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Posted: 2007-08-26 02:59pm
by salm
Hmm... you could do it anyways. Just import it to blender or some other 3D Programm, unwrap it and paint it. The object is not that complex and therefore actually quite good for a beginner. It might be a big large though.
Could look very nice when rendered with a real 3d Program.
Posted: 2007-08-26 04:19pm
by Grahf: Seeker Of Power
Just checked, Blender wont export it. Now, if someone is interested in doing some texturing for me, that would rock my socks off.
Posted: 2007-08-26 04:22pm
by Grahf: Seeker Of Power
Here we are, introducing the big dog himself in all this 13.5km glory:

and:

Posted: 2007-08-26 06:07pm
by salm
You can export to 3ds or obj if you have the full version of sketchup. There are also ways to import free version files of sketchup to blender.
Klick me
Posted: 2007-08-26 07:22pm
by Grahf: Seeker Of Power
For those that asked for some kind of scale, here you go:

Thats a Super Stardestroyer, the Titanus (my big ship) and the BC002 (my original concept drawing). SSD is roughly 17.5km, Titanus is 13.5km and BC002 is 3.5km long.
Posted: 2007-08-26 10:42pm
by Grahf: Seeker Of Power
Revised the Titanus model:

And a revised comparison chart:

Posted: 2007-08-28 02:39am
by Havok
Grahf: Seeker Of Power wrote:For those that asked for some kind of scale, here you go:

Thats a Super Stardestroyer, the Titanus (my big ship) and the BC002 (my original concept drawing). SSD is roughly 17.5km, Titanus is 13.5km and BC002 is 3.5km long.
These don't scale right.
Posted: 2007-08-28 10:01pm
by Grahf: Seeker Of Power
It was a quick job I did, didnt really bust out the calculator. You get the general idea though, hopefully.
Posted: 2007-08-29 04:47pm
by Alerik the Fortunate
What are the canards for?
Posted: 2007-08-29 11:12pm
by Grahf: Seeker Of Power
Well, in the fiction, i have no idea what the function would be for. Technicaly, purely as an artistic exercise, the canards are there to bring visual weight/balance to the design.
Posted: 2007-11-04 09:32pm
by Grahf: Seeker Of Power
UPDATE 11/04/2007: Was bored and while sipping on some Steel Reserve decided to update my orthographic design for the Titanus. Feel free to critique:

Posted: 2007-11-05 01:19am
by Kanastrous
These have a nice aggressive look, particularly in the side-elevations.
Posted: 2008-01-13 05:56pm
by Grahf: Seeker Of Power
Posted: 2008-01-13 06:10pm
by Scottish Ninja
It looks a lot like one of the battlecruisers from StarCraft.
Posted: 2008-02-04 08:55pm
by Grahf: Seeker Of Power
UPDATE 4/2008:

Posted: 2008-02-15 11:59pm
by Grahf: Seeker Of Power
Posted: 2008-02-16 01:50am
by Havok
I dig the last few. Very original looking. Good job.
Posted: 2008-02-16 03:21pm
by [R_H]
I like the hammerhead ship. The last one has an pointy, angular Orii feel (with the opening in the middle).
Nice
Posted: 2008-02-16 03:45pm
by Havok
[R_H] wrote:I like the hammerhead ship. The last one has an pointy, angular Orii feel (with the opening in the middle).
Nice
The hammerhead one is cool, but it looks too much like the big Klingon ships from DS9.
Posted: 2008-02-16 05:10pm
by andrewgpaul
Cool. They remind me of the UNAN ships from the old Turning Point game, or some of the ships from Dream Pod 9's CORE Command RPG. Both fairly obscure, right enough.
Posted: 2008-02-18 03:59am
by Grahf: Seeker Of Power
Posted: 2008-02-18 04:56am
by DesertFly
The hammerhead one is darn close to the Terran Battlecruiser from Starcraft.
Posted: 2008-02-18 12:06pm
by Einhander Sn0m4n
Nice though the last one needs more gravitic driver blades (the 'canards' and long plates aft of the engine nozzles in your other designs).
If that's not what they are, they can be phased array antennas or heat/neutrino radiators.
Or they can do all three

Posted: 2008-02-18 03:11pm
by Grahf: Seeker Of Power
UPDATE: For all you people wanting a sense of scale:
UPDATE: More spikey shit!

Posted: 2008-02-18 07:59pm
by Grahf: Seeker Of Power
UPDATE:
