Page 5 of 24
Re: Space STGOD planning.
Posted: 2008-12-21 04:38pm
by The Romulan Republic
Well, I'm pretty much ready to go now. Whenever you're ready to start this thing, I can post my Order of Battle and diplomatic introduction at any time.
Re: Space STGOD planning.
Posted: 2008-12-21 04:50pm
by Nephtys
If you folks would approve of me running as GM/Mediator, I'd be ready to go too.
Re: Space STGOD planning.
Posted: 2008-12-21 04:56pm
by Darkevilme
I'm okay with Nephtys Gming. the important thing we still dont have is a nodemap for the playing field. Once we have that we can start filling it with empires and posting OOBs.
Re: Space STGOD planning.
Posted: 2008-12-21 06:28pm
by Alyrium Denryle
I am in. have not done an STGOD in a good long while.
Though I will be blunt, the background seems to be rather human centric, and I have zero intention of playing humans, and every intention of playing some sort of space reptile.
And I am fine with Nephtys GMing. So long as there is not a conspiracy involving the mod and several other players to rig the result of the STGOD like there was in STGOD2k3-4
Re: Space STGOD planning.
Posted: 2008-12-21 06:34pm
by Darkevilme
The background mainly achieves the goals of A. making sure earth is a nonissue and B. making sure there's a Babylon five sorta station for diplomacy. Admittedly that comes off as human centric due to Earth being human though a lot of people will be playing alien races including myself. If you have suggestions for improving the backstory Alyrium we'd all enjoy you voicing them.
Re: Space STGOD planning.
Posted: 2008-12-21 06:48pm
by Alyrium Denryle
Darkevilme wrote:The background mainly achieves the goals of A. making sure earth is a nonissue and B. making sure there's a Babylon five sorta station for diplomacy. Admittedly that comes off as human centric due to Earth being human though a lot of people will be playing alien races including myself. If you have suggestions for improving the backstory Alyrium we'd all enjoy you voicing them.
The background is mostly fine. I just wanted to make sure that non-humans were included. There is nothing to say that a few pronouns couldnt be changed to include reptilian sentients and I am just as happy leaving that implied
Will be writing my OOB on the plane... provided I dont sleep.
Re: Space STGOD planning.
Posted: 2008-12-21 09:20pm
by Ohma
Alyrium Denryle wrote:The background is mostly fine. I just wanted to make sure that non-humans were included. There is nothing to say that a few pronouns couldnt be changed to include reptilian sentients and I am just as happy leaving that implied
Will be writing my OOB on the plane... provided I dont sleep.
Yeah don't worry about humocentrism. My civ is going to have humans in it, but side by side with several other species.
After all, the Machine doesn't care what shape or color your
DIRTY VILE FILTHY FLESH is, only that you're willing to shed it on your path to eternal life through the Machine.
Re: Space STGOD planning.
Posted: 2008-12-21 09:40pm
by Master_Baerne
I'm playing. I assume that there weren't any changes from the rules posted on the last page? And how many points/ships do we get per turn?
Re: Space STGOD planning.
Posted: 2008-12-21 09:51pm
by Dark Hellion
I will be playing. I have multiple OoB ideas, and would like to see what some other people are doing first. I want to do more Rping this time, and hopefully my primary ally won't drop out instantly this time.
Re: Space STGOD planning.
Posted: 2008-12-22 05:06am
by Dahak
How are we about magic and stuff? I would like to play a magic race (just interchanging "magic" with "technology")...
Re: Space STGOD planning.
Posted: 2008-12-22 10:19am
by Darkevilme
Master_Baerne wrote:I'm playing. I assume that there weren't any changes from the rules posted on the last page? And how many points/ships do we get per turn?
No changes. We're gonna try using it without maintenance rules. You get 250 points of new ships or troops per turn.
Re: Space STGOD planning.
Posted: 2008-12-22 12:15pm
by Nephtys
Yep. What DarkEvil said. Also, you can convert troops to ships, or ships to troops for a 2:1 ratio, if you're so inclined. So a player can start with 1000/500 (ships/troops) as a balanced startup, or go to 1250/0, which means you only have freebie garrisons.
Re: Space STGOD planning.
Posted: 2008-12-22 02:14pm
by The Romulan Republic
One more question: does the GM also play as a nation, or do they just watch from outside and step in if their's trouble? I've seen examples of both, and I was just curious how this was going to be done here.
Re: Space STGOD planning.
Posted: 2008-12-22 03:37pm
by The Romulan Republic
By the way, I appologise for the human-centric backstory. I was trying to get it up before I went to bed, and since I'll be playing a primarily human civ, I may have been biased. If you guys want, I can post an improved version once the game starts.
Though I think I was also trying to avoid giving to much detail about the setting, since I didn't want to constrain the other players to much.
Re: Space STGOD planning.
Posted: 2008-12-22 05:20pm
by Dahak
The Romulan Republic wrote:One more question: does the GM also play as a nation, or do they just watch from outside and step in if their's trouble? I've seen examples of both, and I was just curious how this was going to be done here.
A GM would/should play out the non-player civs and the like. Especially if you try to invade or something like this

Re: Space STGOD planning.
Posted: 2008-12-22 07:24pm
by Nephtys
Dahak wrote:The Romulan Republic wrote:One more question: does the GM also play as a nation, or do they just watch from outside and step in if their's trouble? I've seen examples of both, and I was just curious how this was going to be done here.
A GM would/should play out the non-player civs and the like. Especially if you try to invade or something like this

If someone would start a map, I can add some non-expansionistic neutral races. Basically single-system or apolitical entities. They'd be great expansion fodder for an aggressor, or protectorate material for the benevolent big brothers/intervention types...
Re: Space STGOD planning.
Posted: 2008-12-22 07:47pm
by Darkevilme
Okay as programs useful to this havent been that forthcoming i'll use something crude and dice if that's okay with everyone. What's a good maximum number of nodes per system, ie how many systems should a system be connected to at most?
Re: Space STGOD planning.
Posted: 2008-12-22 08:12pm
by Master_Baerne
I recommend three. Why? Because I like that number. Also because many more than that and you'd have either highways for the enemy or an impenetrable network of fortress worlds, depending on who controls the other nodes.
Re: Space STGOD planning.
Posted: 2008-12-22 08:20pm
by Darkevilme
Okay one arguement for lower. My first idea was to go (1d6/2)+1 giving us 2-4 nodes per system. Anyone else want to make an arguement for higher?
Re: Space STGOD planning.
Posted: 2008-12-22 08:41pm
by Ohma
Should we also start vaguely working out the initial diplomatic situation? I'm not sure that we really need to have our OOBs totally written up to do that...but then again I've only participated in one STGOD so...
Re: Space STGOD planning.
Posted: 2008-12-22 10:24pm
by Darkevilme
Sure but for that it would be helpful to know where everyone was in relation to eachother. Okay, 2-4 with a disposition of 50% 3 node junctions, 30% two node and 20% four node. I'll start manually making a nodemap for us....in gimp probably.
And update:

This map has 33 stars. Links between stars were initially done using dice to place what sort of node was on the end of each link but then i started interlinking and placing stars for convenience.
Good map? or do we need a bigger one?
Re: Space STGOD planning.
Posted: 2008-12-22 11:33pm
by Master_Baerne
Some more nodes would be nice, I think. That leaves not much room for expansion, except at the expense of other players.
By the way, I'll be unable to post until January 4. There's a family reunion at a place without internet access.
Re: Space STGOD planning.
Posted: 2008-12-23 12:31am
by The Romulan Republic
Well if we keep it at half a dozen stars per player, and have what, ten players, we sure as hell will need a lot more. Even leaving out the non-player races.
Otherwise, the map's fine.
Re: Space STGOD planning.
Posted: 2008-12-23 01:39am
by Nephtys
We can just start up Space Empires 4/5, and have it generate a large map of 100 stars with nodes

Re: Space STGOD planning.
Posted: 2008-12-23 11:19am
by Ryan Thunder
Nephtys wrote:We can just start up Space Empires 4/5, and have it generate a large map of 100 stars with nodes

YES. So much simpler than making it yourself.