Darth Wong wrote:Matt Huang wrote:What does the efficency rating measure specifically here? Is it a explicit measure of energy lost to heat, or is it a measure of overall lost energy?
And where does the lost energy go, if not entropy? Are you going to invoke the subspace excuse?
Heat is only a part of entropy. Increased entropy is not always an increase in heat.
Now to the inefficency question here, could it be that not all of the generated nadions generated have enough energy to interact, and instead would self-disrupt (leaving behind the phaser "glow" that is associated with the NDE effect). That would also explain why the phaser beam emits light despite not interacting with anything in space.
Energy doesn't always have to be lost as heat,
See above.
especially when you get into a weapon that can cause disruption or explosive displacement w/o changing ambient temperature any.
Funny how a stick of dynamite can explosively displace rocks too, but we don't automatically decide that it must be capable of violating the laws of thermodynamics. As for the magic vanishing effect, that would not be inefficiency, for the obvious reason that this is the
intent of the weapon.
A stick of dynamite doesn't make a large portion of that rock dissapear into thin air. The only way it could possibly do that is to vaporize that part of the rock, which clearly isn't happening since people can walk through (or even stand in the general viscinity of) the air in that area immediately afterward without getting major burns.
Phasers, on the otherhand, can make large portions of said rock to dissapear without doing any significant thermal effects (no superheating of the rock).
Now, people could argue that the rock in ST: Insurrection was hollow or was porous, but phasers are very non-reactive with air so a disrupt beam setting wouldn't work, and the heat setting were not used because of the negligible temperature change in the rock and surrounding air.