Straha wrote:Hmm, prehaps a sprinkler system could be installed to get rid of the smoke problem? My problem is, however, what if they use siege weapons, or dragons? Though we could protect the compound with anti-aircraft guns we'd need some decently ranged air vehicles to stop attacks pnt the villages we are protecting.
EDIT: Also I think it would be better if we could make the entire home base mobile, that way we could choose our fights, and not get boged down too greatly in bad situations.
The smoke problem would only be a problem if the base is partially overrun, so sprinklers probably wouldn't be a big priority.
Siege weapons would not be much of a problem. Even the most insanely optimistic ranges for torsion-powered stone throwers max out at 700 to 800 meters. The .50 caliber guns can easily manage twice that, and can, in a sustained fire fight, send dozens of very big bullets out to that range every minute, for hours on end. The torsion catapults would have a rate of fire measured in shots per hour or, for the big weapons, hours per shot. Machine guns elevated sufficientliy can also establish so-called beaten zones, large oval areas in which the bullets rain down from the sky as deadly hail, so large, packed troop formations could be dispersed before they get close enough to be a threat.
Hydrogen-filled airships would be a relatively trivial thing to construct, though insanely dangerous for crews trying to use firearms from the small airships that could realistically be produced.
The twin-fifties should serve adequately as antidragon weapons. A steady stream of 12.7mm bullets should discomfit any dragon, and should also handily outrange its flaming breath if a fire drake. Worst case, the machine gunners run a track of tracers toward the eyes or open mouth. A blind dragon choking on its own blood would be an ineffective opponent, and even a fast dragon is unlikely to be able to manage sufficient speeds that even an amateur machine gunner could not register hit after hit.
For the outlying villages and towns, active and aggressive patrolling of the surroundings would be the ideal method of dealing with problems. Substantial bodies of troops moving on foot, horseback or wargback simply cannot move covertly for an extended period of time, so that patrols and regular interviews of locals will find those enemies out. A patrol of just eight or so trooops armed with automatic and semiautomatic weapons should, unless embarassingly ambushed at close range, be able to deal confidently with a hundred or more orcs. Lookouts with binoculars and walkie-talkies would make covert enemy movement almost impossible during daylight hours.
Basically, once things get set up properly, a large portion of the base population should be busily improving the capabilities of the force and the protection of the base. The rest should be out and about, patrolling, gathering intelligence, ambushing minor enemy forces, training friendly locals in the use of advanced weapons and tactics, and generally paving the way for decisive action. Just one squad of rifle-armed troops would make a palisade-enclosed friendly village almost unassailable by casual raids, and radio contact would make help available quickly if the enemy force proves too strong.
Ultimately, of course, the idea is to not ever have to rely on the defenses of the main base. The patrols, lookout posts and fortified friendly villages should allow any major enemy incursion to be stopped cold by massed firepower before that force gets anywhere near the base. Although...you never know.
