phaser Cannon (Turreted)
4 Type V Phaser Strips.
1 Micro Torpedo Launcher.

Weapons loadout (GUN)

1 Chin twin Pulse Phaser Cannon (Turreted)
4 Type V Phaser Strips
1 Micro Torpedo Launcher
4 Wing mounted Pulse Phaser Cannons (Pivot mounted)
2 Wing mounted Isomagnetic Disintegrators (Pivot mounted)
6 Remote Attack Drones (Racked externally)

Weapons loadout (TRAN)

4 Type V Phaser Strips
1 Micro Torpedo Launcher


The Amazon Class Runabout was designed as a replacement to both the modified civilian Hoppers pressed into atmospheric military purposes and spaceborn shuttles used for assaulting enemy Starships/stations. It also serves as a long range transport somewhat faster then a standard Runabout. Only coming into service late in the Dominion war, they none the less proved a decisive craft, performing far above expectations.

The Runabout is based around a modular mission adaptable compartment for the three distinct ship types. The ships powerplant, engines and two seater forward cockpit are standard to all models but take up a minimal amount of the ship itself.


The Assault Shuttle module can hold up to a platoon of troops (or a squad of troops in Zero G equipment). Two hull cutting rings are mounted on two airlocks in this compartment, allowing the troopers to egress to the rear of the craft, or through an airlock on the dorsal surface. Variable gravity generators allow personnel to orient to the targets gravity prior to assaulting for maximum efficiency. The hull is designed to allow them to even stand on the 'roof' of the compartment and exit 'down' though the dorsal surface if necessary. The shuttle also adds a twin Pulse Phaser cannon for suppressing firepower against enemy defences to the standard phaser strips. The ship sacrifices firepower for defences. High capacity generators mean that at impulse speeds over 50% of the warp cores output can be put directly to the shields making the ship an extremely hard target for opposing screens of fighters and even stand upto capital ships fire for short times.

The Gunship is designed to provide heavy fire support for ground troops as well as a limited assault transport ability. The passenger compartment is much reduced to only a ten person capacity. The shield grid is also scaled back to more standard levels, though it makes up for this somewhat with a layer of ablative armour. The main change is the twin weapons wings which support a massive array of firepower. Another four mixed pulse phaser cannons are mounted on the wings in two twin mounts, with a limited fire cone and twice the firepower of the standard turret cannons. A pair of Isomagnetic Disintegrators are also mounted on the wings for more focused anti infantry work. Six attack drones are racked in two wing storage pods of three each for added flexibility and can be sent on autonomous seak and destroy missions, controlled by the 'mothership' or control released to ground teams.

The Transport is simply a long range cargo/personnel shuttle. It has minimal weapons and the weakest shields of the three, however it also has a spacious cargo area and large rear boarding ramp which can be used for large cargo transfers or hold upto fifty people in a pinch (without equipment) for quick and massive moves.


NB#1. The Micotorpedo launcher is commen to all craft. It can carry a mixture of microphoton torpedoes, microexplosive missiles, smoke / ECM missiles or in rare cases, microquantum torpedoes. Magazine of 20, generaly a mixed payload.

NB#2. The attack drones are the same as the ones seen in Star Trek Insurection. Except with a pulse phaser cannon equal to a compression rifle with only stun and kill settings.
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