Battle of Wolf 359 + Star Destroyer
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If i'm the commander, why not after showing power become a mercenary who only demands two things to be hired:
1. Supplies (and lots of them)
2. Scientific help finding the way to open a wormhole between imp and fed space.
1. Supplies (and lots of them)
2. Scientific help finding the way to open a wormhole between imp and fed space.
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Lol GAT
Nothing can stand before me if you need somthing killed, I am aviaible, If you need somting destroyed, Call me, If you need to get somewhere, or get somthing somewhere fast Call me
All this aviable for a low low price
Call 1-800-IMPERAL-SMACK-DOWN
Don't delay call today!
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But the Feddies are communists. How would the SD be paid, Technobabble?
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They could not be paid in technology, except perhaps at the very beginning of their indentured servitude in the AQ. SF just doesn't have a lot of technology that would be very interesting to them.
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Just imagine if Data was assigned to assist them in setting up.
He would be spaced and the 200GT TLs would open up.
He would be spaced and the 200GT TLs would open up.
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Well, commies or not, they don't get paid. And that's Canon(FC, anyone?).
But gas for the turbolasers, reactor fuel, and other supplies will be worth more than their weight in gold, when the powers realize that they can curry favour with a near-unstoppable ship simply by offering up enough.
And of course, even more valuable would be medical supplies and cybernetics. Remember, Bacta is a form of plant life, and thus won't occour in the Milky Way.
But gas for the turbolasers, reactor fuel, and other supplies will be worth more than their weight in gold, when the powers realize that they can curry favour with a near-unstoppable ship simply by offering up enough.
And of course, even more valuable would be medical supplies and cybernetics. Remember, Bacta is a form of plant life, and thus won't occour in the Milky Way.
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Perhaps the ISD grows its own stocks?
I would certainly expect them to have either seeds (or whatever equivilent Bacta has) or some other way to create it.
I would certainly expect them to have either seeds (or whatever equivilent Bacta has) or some other way to create it.
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ISDs have no reason to carry supplies of alazhi and the other thing that goes into bacta. They supposed to be able to make it back to a shipyard for supplies, or they'll send out ships for supplies. The ISD captain would have no idea that [technobabble] would take him to Wolf 359. Thus, he has no reason to bring an Instan Bacta (TM) kit.

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How about....
In return for assistance should anymore of these nasty cubes turn up you tell us what treknology you have....
Ooh you have replicators and transporters.
Replicators = create your own tibanna gas (I doubt it'll be that complex a substance seeing as how it occurs naturally in a certain type of gas giant)
Transporters = no more need to send supply shuttles to and from a planets surface thus freeing up more space on board etc etc.
Just my 2pence worth.
In return for assistance should anymore of these nasty cubes turn up you tell us what treknology you have....
Ooh you have replicators and transporters.
Replicators = create your own tibanna gas (I doubt it'll be that complex a substance seeing as how it occurs naturally in a certain type of gas giant)
Transporters = no more need to send supply shuttles to and from a planets surface thus freeing up more space on board etc etc.
Just my 2pence worth.
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Tibanna gas does have to be refined, but is it out of the replicators abilities to replicate refined tibanna gas? Wait. Never mind, that's like replicating latinum.

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the Star Destroyer should be able to easily defeat the Borg but after that they could launch several probe droids to find a desiant place to setup camp nd then land some Garrison bases and start building a small empire
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No, they don't have the manpower to create an empire, or even to occupy more than a handful of planets.
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didn't use the word Small?
a star destroyer carries at least 10 prefabricated Garrison bases and more than enough Stormtroopers to man them
a star destroyer carries at least 10 prefabricated Garrison bases and more than enough Stormtroopers to man them
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That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
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But they could recruit other races and equip them with better weapons. Then after a few years They might have a small empire.
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AH! But how many women do you know that work on an ISD. You can't build a small Empire if you don't have members of the opposite sex to provide you with offspring to continue your legacy.
Your only options would be:
1) your in luck. It's a post-Daala period and there are actually some women in the military.
2) Ask the Feds for some famalies.
3) Another option that I can't think of right now. (help)
Your only options would be:
1) your in luck. It's a post-Daala period and there are actually some women in the military.
2) Ask the Feds for some famalies.
3) Another option that I can't think of right now. (help)
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CLONES!!!2000AD wrote:AH! But how many women do you know that work on an ISD. You can't build a small Empire if you don't have members of the opposite sex to provide you with offspring to continue your legacy.
Your only options would be:
1) your in luck. It's a post-Daala period and there are actually some women in the military.
2) Ask the Feds for some famalies.
3) Another option that I can't think of right now. (help)


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Since the Star Trek galaxy is full of worlds with isolated human civilizations presumably fully genetically compatible with the humans of the Galactic Empire, the best bet might be to simply find a suitable world and set up a base of operatons.
Ideally, the planet would be in an extremely isolated area of the galaxy, a year or more away from potential threat civilizations at high warp. Set up a small Imperial military academy, your modular base, and facilities devoted to producing a proper Imperial military industrial complex on the planet. A system with a gas giant suitable for tibanna gas refining would also be a plus, either in the new Imperial capital system or in a nearby system. Begin by constructing a small refining facility and take it from there.
The next step would be to set up a front world closer to the center of things, near the Federation, Romulans, etc., an area with easily controlled, centralized civilizations possessing rudimentary technology. On that front world, set up all the standard stuff of an Imperial sector capital, or the closest facsimile achievable. A city with a governor's palace, maybe a senate building, residential complexes, big entertainment complexes, factories, amusement parks, etc. Allow enterprising outsiders to set up shop on your world, open the First Imperial Bank (run by the ISD's payroll officer) and issue the Imperial Credit as the only currency accepted on the world.
Pretty soon the front world should be hip deep in entrepeneurs, capitalists and other people trying to make a better life. Use the standard Imperial codes of law as the law of the planet. In return for appropriate payments, residency of at least a year or two, and psychological loyalty testing by the ship's security officers, allow pretty much anyone to apply for citizenship. With the wealth generated, build up an infrastructure capable of producing ST galaxy-based products improved with Imperial technologies, and charter corporations to aggressively market those products and Imperial entertainment both locally and, once (or if) factories for hyperdrives have been successfully established, throughout the galaxy. Even the clunkiest hyperdrive will make the entire galaxy accessible as a market with travel times of a few weeks.
An Imperial Army will have to be established around the core of the ship's stormtrooper detachment and ship's security forces. Offers of pay, coupled with access to entertainment, tech and a fast track to full Imperial citizenship should produce enough volunteers to allow recruiters to be very picky, and initial loyalty testing by security officers should be sufficient to weed out plants.
Since the New Empire is not troubled by benighted policies of noninterference, selected previously undeveloped civilizations can be offered Imperial Protectorate status in return for tithes of personnel, foodstuffs and assorted raw materials. Such worlds can drastically extend the potential manpower base and industrial base of the Empire after an initial startup period.
Potential threats to the New Empire must be aggressively eliminated, chief among these threats being the Borg. Ideally, following initial intelligence evaluations, the ISD itself would be deployed to destroy the primary Unimatrix as well as any Borg transwarp nexus that can be located. No operations ultimately threatening the survival of the ISD may be undertaken, however. If the Unimatrix itself can not be initially located, a BDZ campaign can be substituted, undercutting Borg infrastructure.
Meanwhile, back at home on the front world of the New Empire, set about producing military craft combining Imperial technologies with locally available technologies. A prime example would be the need for replacement fighters. Weaker versions of the New Empire models should become major exports. A squadron of shuttlepod-sized sublight fighters ith even one rapid-fire blaster cannon in the low kiloton range will be a major shock to any starship using equipment equivalent to the best the Federation has to offer.
Proper naval vessels are also a major concern, as are commercial vessels. For these purposes corporations should be chartered and shipyards built. Initially producing small private civilian craft, fighters and small commercial transports, these shipyards should quickly expand to produce proper Imperial patrol craft (themselves able to take on most starships), blastboats, large hyperspace shuttles (like the Lambda class), and ultimately small naval vessels like corvettes.
Along with the shipyards and their required support industries attention should also be paid to armaments. Initial development efforts should focus on blaster and ship shield manufacturing, followed by turbolaser and theater shield production. The final aim, of course, is to protect all important New Empire worlds with planetary shields and defense turbolasers and ion cannon, to provide the armaments for a powerful navy, and to flood the galaxy's markets with every design of blaster imaginable, from tiny palmguns to quad guns.
Droids, personal vehicles and entertainment are products the galaxy is just waiting for. Once successful droid production lines are established, entire worlds can be supplied with protocol droids, mouse droids, power droids, secretary droids, etc. Previously untapped worlds can be inundated with literally millions of droids, millions of personal vehicles, and tens of millions of receiver sets for locally transmitted entertainment and information (propagaganda?) programs sponsored by the New Empire and its businesses.
The news and education programs would be particularly effective in combating the heinous practice of disintegrating sapient beings, copying their patterns and then cloning the pattern into a new being at a remote site, a practice that must be banned in New Empire territory.
And so forth.
A force of just over 30,000 Imperials should be able to mold huge portions of the galaxy in their image in the course of a decade or two.
Ideally, the planet would be in an extremely isolated area of the galaxy, a year or more away from potential threat civilizations at high warp. Set up a small Imperial military academy, your modular base, and facilities devoted to producing a proper Imperial military industrial complex on the planet. A system with a gas giant suitable for tibanna gas refining would also be a plus, either in the new Imperial capital system or in a nearby system. Begin by constructing a small refining facility and take it from there.
The next step would be to set up a front world closer to the center of things, near the Federation, Romulans, etc., an area with easily controlled, centralized civilizations possessing rudimentary technology. On that front world, set up all the standard stuff of an Imperial sector capital, or the closest facsimile achievable. A city with a governor's palace, maybe a senate building, residential complexes, big entertainment complexes, factories, amusement parks, etc. Allow enterprising outsiders to set up shop on your world, open the First Imperial Bank (run by the ISD's payroll officer) and issue the Imperial Credit as the only currency accepted on the world.
Pretty soon the front world should be hip deep in entrepeneurs, capitalists and other people trying to make a better life. Use the standard Imperial codes of law as the law of the planet. In return for appropriate payments, residency of at least a year or two, and psychological loyalty testing by the ship's security officers, allow pretty much anyone to apply for citizenship. With the wealth generated, build up an infrastructure capable of producing ST galaxy-based products improved with Imperial technologies, and charter corporations to aggressively market those products and Imperial entertainment both locally and, once (or if) factories for hyperdrives have been successfully established, throughout the galaxy. Even the clunkiest hyperdrive will make the entire galaxy accessible as a market with travel times of a few weeks.
An Imperial Army will have to be established around the core of the ship's stormtrooper detachment and ship's security forces. Offers of pay, coupled with access to entertainment, tech and a fast track to full Imperial citizenship should produce enough volunteers to allow recruiters to be very picky, and initial loyalty testing by security officers should be sufficient to weed out plants.
Since the New Empire is not troubled by benighted policies of noninterference, selected previously undeveloped civilizations can be offered Imperial Protectorate status in return for tithes of personnel, foodstuffs and assorted raw materials. Such worlds can drastically extend the potential manpower base and industrial base of the Empire after an initial startup period.
Potential threats to the New Empire must be aggressively eliminated, chief among these threats being the Borg. Ideally, following initial intelligence evaluations, the ISD itself would be deployed to destroy the primary Unimatrix as well as any Borg transwarp nexus that can be located. No operations ultimately threatening the survival of the ISD may be undertaken, however. If the Unimatrix itself can not be initially located, a BDZ campaign can be substituted, undercutting Borg infrastructure.
Meanwhile, back at home on the front world of the New Empire, set about producing military craft combining Imperial technologies with locally available technologies. A prime example would be the need for replacement fighters. Weaker versions of the New Empire models should become major exports. A squadron of shuttlepod-sized sublight fighters ith even one rapid-fire blaster cannon in the low kiloton range will be a major shock to any starship using equipment equivalent to the best the Federation has to offer.
Proper naval vessels are also a major concern, as are commercial vessels. For these purposes corporations should be chartered and shipyards built. Initially producing small private civilian craft, fighters and small commercial transports, these shipyards should quickly expand to produce proper Imperial patrol craft (themselves able to take on most starships), blastboats, large hyperspace shuttles (like the Lambda class), and ultimately small naval vessels like corvettes.
Along with the shipyards and their required support industries attention should also be paid to armaments. Initial development efforts should focus on blaster and ship shield manufacturing, followed by turbolaser and theater shield production. The final aim, of course, is to protect all important New Empire worlds with planetary shields and defense turbolasers and ion cannon, to provide the armaments for a powerful navy, and to flood the galaxy's markets with every design of blaster imaginable, from tiny palmguns to quad guns.
Droids, personal vehicles and entertainment are products the galaxy is just waiting for. Once successful droid production lines are established, entire worlds can be supplied with protocol droids, mouse droids, power droids, secretary droids, etc. Previously untapped worlds can be inundated with literally millions of droids, millions of personal vehicles, and tens of millions of receiver sets for locally transmitted entertainment and information (propagaganda?) programs sponsored by the New Empire and its businesses.
The news and education programs would be particularly effective in combating the heinous practice of disintegrating sapient beings, copying their patterns and then cloning the pattern into a new being at a remote site, a practice that must be banned in New Empire territory.
And so forth.

A force of just over 30,000 Imperials should be able to mold huge portions of the galaxy in their image in the course of a decade or two.
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Lone ISD. I guess it depends on what the ultimate objective was.
Looking at the situation objectively:
A) ISD is probably not going home
B) ISD is very powerful in comparison to the ships in the galaxy
C) ISD has no resources to draw supplies from, so battle damage will eventually wear down the ISD.
(Think of it this way, if you put a Nimitz class battle group in the middle of World War II, it will rain holy terror on anyone it likes, but without allies, sooner or later, it will be worn down, and eventually, it will be defeated)
Conclusion: there is a lot an ISD can offer. So what's the objective. If the objective is to bring the alpha quadrunt under Imperial control. Then it is plainly obvious that ISD will need support.
First objective: Establish a source of resupply. ISD just blew up a borg cube right. So, I think the suggestions that the ISD attempt to impress the Feddy personnel has merit. But ultimately, it'll just give the Feddies ideas about seizing control of the ISD. So, the ISD will go around and find a neutral world. One that has achieved space flight, but not warp capability. Then the ISD will show the leaders of that world, what threats are out there (see Borg). And offer a protection scheme in exchange for loyalty. This is to set up a suitable base of supply and operation.
Second objective: This is essentially the build effort. The ISD commander has to be patient. For the next half a decade, he needs to build up some rudimentary ship building capacity, as well as signing up neutral worlds to join his cause (preferably with neutral worlds populated by humans). As he gets larger, sign non-aggression treaty with the Feds (but keep it in terms of an isolationist policy) Build up a small credible force. The key is the initial base, and expanding outwards. (it might be a great idea to align with the maquee worlds) And pick off weakened empires as possible. (i.e. think of small neutral worlds that have been devastated by the Dominion war)
Third objective: After about two decades, the ISD through its protection scheme should've gotten at least a dozen neutral worlds to sign up, and should hopefully have some shipyard capacity. Then it starts building up a force.
The basic point is a lone ISD cut off, without supplies will in the long run succumb to the other powers of the Alpha quadrunt. It has to make allies, but unfortunately, once these allies discover that the ISD is the only one of its type, they'll attempt to take it over. So, the allies will have to be ones that pose little or no threat currently. Develop those allies over time, and eventually move against weaker opponents. If the ISD commander is too ambitious, he'll lose eventually. Sure, he could shift the balance of power, but to use the analogy of a river, you can toss a large rock in, but over time the effect of that rock doesn't change the course of the flow.
Looking at the situation objectively:
A) ISD is probably not going home
B) ISD is very powerful in comparison to the ships in the galaxy
C) ISD has no resources to draw supplies from, so battle damage will eventually wear down the ISD.
(Think of it this way, if you put a Nimitz class battle group in the middle of World War II, it will rain holy terror on anyone it likes, but without allies, sooner or later, it will be worn down, and eventually, it will be defeated)
Conclusion: there is a lot an ISD can offer. So what's the objective. If the objective is to bring the alpha quadrunt under Imperial control. Then it is plainly obvious that ISD will need support.
First objective: Establish a source of resupply. ISD just blew up a borg cube right. So, I think the suggestions that the ISD attempt to impress the Feddy personnel has merit. But ultimately, it'll just give the Feddies ideas about seizing control of the ISD. So, the ISD will go around and find a neutral world. One that has achieved space flight, but not warp capability. Then the ISD will show the leaders of that world, what threats are out there (see Borg). And offer a protection scheme in exchange for loyalty. This is to set up a suitable base of supply and operation.
Second objective: This is essentially the build effort. The ISD commander has to be patient. For the next half a decade, he needs to build up some rudimentary ship building capacity, as well as signing up neutral worlds to join his cause (preferably with neutral worlds populated by humans). As he gets larger, sign non-aggression treaty with the Feds (but keep it in terms of an isolationist policy) Build up a small credible force. The key is the initial base, and expanding outwards. (it might be a great idea to align with the maquee worlds) And pick off weakened empires as possible. (i.e. think of small neutral worlds that have been devastated by the Dominion war)
Third objective: After about two decades, the ISD through its protection scheme should've gotten at least a dozen neutral worlds to sign up, and should hopefully have some shipyard capacity. Then it starts building up a force.
The basic point is a lone ISD cut off, without supplies will in the long run succumb to the other powers of the Alpha quadrunt. It has to make allies, but unfortunately, once these allies discover that the ISD is the only one of its type, they'll attempt to take it over. So, the allies will have to be ones that pose little or no threat currently. Develop those allies over time, and eventually move against weaker opponents. If the ISD commander is too ambitious, he'll lose eventually. Sure, he could shift the balance of power, but to use the analogy of a river, you can toss a large rock in, but over time the effect of that rock doesn't change the course of the flow.
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And just how amny ISD's do you know that have cloning facilities.Darth Yoshi wrote:CLONES!!!2000AD wrote:AH! But how many women do you know that work on an ISD. You can't build a small Empire if you don't have members of the opposite sex to provide you with offspring to continue your legacy.
Your only options would be:
1) your in luck. It's a post-Daala period and there are actually some women in the military.
2) Ask the Feds for some famalies.
3) Another option that I can't think of right now. (help)
Also remeber that until Thrawn discovered it again it was a lost technology and even then Thrawn kept tight tabs on it. I don't think he went and put data on how to build cloning facilities on ISD's, let alone give them cloning faciclities.
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right in the Empire Clonning is Illeagal. and almost all of the clonning facilities were destroyed by order of the Senate. but Palpitine did keep a secret stash of the stuff. now surely there should be some secritaries in the ship or at least some nurses
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That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
The Prince of The Writer's Guild|HAB Spacewolf Tank General| God Bless America!
When you want peace prepare for war! --Confusious
That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
The Prince of The Writer's Guild|HAB Spacewolf Tank General| God Bless America!