Page 11 of 24
Re: Space STGOD planning.
Posted: 2009-01-11 11:40pm
by Darkevilme
Recent additions moved to fill aforementioned voids if that's fine with everyone.
Edit: ARgh just realized that Ohma's moved himself as i was making this....someone else sort this out, i'm going to bed.
Edit: Img out of date, removed.
Re: Space STGOD planning.
Posted: 2009-01-11 11:42pm
by Fingolfin_Noldor
I actually don't mind losing a system (turn it into a 5 sided pentagon)... or is it possible to reduce a world to an outpost with say 5 points?
Re: Space STGOD planning.
Posted: 2009-01-12 12:50am
by Ohma
I can also just switch either back to my original six stars, or just three of my original six.
Re: Space STGOD planning.
Posted: 2009-01-12 05:00am
by Darkevilme

Now that i've slept it's no trouble, swapped Guymelus and Tathessi.
Re: Space STGOD planning.
Posted: 2009-01-12 09:23am
by SirNitram
Beowulf wrote:SirNitram wrote:Assuming the last spot is still there and I'm the other AI race..
I'm pretty sure you're AI race 3.
Logic dictates that organic life serve the perfect triumvirate of DRAELON industry, Kikai weaponry, and Network planning. If primary coding requires preserving lives of organics above other priorities, logical outcome is revocation of 'rights' of sapients.
Re: Space STGOD planning.
Posted: 2009-01-12 09:48am
by Darkevilme
Didn't take long for an AI to go skynet on us. Though i feel for those choosing to play small empires there should be some penalty to offset the easier defence caused by having your fleet concentrated. Possibly a reduction overral fleet and industrial outputs to represent the limits of so small a territory.
Re: Space STGOD planning.
Posted: 2009-01-12 10:13am
by Fingolfin_Noldor
*Proclaims Butlerian Jihad on AIs who are hostile to organics*
Re: Space STGOD planning.
Posted: 2009-01-12 10:16am
by SirNitram
Darkevilme wrote:Didn't take long for an AI to go skynet on us. Though i feel for those choosing to play small empires there should be some penalty to offset the easier defence caused by having your fleet concentrated. Possibly a reduction overral fleet and industrial outputs to represent the limits of so small a territory.
Frankly, I took one system because I want my industry to actually be on par with what a stripmining AI can do.
Re: Space STGOD planning.
Posted: 2009-01-12 10:20am
by Darkevilme
From a game perspective Nitram the fact you'll have all your fleet in one system means that basically you're invincible as no one is going to commit the kind of forces it'd take to capture Draelon. From the story perspective, i dunno could work to have it be a fortress of cold calculating and unfeeling evil which all who stand for freedom must rally and burn to the ground at some point.
Re: Space STGOD planning.
Posted: 2009-01-12 10:22am
by Fingolfin_Noldor
Darkevilme wrote:From a game perspective Nitram the fact you'll have all your fleet in one system means that basically you're invincible as no one is going to commit the kind of forces it'd take to capture Draelon. From the story perspective, i dunno could work to have it be a fortress of cold calculating and unfeeling evil which all who stand for freedom must rally and burn to the ground at some point.
So long as he doesn't pull a Shep on all of us.
Re: Space STGOD planning.
Posted: 2009-01-12 11:11am
by SirNitram
I'm signifigantly more cuddly than my previous AI.
But then again, you can't hug with fusion arms.
Re: Space STGOD planning.
Posted: 2009-01-12 11:35am
by Darth Raptor
The TDI is all about chillaxin'.
It's just that some people aren't very chill.
So they may have to slap a bitch.
Not personally, though. That sounds like labor.
That's what the staff is for.
Re: Space STGOD planning.
Posted: 2009-01-12 11:36am
by Thirdfain
My split empire was a large enough disadvantage before the map re-organization; having to cross 4 systems to make contact was just too much for my limited testicular fortitude.
How nice and relaxed. I suppose I'll have to set you on fire.
Re: Space STGOD planning.
Posted: 2009-01-12 12:26pm
by Master_Baerne
I wish you hadn't moved yourself there, Thirdfain. I'd been planning an expansion in that direction.
Re: Space STGOD planning.
Posted: 2009-01-12 12:32pm
by Fingolfin_Noldor
Master_Baerne wrote:I wish you hadn't moved yourself there, Thirdfain. I'd been planning an expansion in that direction.
I'm still rather unclear how we are going to expand much in a map that's relatively crowded at the core.
Re: Space STGOD planning.
Posted: 2009-01-12 12:39pm
by White Haven
Updated my OOB with detailed planetary holdings. It sucks to be the original colonists of the Stonefall, Ptolemy, and Killian systems. That is all. Especially Stonefall and Ptolemy. Killian at least had a planet. Well, Stonefall sorta did. Then didn't. Then did again.
And to Fingolfin...an Ivanova quote: 'Why side with the old, embrace the new. Growth through pain and struggle, conflict & war. You of all people should understand this'
Expand through your neighbor, son. STGODs get stale if nobody picks a fight.
Re: Space STGOD planning.
Posted: 2009-01-12 12:44pm
by Fingolfin_Noldor
White Haven wrote:And to Fingolfin...an Ivanova quote: 'Why side with the old, embrace the new. Growth through pain and struggle, conflict & war. You of all people should understand this'
Expand through your neighbor, son. STGODs get stale if nobody picks a fight.
Oh, no question that expanding requires warring. But it's an expensive affair, and I would rather ensure I have a fair bit of superiority over my neighbour before going into one.
I hate to lose too. I typically like to bring the biggest hammer to the table.
Re: Space STGOD planning.
Posted: 2009-01-12 02:55pm
by Beowulf
Raptor:
No FTL comms. Everything other than node travel is STL, or lightspeed.
Re: Space STGOD planning.
Posted: 2009-01-12 03:11pm
by Darth Raptor
Oh, you can't beam transmissions through the nodes? It's got to be by courier? 'Kay, I'll fix that.
Re: Space STGOD planning.
Posted: 2009-01-12 03:37pm
by Dark Hellion
Can we get a map put up in the OoB? Just to make it easier for reference purposes?
Re: Space STGOD planning.
Posted: 2009-01-12 09:57pm
by Master_Baerne
Dark Hellion wrote:Can we get a map put up in the OoB? Just to make it easier for reference purposes?
Done.
Re: Space STGOD planning.
Posted: 2009-01-12 10:23pm
by Dark Hellion
Thanks.
Re: Space STGOD planning.
Posted: 2009-01-12 11:16pm
by Beowulf
Guys, the map is a mess.This is because of how the map has been edited. I'm going to redo it.
Re: Space STGOD planning.
Posted: 2009-01-13 09:00am
by Darkevilme
No arguement here all the revisions and occasional erasures have taken their toll and Unity station seems to have uh melted. If you want to take the time then go for it Beowulf.
Re: Space STGOD planning.
Posted: 2009-01-13 09:47am
by White Haven
Naah, that's just a map reflection of the fact that some nincompoop constructed the station out of wax and put it in a highly elliptical orbit. Silly cow.