Re: Reaction to phaser hits
Posted: 2004-11-03 04:25pm
Part of that discussion (which was indeed not nearly as elaborate as I remembered, so my apologies) was your assumption that pulse phasers work on different priciples then beam ones do. As you conceeded here that hand phasers don't work via KE transfer, but requested that pulse phaser rifles be examined on a case by case basis, I assumed you still held that assumption. Which made that discussion relevant.brianeyci wrote:I don't see how that discussion has bearing on this one.
Making it a 'significant' one, wouldn't it?Which is why I say "might". It might be a far greater difference.Brian, you're reaching again. By your reasoning the difference between the enrgy requirements of setting one and setting 16 of a Type II is 15 joules.
Where, exactly, am I assuming Fed stupidity in this particular case?People always talk about settings, never the energy requirements. Why must you assume Federation stupidity?Because people continually say so? Because it makes sense? Because we never see anybody accidentally vaporising anybody because their phaser was out of synch?
I was mocking your 1-joule-difference assumption you dolt.Their phasers could be well-engineered enough so they don't go out of sync.
Okay.Very well, let us assume that the difference between setting 15 and setting 16 is great.To be "significant", or in other words to be meaningful to the user, you would have to be able to drain your phaser after enough vaporizations.
Because it makes sense?So a "significant" energy drain would mean that a phaser could be rendered ammunitionless faster if the user continually used the vaporize setting rather than the "punch a hole" setting. But why do we need to assume this?
Small problem: It's canon fact that some races are more resistant to phaser fire than humans are. If vaporize doesn't use significantly more energy than kill does why not default to vaporize just to be on the safe side?To assume that vaporization requires "significant" energy is not necessary.
You can explain the lack of vaporizations by Starfleet smartening up realizing that vaporization is the same as inflicting a lethal wound, or even with Starfleet's regulations about lethal force. Just because they don't vaporize a lot doesn't mean they can't.
No, a soldier would choose 20 guaranteed kills over 21 highly propable ones. Oh, and you fucked up the numbers. In your scenario the soldier would INEVITABLY go with vaporization because that gives him an extra shotAnd even a small increase in energy requirements would be enough for a real soldier to start using non-vaporizing settings -- every shot counts, and why vaporize if you can burn a hole? For example, if you could do 20 shots with non-vaporization, but 21 with vaporization, a soldier would pick 20, because he would realize that the hit to the torso needed to vaporize would be the same as burning a hole through someone.