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Posted: 2005-09-25 12:34pm
by Glimmervoid
Majin Gojira wrote:It's been a while since I played magic, but weren't humans, even legends, limited to 3/3 or so? I mean, Dragons were 4/4 to 7/7. I really don't see Jack as survivng a Dragon's blast outisde of the use of Instants. but tht's just my 2 cents.
Humans in magic are not armed with machine guns either(Goblins are a diffrent matter :D ). Any way the insignificance counter balances a lot of things. They would die against a Birds of Paradise.

Posted: 2005-09-25 12:37pm
by Lord Zentei
Glimmervoid wrote:
Majin Gojira wrote:It's been a while since I played magic, but weren't humans, even legends, limited to 3/3 or so? I mean, Dragons were 4/4 to 7/7. I really don't see Jack as survivng a Dragon's blast outisde of the use of Instants. but tht's just my 2 cents.
Humans in magic are not armed with machine guns either. Any way the insignificance counter balances a lot of things. They would die against a Birds of Paradise.
Anyway, I thought that these wern't really meant to be used with the regular MtG cards?

Posted: 2005-09-25 12:39pm
by Glimmervoid
Lord Zentei wrote:
Glimmervoid wrote:
Majin Gojira wrote:It's been a while since I played magic, but weren't humans, even legends, limited to 3/3 or so? I mean, Dragons were 4/4 to 7/7. I really don't see Jack as survivng a Dragon's blast outisde of the use of Instants. but tht's just my 2 cents.
Humans in magic are not armed with machine guns either. Any way the insignificance counter balances a lot of things. They would die against a Birds of Paradise.
Anyway, I thought that these wern't really meant to be used with the regular MtG cards?
My idea was that it could but a spaceship would be the equal of a normal guy.


Any way hear is some more cards.

Image Image Image

Image

Posted: 2005-09-25 06:25pm
by Lord Zentei
Major update of the Star Wars planet cards. I have redone the existing planets and added new ones. If the old inlines don't work, too bad.

Total mana is:

Black: 17 mana from 6+5 worlds.
White: 15 mana from 7+2 worlds (or will be after I add Corellia).
Blue: 13 mana, from 5+2 worlds.
Red: 11 mana, from 6+1 worlds.
Green: 9 mana, from 4+4 worlds.
Colourless: 4 mana, from 3 worlds.

The X+Y worlds means that X produces exclusively the indicated amount of mana, Y produces mana of several colours.

Six planets thus far produce three mana: Alderan and Mon Calamari (white), Byss and Coruscant (black), Muunilinst and Cato Nemoida (blue). Corellia will presumably produce 3 mana too, or at least the numbers above assume this, though that would imbalance things a mite; probably more planets will be added later: I'm looking at Nal Hutta in particular as a powerful red planet. Also, I'm considering changing Hypori into a blue planet rather than a colourless one.

Other planets are divided into 2 mana planets (relatively major) and 1 mana planets (minor). Colourless planets are by and large wastelands.

The suitable alliances are:

Clone Wars: white+black vs blue+red
Civil War: white+blue vs black+red

With Green and colourless being used as neutrals. Of course, there is nothing that prohibits breaking the above guideline. Anyway, the planets:

Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image


Edit: incidentally, the blue colour now represents the seperatists, while red represents riff raff (since red is generally for chaos in MtG).

Edit 2: If anyone can think of a planet that absolutely should be included, by all means comment on it. for the record, I am aware that Corellia is missing; I lack a good image of it. If you have one, it would be appreciated.

Next up are Site cards for the various planets: Jedi Temple, Senate Hall, Mos Eisly and so on. Unless I turn out to be insufferably lazy or my workload grows too great.

EDIT: Changed "Fourth Moon of Yavin" to "Yavin 4" since the longer name didn't fit in the Site parenthesis for the Massassi Temple.

EDIT: Changed "Third Moon of Endor" to "Endor 3" for similar reasons vis a vis the Ewok Village.

Posted: 2005-09-25 06:50pm
by Noble Ire
Why is Myrkr black? It's an arboreal world, and wasn't ever a major Imp. or Confed. stronghold.

A Corellia pic.
Image

Posted: 2005-09-25 07:01pm
by Lord Zentei
Noble Ire wrote:Why is Myrkr black? It's an arboreal world, and wasn't ever a major Imp. or Confed. stronghold.

A Corellia pic.
Image
Hmm. I had found that pic, though I wasn't completely happy with it; but now it looks OK. Anyway:

Image Image

As for Myrkr, it was crucial to Thrawn's plans, that's the only reason I made it black. Might change it to green; to redress the balance and all that...

Fuck it. Myrkr is green.

Thus Black and white have 15 mana each, Blue has 13, Red and Green have 11 each.

Posted: 2005-09-25 07:06pm
by Lord Zentei
Or, Myrkr could be red-green since it was a rather lawless place with all kinds of neer-do-wells skulking around and the jedi not setting foot on the planet. Thoughts?


EDIT: so help me I've changed Myrkr again. This is the fourth version:

Image

Posted: 2005-09-25 07:21pm
by Noble Ire
Still black. :P
But, if it fits into your overall plan, its justifiable.

Posted: 2005-09-25 07:23pm
by Glimmervoid
Good work Lord Zentei. Those are some nice cards. One question what is Nar Shadda?

Posted: 2005-09-25 07:32pm
by Noble Ire
Glimmervoid wrote:Good work Lord Zentei. Those are some nice cards. One question what is Nar Shadda?
The primary moon of Nal Hutta, the Hutt's adoptive homeworld. It's a global city on the level of Coruscant, although it is considerably less reputable and is heavily decayed, a hive of scum and villany. :wink:

Posted: 2005-09-25 07:36pm
by Lord Zentei
Noble Ire wrote:Still black. :P
But, if it fits into your overall plan, its justifiable.
No it isn't: your computer must be loading it from the cache or something.

Posted: 2005-09-25 07:42pm
by Noble Ire
Lord Zentei wrote:
Noble Ire wrote:Still black. :P
But, if it fits into your overall plan, its justifiable.
No it isn't: your computer must be loading it from the cache or something.
Ah yes, its changed now. Green Red.
Looks good.

Posted: 2005-09-25 08:21pm
by Lord Zentei
Misreable clusterfuck place:

Image

Posted: 2005-09-25 09:02pm
by Noble Ire
A few suggestions;

Carida/black
http://www.starwars.jp/location/image/carida.jpg
A large world of varied climates, Carida was the home of one of the largest military insititues in the galaxy, and a key element in the Imperial war machine. Most famous for it's Stormtrooper corps academy, Caridian training programs were legendary for their difficulty and high mortality rate. Carida was destroyed by rogue Jedi Kyp Durron when he shattered the system's star with a stolen Imperial superweapon, the Sun Crusher.

Bothawui/white
http://www.starwars.gen.tr/images/upload/bothawui02.JPG
Bothawui is a cosmopolitan planet serving as the homeworld of the Bothan race, as well as a major hub for information trafficking. The Bothan spy network is widely seen as the best in the galaxy and much of the information it carries comes through Bothawui at some point. Also the location of several dozen galactic corporate headquarters, the planet became one of the most important political and economic in galaxy after the rise of the New Republic.

Posted: 2005-09-25 09:18pm
by Lord Zentei
I'll see what I can do about these. Though that text is a mite too wordy. It really is deceptive how little can be fitted into these text boxes.

Posted: 2005-09-25 09:31pm
by Lord Zentei
Two new planets:
Image Image

And introducing SITES:

Site: Land type.

A site is associated with a given planet, the name of this planet is indicated in parentheis in the type line. A site may nor be played unless the planet with which it is associated is in play under either player's control. If the planet is sent to the graveyard, all sites associated with it are sent to their owners' respective graveyards also.

(I may add more rules for sites later)

Image Image Image Image Image

More sites to be added as time allows...


EDIT: It should be noted that Jawa Camp is not Legendary, meaning that more than one of these may be in play at any given time. Also, Jawa Camp and Dex's Diner are one shot affairs. I'm not completely happy with this, but am not entirely willing to turn them into instants. Yet they should not be too powerful either: Dex's Diner should in no way compare with the Jedi Archives, for example. Possibly newer versions will arrive later.

Posted: 2005-09-25 10:05pm
by Lord Zentei
And more sites. Some of these suffer from the same problem as Dex's Diner. But what the hell do you expect to accomplish with a goddamn eatery or moisture farm?

Image Image Image Image Image

Edit: fixed a problem with Otoh Gunga.

Posted: 2005-09-25 10:25pm
by LadyTevar
Ok... just one little bitchfit about the colors here.

Blue = Air, Water, Illusion/Trickery/Magic
Black = Corruption, Evil/Demonic/Unholy, Death
Red = Earth, Fire, Chaos/Destruction
Green = Life, Nature (Healing/Killing, Growth/Destruction)
White = Order, Light/Holy

Now, some of the cards I've seen have been TOTALLY miscolored, imho.

Bespin should be a BLUE Land, because it's all based on AIR. Add in the fact it's a little shady, and the deception Vader played, it's all blue, baby.

Why the hell isn't Kamino BLUE as well? There was no reason for it to be a Black world. Hell, M:tG's CLONE is a Blue Card, remember? Any world with a high concentration of water like that should be a Blue world, like Naboo. GU would work nicely for it.. or GWU.

Corsucant, center of the Republic/Empire. Despite the Emporer, this is a WHITE land, because it's a center of ORDER. The training planet for the Stormtroopers? WHITE mana, just like the "Icatian Storeroom", not because it's a Good/Lightside place, but because it's an Orderly place. Alternatively, they could be BW dual lands or a land that gives you one or the other, for a price.

Desert Worlds? Deserts are RED mana, and Utaupu is a very good example of how Red mana doesn't just come from Mountains. Anyone remember "Dwarven Holds"? Mines, folks, are Red Mana, so those little mining colonies would be Red as well.

Wayland should be colorless, since it's the Emporer's Artifact collection.

Posted: 2005-09-25 10:30pm
by The Yosemite Bear
Yavin is full of jungle and forests, but it was the site of many Massasi/sith rituals so it should still be a black location.

Posted: 2005-09-25 10:38pm
by CaptainChewbacca
I'd just like to say that Tevar's Magic-fu has humbled me greatly.

Posted: 2005-09-25 11:10pm
by Lord Zentei
LadyTevar wrote:Ok... just one little bitchfit about the colors here.

Blue = Air, Water, Illusion/Trickery/Magic
Black = Corruption, Evil/Demonic/Unholy, Death
Red = Earth, Fire, Chaos/Destruction
Green = Life, Nature (Healing/Killing, Growth/Destruction)
White = Order, Light/Holy

Now, some of the cards I've seen have been TOTALLY miscolored, imho.

Bespin should be a BLUE Land, because it's all based on AIR. Add in the fact it's a little shady, and the deception Vader played, it's all blue, baby.

Why the hell isn't Kamino BLUE as well? There was no reason for it to be a Black world. Hell, M:tG's CLONE is a Blue Card, remember? Any world with a high concentration of water like that should be a Blue world, like Naboo. GU would work nicely for it.. or GWU.

Corsucant, center of the Republic/Empire. Despite the Emporer, this is a WHITE land, because it's a center of ORDER. The training planet for the Stormtroopers? WHITE mana, just like the "Icatian Storeroom", not because it's a Good/Lightside place, but because it's an Orderly place. Alternatively, they could be BW dual lands or a land that gives you one or the other, for a price.

Desert Worlds? Deserts are RED mana, and Utaupu is a very good example of how Red mana doesn't just come from Mountains. Anyone remember "Dwarven Holds"? Mines, folks, are Red Mana, so those little mining colonies would be Red as well.

Wayland should be colorless, since it's the Emporer's Artifact collection.
It is important to note that the Colours for these planets are NOT according to what might be expected from the traditional Magic the Gathering game. Affiliation is the important factor, not terrain. Incidentally, Kamino used to be a blue world, but I changed it to black when I decided to ditch the traditional system which would have been difficult to play in terms of the ships and creatures already written and being written. The affiliations are:

Darkside/Empire: Black. Yes, Coruscant is darkside.
Lightside/Rebellion: White
Confederates: Blue
Scum and Villainy: Red
Nature/Underdeveloped: Green

Incidentally, the alliances are:

Clonewars: blue+red vs black+white
Civil War: black+red vs white+blue

Yes, I know that Genosis should be blue according to this... there are a few other planets that need redoing too.


Consider the Magical Politicians thread, for example: the standard colours didn't really apply there either, nor do they neccesarily apply in SDN the Gathering...

Posted: 2005-09-25 11:12pm
by Lord Zentei
CaptainChewbacca wrote:I'd just like to say that Tevar's Magic-fu has humbled me greatly.
:roll: And others do not possess the basic knowledge that they are aware of the meanings of the colours of mana in the standard MtG system?

Posted: 2005-09-25 11:14pm
by Lord Zentei
More sites:

Image Image Image Image Image

Posted: 2005-09-25 11:32pm
by Noble Ire
Theed and Topica should specify the stats of the tokens they generate.

By the way, I'm fairly certain that there have been at least a few evil factions in the magic-verse that were evil, yet orderly, and were still black. Although generally, such factions do get translated to blue.

Posted: 2005-09-26 01:31am
by Lord Zentei
Noble Ire wrote:Theed and Topica should specify the stats of the tokens they generate.
Duh, that's what I get for not sleeping. I'll fix these in a moment, hang on...

EDIT: done.