I've noticecd that Sarli's work is not only inconsistent with other sources (see below) but its also rather self-inconsistent in terms of power generation in a number of ways.
one jump to lightspeed
Assume for a second the ISD masses about 1 million tons (which is probably conservative by at least 10-50x, I believe Mike has estimated a higher mass around 20 million tons.) An ISD makes a jump to lightspeed in seconds. From various novels (Bloodlines, Destiny's Way, Ambush at Corellia, and Hutt Gambit, the rogue squadron novels) we know that hyperspace entries and exits involve a relatavistic acceleration before and after. Assuming a velocity of .9c prior to transitin (conservative) and the 1 million ton figure, a jump to lightspeed would consume at LEAST 1.17e26 joules in a matter of seconds. Even factoring in his "mass lightening" nonsense, ,we're still left with energy outputs in the e19-e20 range MINIMUM, and that is simply for a single hyperspace jump. And this is GROSSLY conservative! The velocities (and masses) are quite likely considerably higher, ,and even allowing the mass lightening, they're still inconsistnet with below. In fact, the higher end figures imply either energy densities greater than 100% annihliation, or greater fuel supplies than the "fuel cells" purportedly carry.
This is consistent with the fact we know that both starships and fighters in numerous sources can reach relatavistic speeds (Star by Star, destiny's way, the Dark Nest trilogy, Black Fleet crisis, etc.) with sublight drives as well. We also know from REbel dawn (which Mike covers on his Sw pages) that the falcon's repulsors against a neutron star can generate massive amounts of energy (gigatons of energy for a Falcon sized target.. 200 TJ per kg estimated.) which is immense in terms of energy draw.
one hour of combat, sublight travel (ramming speed), or atmospheric flight
combat isn' t quantifiable, but evidently here he is claiming that top sublight speed in open space is going to be comparable to what it expends in atmospheric flight. which, to me, doesn't
really seem comparable int he least (We know from various sources like Star by Star that Sw ships can travel at relatavistic speeds. Is he telling me that ships in atmosphere routinely travel at relatavistic speeds, or that it requires relatavistic speeds to achieve it.
Another way to look at it is this: Disregarding the fact that a reaction drive requires more energy than what is imparted to forward velocity for sustained acceeleration, to reach "near-c" velocities (.7-.9c) requires between e16-e17 joules of KE per kilogram. The energy required to reach escape velocity is merely 6e7 joules per kg. Millions, if not billions of times difference in energy, yet Sarli evidently thinks that the two are comparable (which, of course, makes no sense.)
To throw matters even more into disarray, we know that at a bare end minimum TLs can throw out hundreds or thousands of TJ per shot (ignoring even the HTL) On a "per second" basis this easily yields energy that is far in excess of atmospheric speeds, and can even differ trom the "sublight travel" estimate, further showing how problematic the equation is (by his claims.) What's more, the mass lightening doesn't even enter into this.
six hours of hyperspace travel or sublight travel (attack speed)
Except why would hyperspace travel neccesarily be energy intensive? Its FTL, so we dont know how much energy it consumes. The closest we ever got to an approximation was:
X-wing, Rogue Squadron wrote:
"Fortunately X-wings have enough power to get us through." Corran glanced at his reactor fuel level readings. The hyperdrives barely sipped fuel, while the sublight engines gulped it. Running up to a lightÂspeed jump burned a lot of fuel, though not as much as maneuvering through a dogfight, but nothing they had done on their journey so
far had been that taxing on the engines or fuel supply.
That woudl seem to
directly Contradict what Sarli is claiming above. Suiblight travel AND hyperspace travel (even the jump to lightspeed) consume less fuel. Morover, it says that a jump up to lightspeed (for a fighter) consumes LESS energy than what a fighter spends in dogfighting, yet Sarli's statement would claim that they equate (or are the opposite!) in fact.
Again, it hardly seems self-consistent.
one month (35 days) while stationary or in orbit
A ship does not neccesarily spend huge amounts of energy while "stationary in orbit" a repulsor does not need constant power to maintain position above a planet, life support and other systems, and as Mike has noted in the past, its not possible for a ship to be expending massive amounts of energy while sitting around doing nothing.
This doesn't even count the explicity statements of power generation in the aOTC:ICs or the ROTS ICS. It doesn't count that the explicit statement is that they consume X amount of fuel each second (which corresponds to a definite energy figure.) It doesn't ocunt the "multi gigaton" recoil of the slave ship quote, or that transport fleets can cart off entire planetary oceans (calculate the energy requirement for a jump to lightspeed with THAT!) It doesn't factor in the "continent-destrroying" energy weapons that Imperial warships carry (Lando Calrissian in the Starcave of Thonboka). It doesn't consider the fact that in sTar by Star fighters and light freighters are employed to deliver massive, multi-ton at near-light speeds (which would be impossible with Sarli's "mass lightening" field.) It doesn't factor in BDZ, or the ability to melt the crusts of planets (numerous and varied sources.) It doesnt mesh with REbel Dawn as described above. It doesn't mesh with the Death Star, or the Eclipse superlaser, or other examples. I could go on and on and on, but the point is, there's FAR more evidence for the sort of conclusions SAxton draws in the SW universe than there is for Sarli's stuff.
Indeed, various examples of "ramming" or "kinetic impactor" attacks (robot ramships from showdown at Centerpoint, the near-c multi ton projectile trick from Star by Star) as well as the inconsistency with the known/stated power figures. For example, if they could arbitrariyl make ships a million times less massive, then there is no need to get up to near-c for ramming attacks (the KE momentum would be a million times less, and they could spend less time accelerating to the requisite KE/momentum) But they don't, so it makes no sense. (And if they could reach near-c without the mass lightening field, then the "mass lightening" is superfluous, because it would imply accelerations far greater than the thousands of gees we know. Insane accelerations in fact.