Re: SD.Net World Redux Comment Thread V
Posted: 2009-01-04 08:29pm
So... PeZook, maybe it's time to .. build up a decent navy for a nation your size? Like... a couple of carriers? 

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What use would he have for them? What overseas interests does PeZookia have to justify the expense of aircraft carriers?Fingolfin_Noldor wrote:So... PeZook, maybe it's time to .. build up a decent navy for a nation your size? Like... a couple of carriers?
How about sea control of the Mediterranean and the Northern shores?Steve wrote:What use would he have for them? What overseas interests does PeZookia have to justify the expense of aircraft carriers?Fingolfin_Noldor wrote:So... PeZook, maybe it's time to .. build up a decent navy for a nation your size? Like... a couple of carriers?
With Cascadia I gave us holdings in Veleria, even pre-game (Adabani), to justify the expense of a powerful presence in the ocean north of Veleria.
This is preliminary, btw. The design shouldn't be ready for production for another 3 days or so.Ryan Thunder wrote:AM-2 Longbow
Fingolfin_Noldor wrote:So... PeZook, maybe it's time to .. build up a decent navy for a nation your size? Like... a couple of carriers?
Isn't your defence rather beholden to your neighbours?MariusRoi wrote:Fingolfin_Noldor wrote:So... PeZook, maybe it's time to .. build up a decent navy for a nation your size? Like... a couple of carriers?
Heck, I have a a bigger claim for needing a full on Carrier than PeZook has.
Yes and no. I maintain a precision Deep-Strike force (The Huslters), and a relatively modern Air Force. The Navy is getting up there in age, but is being replaced. The Air Defense Command still has it's large numbers of BOMARC SAMs in use in addition to the EVOLVED-NIKE facilities. The One thing Alaska needs is the Sea Lanes to be open (and yes that means that the MESS is relied on to a degree). A pair of CV(N)s would give some indigenous capabilities in that respect (better capabilities than my Jeanne d'Arc clones offer me).Fingolfin_Noldor wrote:Isn't your defence rather beholden to your neighbours?MariusRoi wrote:Fingolfin_Noldor wrote:So... PeZook, maybe it's time to .. build up a decent navy for a nation your size? Like... a couple of carriers?
Heck, I have a a bigger claim for needing a full on Carrier than PeZook has.
Mediterrenean is a pond - not only it doesn't justify a carrier, it's too small to provide the space necessary for proper carrier warfare. My plan is to spam AShMs and/or strategic bombers loaded with those awesome missiles we've been developing. The five-six billion necessary to buy two carriers and assorter escorts plus infrastructure will buy a lot of shore defence missiles. Add in some modernized weapon systems for my SSKs, a good network of those nuclear powered sonar buoys deployed in several layers and nuclear-tipped Iskanders all over the place, and we can turn the Med into an unpenetrable fortress with relatively little expense, compared to what you'd need to spend to penetrate it.Fingolfin_Noldor wrote: How about sea control of the Mediterranean and the Northern shores?
The trouble with the Mediterranean is that it is a rather large choke point that extends all the way around Shroomania. Your coastal missiles aren't going hit that far away, unless you are using something like a Kh-101 with 5000km range (if I am not wrong) or a missile with at least 1000km range. But, with missiles like those, you still have to spam a few hundred of them just to ensure they sink any CVBG. That leaves submarines, and SSKs have their limitations in that they lack staying power. Of course, in a nuclear war, you are going to have Nuclear tipped ASROCs flying around as well. Note also, that Tomahawks have 2500-3000km range and that actually shaves off a good bit of distance. See, even if the Mediterranean is small, the fact that the Tomahawks have 2500km range means they can strike from 2000km away. Granted that the S-500 system should be able to intercept Tomahawks somewhat cheaply, but the fact they strike that far away means you have to travel out far away to deal with the threat.PeZook wrote:Mediterrenean is a pond - not only it doesn't justify a carrier, it's too small to provide the space necessary for proper carrier warfare. My plan is to spam AShMs and/or strategic bombers loaded with those awesome missiles we've been developing. The five-six billion necessary to buy two carriers and assorter escorts plus infrastructure will buy a lot of shore defence missiles. Add in some modernized weapon systems for my SSKs, a good network of those nuclear powered sonar buoys deployed in several layers and nuclear-tipped Iskanders all over the place, and we can turn the Med into an unpenetrable fortress with relatively little expense, compared to what you'd need to spend to penetrate it.Fingolfin_Noldor wrote: How about sea control of the Mediterranean and the Northern shores?
Actually, it's almost exactly 1000 kilometers to Shroomania, and we can cover the Khitan-Canissian gap with missiles that have a 500 kilometer maximum range. Spamming several hundred of such systems is still far cheaper than buying and maintaining a fully loaded CVBG.Fingolfin_Noldor wrote: The trouble with the Mediterranean is that it is a rather large choke point that extends all the way around Shroomania. Your coastal missiles aren't going hit that far away, unless you are using something like a Kh-101 with 5000km range (if I am not wrong) or a missile with at least 1000km range. But, with missiles like those, you still have to spam a few hundred of them just to ensure they sink any CVBG.
So what? The Med is shallow and small - SSKs will be perfectly fine there, especially once I convert them all to have the ability to run on RTGsFingolfin_Noldor wrote:That leaves submarines, and SSKs have their limitations in that they lack staying power.
Tomahawks can be shot down rather easily, and to attack from 2000 kilometers away, they'd have to risk going to war with Shroomania as well (since its inevitable some of the missiles would veer off course of even strike the wrong places).Fingolfin_Noldor wrote:Of course, in a nuclear war, you are going to have Nuclear tipped ASROCs flying around as well. Note also, that Tomahawks have 2500-3000km range and that actually shaves off a good bit of distance. See, even if the Mediterranean is small, the fact that the Tomahawks have 2500km range means they can strike from 2000km away.
Why? Tomahawks can be shot down by anything down to the ZSU.Fingolfin_Noldor wrote:Granted that the S-500 system should be able to intercept Tomahawks somewhat cheaply, but the fact they strike that far away means you have to travel out far away to deal with the threat.
Me as well. I actually had some funds assigned to it.Fingolfin_Noldor wrote:Speaking of the sonar buoys, I am going to assume we spent the last 2 years laying out a fairly dense field.
Which means bringing ships within range of the Carrier Air Group of a carrier.... Fighters can fly out with Harpoons ya know, which are cheaper than supersonic missiles.PeZook wrote:Actually, it's almost exactly 1000 kilometers to Shroomania, and we can cover the Khitan-Canissian gap with missiles that have a 500 kilometer maximum range. Spamming several hundred of such systems is still far cheaper than buying and maintaining a fully loaded CVBG.
There is the clicker. A single STAR equiped destroyer carries some 100 or so SM-4s which can intercept at least 90% incoming missiles. Add to the fact that there are several ships with that, which means you have to drain out at least 800 of these missiles.The ideal defence would run in layers, though: first, submarines and heavy bombers would pecker the battle group with missiles from beyond the envelope of shore-based batteries. Then the battle group will have to close to within the range of shore based missiles in order to actually conduct an air campaign - even discounting the losses they will inevitably suffer while rolling back air defences, the carrier's air assets will now ave to deal with waves of cheap missiles in the 500 kilometer range, as well as further attacks by surviving SSKs and short-range ground based aircraft. Then there's mines and artillery defending the shore from forced landings and a defence-in-depth strategy for dealing with any landings.
Oh, and many of those missiles will be nuclear-tipped, too
Well, I how the RTGs can turn in a few MWs.. because I haven't heard of RTGs that can deliver that much energy. THere is a Russian effort, but no word of success yet.So what? The Med is shallow and small - SSKs will be perfectly fine there, especially once I convert them all to have the ability to run on RTGs
That might help.And I have eight heavy SSGNs to pester carriers from afar, eventually they will use hypersonic nuclear tipped AShMs to do that.
Er? A ZSU is a point defence SAM. YOu have to physically move it close to the missile itself, assuming you detect a terrain following missile with 100% accuracy.Why? Tomahawks can be shot down by anything down to the ZSU.
I guess that is possible, though it might give away the position of the buoy.We could arm some of them with antisubmarine torpedoes, too
Huh?Fingolfin_Noldor wrote: Which means bringing ships within range of the Carrier Air Group of a carrier.... Fighters can fly out with Harpoons ya know, which are cheaper than supersonic missiles.
That's why you mix the missiles and launch them in waves, only having the hypersonics kick in their final stage motors when on the very edge of the STAR engagement envelope. First the STAR destroyer is attacked by waves of cheap missiles to deplete SM-4 stocks and wear out the operators, then we use more and more expensive systems in succession to finally launch a wave of hypersonics. We could airburst one or two nukes as well to obscure the sensor images, too.There is the clicker. A single STAR equiped destroyer carries some 100 or so SM-4s which can intercept at least 90% incoming missiles. Add to the fact that there are several ships with that, which means you have to drain out at least 800 of these missiles.
Dude, any war with the MESS will have waves of nuclear missiles flung both ways.And Hypersonic missiles aren't exactly cheap compared to a SM-4. They cost quite a bit. I would say a few million a piece. Which means 1000 of them would drain out a billion. Nuclear tipping them means we better be prepared for waves of nuclear missiles from B-1 bombers coming in.
I already have then on four of my boats, and nobody protested. They have to creep along real slow while recharging their batteries using RTGs, but that's not really much of a problem.Well, I how the RTGs can turn in a few MWs.. because I haven't heard of RTGs that can deliver that much energy. THere is a Russian effort, but no word of success yet.
I'm kind of assuming GPS will be less than reliable when it is being engaged by ASAT missiles and Mig-105sI think the probability of that is rather low... especially with GPS guidance. We'd have to rig some MiG-31Ts or MiG-105s to go out and kill some satellites.
Uh, yes, yes it is. And it can easily engage and destroy Tomahawks, which are not stealthy or all that fast. Why would you need to move them, when Tomahawks will be gunning towards obvious places like radars, launch batteries, airstrips and power infrastructure?Er? A ZSU is a point defence SAM. YOu have to physically move it close to the missile itself, assuming you detect a terrain following missile with 100% accuracy.
Only when it launches, and you lose one buoy for the price of one submarine. Quite a good exchange ratioI guess that is possible, though it might give away the position of the buoy.
Er PeZook, if you can ground fire missiles 500km away, it is likely they will start firing their Tomahawks outside that engagement radius.PeZook wrote:Huh?Fingolfin_Noldor wrote: Which means bringing ships within range of the Carrier Air Group of a carrier.... Fighters can fly out with Harpoons ya know, which are cheaper than supersonic missiles.
We have an entire continent to act as an unsinkable aircraft carrier...
The longest range cheap missile that can be launched is the Klub at 300km max. Granted there is an improved version with smaller radar cross-section and thermal output being tested now, the range isn't going to improve much.That's why you mix the missiles and launch them in waves, only having the hypersonics kick in their final stage motors when on the very edge of the STAR engagement envelope. First the STAR destroyer is attacked by waves of cheap missiles to deplete SM-4 stocks and wear out the operators, then we use more and more expensive systems in succession to finally launch a wave of hypersonics. We could airburst one or two nukes as well to obscure the sensor images, too.
One can hope...Dude, any war with the MESS will have waves of nuclear missiles flung both ways.
Technically they are linked to a ground station, of which one is in Shroomania and another in Athens/Crete.Have it launch on command, of course, so that we can do various flexibly nasty things.
Apollo used a pure oxygen atmosphere on all flights, and the program turned out fine by simply designing the spacecraft with the fire hazard in mind (or rather redesigning it after the Apollo 1 fire...)Beowulf wrote:100% oxygen has a small problem of flammability. Namely, pretty much everything is flammable.
The Space Shuttle in contrast, uses a normal atmosphere (79% N2, 21% O2) for pressurization. Gives increased firefighting ability, as well as making it easier on the crew. Also makes it take long for atmosphere to vent in the event of a leak.PeZook wrote:Apollo used a pure oxygen atmosphere on all flights, and the program turned out fine by simply designing the spacecraft with the fire hazard in mind (or rather redesigning it after the Apollo 1 fire...)Beowulf wrote:100% oxygen has a small problem of flammability. Namely, pretty much everything is flammable.
I suppose you could use a mixed nitrogen-oxygen atmosphere, but there's no real need to go all the way with pressure.
For eastern Veleria, something to that effect. The Ironridge mountains are a large formation which goes North/south with desert on the West side side, which after two thousand klicks westward bleeds into scrubland and Savanah. As for diseases, fairly well known disease can be devestating if you don't know what you are doing in a jungle (Malaria in praticular). Working out a Geographic Map of Veleria should be something that we should work out.Steve wrote:To re-iterate, given Zor's new post, Veleria has coastal jungles (though some countries like Rangatara might have non-jungle sections nearer to the coast) with a continent-wide mountain range where the local rivers like the Dragonsnake start, then the interior of the continent is an arid desert and quite possibly home to nasty Ebola-like diseases that are highly dangerous.
I figure that the countries established in Veleria basically cover the coast to the mountain foothills, with human habitation dropping off precipitously as you move inland, with no habitation at all along the "inner" foothills and the adjoining desert.
Not when your opponents can spam GPS bombs for a lot less than you will spend in SAMs. If your average SAM costs in the $1mil range a decent stand off IR/GPS guided bomb will run 500k-750k meaning a huge cost savings for the attacker just on unit cost alone.PeZook wrote:Huh?Fingolfin_Noldor wrote: Which means bringing ships within range of the Carrier Air Group of a carrier.... Fighters can fly out with Harpoons ya know, which are cheaper than supersonic missiles.
We have an entire continent to act as an unsinkable aircraft carrier...
Lets take a full blown cluster-fuck scenario, a full WIN taskforce consisting of 2 CVNs, 6 CGNs, and 6 DDGNs. They would carry, on typical loadout just over 1,100 SM-4 standard SAMs plus an additional 200 SM-4A BMD/SAMs. So that's a little over 1300 (1,332 to be precise) missiles that can shoot yours down, at a 90% kill rate that means just about 1,200 missiles exactly would be needed just to defeat the missile traps. Add in another 50 ESSMs, the CIWS, the need to double target everything and you are looking at 2,500+ missiles to get hits. An SS-N-27 costs on the order of $5-7mil each, assuming you go hypersonic that means at least $10mil a unit or $25 Billion in missiles to get hits on a carrier taskforce that costs only about $21Bn. Now the aircraft and other costs may push the total value of the group over the $25Bn Mark but just the hardware, software, and material costs of shooting down a TF is likely equal to, or greater, than the cost of the TF itself.That's why you mix the missiles and launch them in waves, only having the hypersonics kick in their final stage motors when on the very edge of the STAR engagement envelope. First the STAR destroyer is attacked by waves of cheap missiles to deplete SM-4 stocks and wear out the operators, then we use more and more expensive systems in succession to finally launch a wave of hypersonics. We could airburst one or two nukes as well to obscure the sensor images, too.There is the clicker. A single STAR equiped destroyer carries some 100 or so SM-4s which can intercept at least 90% incoming missiles. Add to the fact that there are several ships with that, which means you have to drain out at least 800 of these missiles.
I wouldn't go that far...there's comms delay and EW to worry about, and of course communications will get disrupted by nuke detonations.Wilkens wrote:...that is the computer can funnel the sensor data to other stations meaning that in a full blown engagement you could have a whole room full of operators sitting safely in the Wilkonian MoD fighting half the missile swarm.
In the Med, you can do that easily with shore-based EW stations and perhaps EW aircraft flying around safely deep in friendly airspace, based on the battle group's emissions.Wilkens wrote: 3) You have to have a deent target identified before launching and that means gettng a sensor platform out where you can identify the ships and their rough position...and do this without getting your sensor platform shot down.
Well, this is obvious. Of course, land-based launch sites are sitting under friendly airspace, protected by the air defence system and are far more hardened than ships.Wilkens wrote: 4) Your launch sites are then subject to counter-battery fire.