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Re: Space STGOD planning.
Posted: 2009-01-20 11:05pm
by Darkevilme
Rogue 9. I think Tanasinn and Thirdfain have already made a deal regarding your north most system >.> Is it okay that when the maps are combined you get moved east a bit, into 'the southern rim' ?
Re: Space STGOD planning.
Posted: 2009-01-20 11:09pm
by Thirdfain
Damnit, Rogue, why do you gotta be like that? Can't you drop your newformed power in some area I'm not in the process of dividing up?
Re: Space STGOD planning.
Posted: 2009-01-20 11:11pm
by Rogue 9
No, because that's suicide. When you have expansion space, everybody dies. It's been like that in every STGOD since ever.
Re: Space STGOD planning.
Posted: 2009-01-20 11:12pm
by Thirdfain
I prefer to expand over the smoking rubble of failed polities; which I think you'll agree would be a strong argument to stay away!
Re: Space STGOD planning.
Posted: 2009-01-20 11:17pm
by Rogue 9
If the systems were claimed, they should have been marked. Staying away has served me ill in the past, even though it's my first instinct. I'll grant that in STGOD4, it was because buildup rates were absolutely arbitrary, and too many people were doubling or tripling their fleets every build cycle while I kept a more reasonable construction rate, but it still doesn't change the fact that sitting back and watching is just as sure a loser as rashly attacking; it just takes longer.
Re: Space STGOD planning.
Posted: 2009-01-20 11:23pm
by Thirdfain
They haven't been claimed, however significant diplomacy-ing has been enacted with regards to them, which we'd have to retcon if your nation is going just where you suggest.
If you instead are positioned a few systems to the East, you'll still be well located to play ball with the Ousters without forcing a retconn.
Capisce?
Re: Space STGOD planning.
Posted: 2009-01-20 11:24pm
by Darkevilme
The offending system has been moved. That area was supposed to be occupied by someone anyway and now it is. There should be no wide open unclaimed spaces in this game. And i expect that the one above me will be either occupied or trimmed by the time OOBs are finalized.

Re: Space STGOD planning.
Posted: 2009-01-20 11:49pm
by Thirdfain
Updated my OOB a bit with the cultural info; also added a little blurb on Ouster feelings on the subject of WMDs.
Anyone care to guess?
Re: Space STGOD planning.
Posted: 2009-01-21 02:14am
by Alyrium Denryle
Thirdfain wrote:They haven't been claimed, however significant diplomacy-ing has been enacted with regards to them, which we'd have to retcon if your nation is going just where you suggest.
If you instead are positioned a few systems to the East, you'll still be well located to play ball with the Ousters without forcing a retconn.
Capisce?
Actually it would be kinda funny... you move in to place your flag in the systems and Oh Look! The Nashtar are there...
"Well, this is... inconvenient... Um Nashtar, yeah... Hi. We are here to plant a flag in your system."
"But we are living here..."
"I dont see any flags!"
Re: Space STGOD planning.
Posted: 2009-01-21 03:43am
by Rogue 9
Alyrium Denryle wrote:"I dont see any flags!"

Re: Space STGOD planning.
Posted: 2009-01-21 06:08am
by Darkevilme
Thirdfain wrote:Updated my OOB a bit with the cultural info; also added a little blurb on Ouster feelings on the subject of WMDs.
Anyone care to guess?
'once a proper army moves in this penny ant use of a mere dozen nukes a day will be done away with' roughly paraphrasing the Thirdfain doctrine from STGOD 2k8
Re: Space STGOD planning.
Posted: 2009-01-21 11:11am
by Rogue 9
Thirdfain wrote:Beowulf, I've got another idea!
These Ousters are the same Ousters from STGOD4- maybe they won that war, maybe they didn't, but it's clear that at least some escaped and continued breeding. Not only that, but they've been breeding and spreading for a very long time. Therefore, how cool would it be if the Reavers the Mahou Kikai were created to fight were in fact an earlier wave of Ousters?
It would be hard to reconcile with the tech differences (the main obstacle being that we had non-node based FTL), but it would be...
interesting if a nation founded by Nashtari refugees were to encounter the Hajr again. Can we actually make this work?
Re: Space STGOD planning.
Posted: 2009-01-21 11:19am
by Thirdfain
I think it's pretty clear that this is a whole different universe; with different physical laws for chrissakes. Holding over from the last STGOD wouldn't make a whole lot of sense. Especially considering that it pretty much looked like there wouldn't BE Nashtar refugees...
Re: Space STGOD planning.
Posted: 2009-01-21 11:35am
by Rogue 9
It looked like no such thing; I still had the vast majority of my navy and your master plan called for taking the Unification first, and they themselves didn't plan on wiping me out. But just so; I was simply wondering if that had somehow gone forward. I will write my nation accordingly.
Re: Space STGOD planning.
Posted: 2009-01-21 11:44am
by Rogue 9
Initial fleet purchases:
Dauntless class battleship - 60pts. x2
Intrepid class fleet carrier - 60pts. x2
Kensington class heavy cruiser - 30pts. x6
Guardian class light cruiser - 20pts. x6
Polaris class destroyer - 15pts. x12
Bandit class frigate - 12pts x10
Shadow class stealth frigate - 10pts. x2(s) x4
Mammoth class fleet tender - 10pts. x2
Praetor class assault ship - 5pts. x4
Space superiority fighter wings - 2pts. x20
Bomber wings - 4pts. x10
Re: Space STGOD planning.
Posted: 2009-01-21 01:03pm
by Master_Baerne
I'm glad to know that someone else shares Kaeleer's view on orbital bombardment, Thirdfain.
Re: Space STGOD planning.
Posted: 2009-01-21 01:14pm
by Ohma
Oh, Alyrium, Mahal and Insculpta should probably talk after Osser has left.
Re: Space STGOD planning.
Posted: 2009-01-21 07:12pm
by Alyrium Denryle
Ohma wrote:Oh, Alyrium, Mahal and Insculpta should probably talk after Osser has left.
Naturlich!
Re: Space STGOD planning.
Posted: 2009-01-21 07:49pm
by Beowulf
Maybe we should increase the amount of time it takes to cross a system. Assuming jump points are near the Kuiper Belt, we'd end up with ships going about .2 c, which for lightspeed based firing ranges, will likely mean exceptionally violent and short conflicts lasting for minutes at best.
Re: Space STGOD planning.
Posted: 2009-01-21 10:11pm
by Thirdfain
Rogue, can I assume your diplomats are at the UN meeting?
Re: Space STGOD planning.
Posted: 2009-01-21 10:28pm
by White Haven
Er...yeah. That's sorta how I pictured battles involving megaton-range fusion bombs and cee-fractional railguns anyway...
Re: Space STGOD planning.
Posted: 2009-01-21 10:54pm
by Beowulf
White Haven wrote:Er...yeah. That's sorta how I pictured battles involving megaton-range fusion bombs and cee-fractional railguns anyway...
The problem is that you have literally seconds of time at gun range if they are at a head on course. It's like jousting with sledge hammers on F1 cars (to mix a couple metaphors). And it's minutes at best, more likely a minute. It's a problem we didn't have back when FTL was more valid, but *shrug*. If we increase it to a week, it's still not all that much longer, while giving better battle possibilities.
Re: Space STGOD planning.
Posted: 2009-01-21 11:09pm
by Master_Baerne
Alternatively, we could just have all ships decelerate to a "battle speed", which would be different within each navy but generally balanced to provide the best ratio between speed and firing windows, and accelerating to "cruising speed" for transit between locations.
Re: Space STGOD planning.
Posted: 2009-01-22 01:01am
by Rogue 9
Thirdfain wrote:Rogue, can I assume your diplomats are at the UN meeting?
Yes, I just haven't gotten around to posting in it yet. Though I had meant to butt in asking just
why your military needed access to the southern rim so urgently...

Re: Space STGOD planning.
Posted: 2009-01-22 09:21am
by Thirdfain
You would do well to pay closer attention. As it stands, my treaty grants me ONLY defense of my home systems. The only person who is afforded freedom to engage in aggressive actions in the Southern Rim is, well, not me.