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				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-09-19 08:38pm
				by Imperial528
				KhorneFlakes wrote:Dear god that thing is hideous from the front.
I find your lack of taste disturbing...[/snark]
Joking aside, I have recently made a sort of air-space interceptor. It's not terribly detailed, but then greebles have a tendency to burn up in reentry. Here it is:
Front:
Side:
Top:
Back:
Front ISO:
Back ISO:
If you're wondering where the cockpit is, it's buried inside of it, about near the back of the scramjet intakes. Also, I have this neat pic of a bunch of these in fighter bays on the 
Andromeda. I had to re-size the bays though, since the fighter ended up have about the same wingspan of a 747, and about twice the length.

 
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-09-20 08:25am
				by KhorneFlakes
				I like the fighter. Simplistic, but nice looking enough and gets the job done.
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-09-20 11:46am
				by Number Theoretic
				Me too. It has a nice shape and one can imagine seeing it both in atmospheres and space. Don't worry if it gets too big, though. Space fighters that are bigger than air fighters do make sense, because of the longer ranges required in space. 
Say, have you considered making a robotic warship (fighter, drone or bigger, perhaps an unmanned frigate)? Or a ship that essentially is a BFG with a drive attached to it?
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-09-20 04:03pm
				by Imperial528
				I have toyed with the idea, although really most of my designs could be computer-controlled anyway, both from an in and out of universe perspective. (This includes large capital ships, although they are most effective with a full crew.)
At the moment I am working on a bomber-type spaceplane to go with the fighter, and then a troop transport/landing craft.
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-09-22 06:46pm
				by Number Theoretic
				Quick question on your design methodogy, just out of curiosity: Do you make every design from scratch or do you sometimes reuse parts from older designs, for example engine exhaust nozzles, antennas, turrets etc.?
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-09-22 07:13pm
				by Imperial528
				I have reused components sometimes, but usually every design is from scratch. However I tend to try and make them seem to be the same style.
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-09-22 08:38pm
				by Imperial528
				After consulting with Purple on the design of the interceptor, I have revised it. Personally I think it is a vast improvement:
Front:
Side:
Top:
Back:
Iso:
Back Iso:
Render:
I am now working on animating it.
 
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-10-03 09:55pm
				by Imperial528
				Found a Bezier curve creation tool for Sketchup, installed it, made this:
Front:
Side:
Top:
Bottom:
Back:
Front Iso:
Back Iso:
When I get the time I plan to move it over to max and try some rendering.
 
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-10-15 09:21am
				by Imperial528
				This is a concept I am working on, and I have run out of ideas. I have a feeling that the center hull needs a bit more to it but I can't figure out what:

 
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-10-15 09:56am
				by Number Theoretic
				Your latest design has an unsusal arrangement of turrets, but i like it. The only thing missing, i'd say, is perhaps some antennas or maybe radiator fins at the engine block.
As for the bezier experiment, i'd suggest combining it with conventional shapes. Perhaps this can lead to some elegant engine nacelles.
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-10-15 12:42pm
				by Eternal_Freedom
				That latest design looks very similar to the Hiigaran Vortex battleship from the HW2 Complex mod. The shape, the engines, the turret arrangement, all very much the same.
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-10-15 03:33pm
				by Imperial528
				I was inspired by the shape of the Vortex, actually. Although I have a much better gun arrangement than the Vortex, since my guns don't interfere with each other as much as the Vortex's guns do.
Although my engine design is significantly different than the Vortex's.
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-10-15 03:53pm
				by Eternal_Freedom
				I thought it was based on the Vortex. At any rate, it's a rather good drawing, although I would be interested to see some other views of it.
Your ship does have the advantage of not having a bloody great hanger bay through the middle of the main hull.
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-10-15 04:04pm
				by Imperial528
				Well, at the sides those are hangar entrances and the hangar itself is rather large. Like Hiigaran ships, its hangar entrances are largely inert pieces of structure. Unlike Hiigaran ones though, they are not gaping huge maws that just invite a bomb.
When I can I will post some shots from different angles.
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-10-25 03:18pm
				by Number Theoretic
				Iain Banks' "Surface Detail" features a Culture warship which can split itself up into "sub-ships" or "shiplets". Have you experimented with this idea?
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-10-25 08:25pm
				by Imperial528
				Not beyond things like bridge ejection, but your comment has given me an idea for such a design.
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-11-15 05:51am
				by Imperial528
				Well, I have a few other designs kicking around or sitting on the backburner at the moment, however I hit a wall on them so I decided to texture what I have decided to call the 
Salvation-class.
Front:
Side:
Top/Bottom:
Back:
Front Iso:
Back Iso:
Perspective:
The two turrets at the front replaced the spinal beam weapon, as you can see, but they are also beam weapons.
 
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-11-15 06:33am
				by Eternal_Freedom
				Very nice. I love this design.
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-11-28 06:43pm
				by Imperial528
				Today I had a sudden moment of inspiration. So I made a hard sci-fi dreadnought-type ship:
I changed the color to gray and turned off edges because otherwise it would be nigh-impossibly to see, due to the sheer amount of lines.
 
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-11-29 09:39pm
				by Imperial528
				Well, now it is finished, textured, and rendered. Behold, 2.141 miles of unrivaled power!

 
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-11-30 07:46am
				by Eternal_Freedom
				That's incredible.
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-11-30 10:43am
				by Imperial528
				Thank you. At the moment I am working on doing the math for it (M/AM consumption per engine, force of acceleration, power generation and weapons output.) I'm also going to animate it firing its main weapon and doing things like acceleration burns and maneuvering.
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-12-01 11:18am
				by KhorneFlakes
				Lovely ship. You've really improved. Now if I had the restraint to tolerate blender's annoying stretchyness when it comes to modeling stuff...
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-12-01 12:58pm
				by Kenny_10_Bellys
				Hi there dude.  Thought you would like to know that I started making a little animation showing off a couple of models I made based on the old 80's space trading game, Elite.  The Cobra MkIII ship from the game drops out of hyperspace near a planet, then flies in and docks with the classic Elite space station.  The final product will probably be about 3 or 4 minutes long.   Here's a taster of a couple of scenes spliced together...
http://www.youtube.com/watch?v=fV5B9NmBFig
I thought I'd spice it up by having the little trading ship fly past some ships on the way in to the planet, so I made a Python and a couple of other simple Elite ships.  What i really wanted to do though, was to have it fly past a couple of improbably huge spaceships or battleships as well, just to get a Star Wars style flypast.  The first one I thought of was the Warlord of yours, a version of which I host on my model website.  I haven't animated the scene yet, I plan to have it fly past 2 of them and I spent an hour last night sticking about 40 lights on it to give it scale, but I did render a still to test the look.  Here it is...
I just dropped by to let you know, and now I see you're really starting to kick ass with the models.  If you have any you think are worth sharing with the world, drop me a line and I'll host a couple on my website for folks to download and use in their own animations and pictures.  I trawled Deviant Art the other day and the models turn up in quite a few peoples work.
 
			 
			
					
				Re: Imperial 528's Starship Thread [No 56k]
				Posted: 2011-12-01 03:53pm
				by salm
				Kenny_10_Bellys wrote:Hi there dude.  Thought you would like to know that I started making a little animation showing off a couple of models I made based on the old 80's space trading game, Elite.  The Cobra MkIII ship from the game drops out of hyperspace near a planet, then flies in and docks with the classic Elite space station.  The final product will probably be about 3 or 4 minutes long.   Here's a taster of a couple of scenes spliced together...
http://www.youtube.com/watch?v=fV5B9NmBFig
 
Looks pretty cool. 
After the second scene where you fly around the small ship you cut to a different view in which you see the small ship from further away moving towards the large ship.
It looks like the camera is starting to rotate just at the moment you cut into this scene. I mean the animation of the camera is probably set to fade in. It would probably look better if the rotation was set to linear. Kind of like you were not cutting to the beginning of the camara roation but into the middle of it where the camera allready has reached its maximum rotation speed.