Ezekiel wrote:Ryan Thunder wrote:Still assuming guaranteed orbital support, I see. Not a good idea to count on that.
Everything else notwithstanding, as I don't really care either way, it should probably be pointed out here that maximization of probability of orbital support against enemy ground presence is (or should be - highest ground and all that) SOP for pretty much every spacefaring power in this setting. In short, it *is* in fact a good idea to count on.
There are a number of problems with this. One is that space naval assets may find themselves unable to approach certain sites due to the risk of winding up in line of sight of ground batteries: it is entirely possible to build planetary fortresses to battleship scale, with battleship-grade defenses that make it very difficult to rely on orbital fire support anywhere nearby.
Another is that space naval assets may well be tied up fighting a space battle elsewhere: this is a routine occurrence during skirmishes in the Koprulu Zone, where the Byzantines or Solarians land ground troops while still fighting Bragulan or Karlack forces- or where the human fleets are promptly attacked by alien naval forces while the ground battle is still underway. One reason the Byzantines incorporate titans into their ground-based order of battle is so they have assets capable of firing starship-grade weapons at ground targets when the starships are otherwise occupied.
Yet another reason is that, by the nature of warfare, you will not
always have space supremacy. Any large ground formation (i.e. one you can't afford to write off casually) has to have aerospace defense capabilities to fight back against orbital fire support, or it's just so much meat on the table. That, or they must have doctrinal capabilities that make orbital fire support useless- such as getting into danger-close range of the enemy's own forces.
As an example of this, you do
not want to make a close overflight of a 'planetary army' scale (~30 to 50 million troops) Umerian formation in a hostile starship. Their organic aerospace defense systems are quite capable of shooting down battlecruisers in high orbit if the GroundSec commander sees fit to order a planetary army-level fire mission.
Sure, if you're willing to risk ships and slug it out with their air defenses for long enough, you can beat that. But it's not a risk to be taken lightly, and even once you manage to clear a significant portion of the planet of the defenses, it might actually be easier to clear the remaining holdouts rifle-to-rifle and cannon-to-cannon on the ground, where they
can't hit you with every laser installation on an entire continent.
Simon seems to have found the best explanation though. Large-scale, dedicated transatmospheric ground-support craft equivalent in points to the landbattleship in question. Maybe some sort of Acclamator-like vessel that hangs around to provide on-the-spot heavy weapons fire, covering other landing vessels before touching down itself to deploy...whatever it is you'd have it deploying.
That's not quite what I'm getting at.
My point is that it is
okay for Ryan to have in his military "ground combatants" that use technologies we normally find on starships in this setting. That can mean giant-ass Bolo style superdupertanks with starship-grade energy weapons for fighting duels with orbiting battlecruisers- see also Byzantine titans.
Or that can mean extremely mobile ground units that are, in practice,
atmospheric craft of extremely high point value.
Now, the Umerians actually have an
Acclamator-analogue, sort of: our strike cruisers are designed for low-orbit fire support and opposed landings of relatively small troop formations. In theory they're perfectly capable of going into the atmosphere and landing on the surface, though I shudder to think about how badly they'd scar up the spot they used as a landing field.
But that isn't what Ryan's built and I won't complain about what he's built. Nor, in my opinion, should anyone else. He may rub people the wrong way, but he hasn't done anything out of line with
either the letter
or the spirit of the game, except try to come up with a design concept for a super-capable ground combat unit that isn't "clone a Byzantine titan."
Ryan Thunder wrote:Simon_Jester wrote:Well, orbital support is one of the accepted counters to something this capable, Ryan.
I'm not actually reacting to that so much as the usual knee jerk cries of "lolorbitalsupport" that you usually hear whenever you bring up anything ground-based that's at all interesting and happens to be bigger than a modern tank.
Not everybody wants to just drown their enemies in tanks and infantry, you know. It's boring and derivative.
Hey, I resemble that remark! But yes, fair enough.
Oh god, it's a gundam now...

If you want a gundam, you can have a gundam. The rules allow for gundams. If you want a mecha that (unlike a gundam) is not space-capable, you can have that too... and by the nature of the rules, that is classified as a
ground unit, even if it spends most of its time flying around at supersonic speeds.