Medical Emergency, beam the patient directly to Sickbay!

PST: discuss Star Trek without "versus" arguments.

Moderator: Vympel

Post Reply
Kurgan
Sith Marauder
Posts: 4069
Joined: 2002-08-19 08:13pm

Medical Emergency, beam the patient directly to Sickbay!

Post by Kurgan »

Okay, maybe this has been discussed before, but it's started to really nag at me.

In countless Trek episodes we've seen the Doctor (or whomever) find somebody unconscious or bleeding, whatever (in bad shape) and click his combadge and yell "Medical emergency, beam the patient directly to sickbay!"

Then they rush (ER style) around in sickbay trying to save the patient who usually dies or turns into a monster, etc (ie: they are too late to stop whatever it was, unless it's a main character).

What I don't get is, why don't they just hold the patient in the pattern buffer and then setup sickbay at their leisure? They could save all kinds of time and even do a diagnosis on their "pattern" since they apparently are able to do all kinds of microanalysis on a person as they're being beamed (look at their DNA, remove weapons, "bio filters" for certain pathogens, etc)?

It seems a lot of needless deaths, suffering and monster changes could be prevented if they just used some common sense with the Transporters.



On a side note, I've wondered this.. are "site to site" transports risky or not? In early Trek shows it seemed like beaming from one place to another inside the same ship was considered "risky" (though it always worked), whereas in later shows this seems to have been forgotten.

Most notably on Enterprise, they've started to almost routinely be beamed from one part of the ship to another during some action sequence, but if the transporter's in Kirk's time had trouble with this, how can Archer's ship handle it even easier, since the tech is supposedly more primitive? (Is the ship being smaller a factor?)

If transporters were to ever work in "real life" I would think that the way to do it would be from one transporter pad to another, but that's me. I guess if they did it that way they'd never get to beam down/up from planets.
User avatar
General Zod
Never Shuts Up
Posts: 29211
Joined: 2003-11-18 03:08pm
Location: The Clearance Rack
Contact:

Post by General Zod »

far as the not holding the patients in stasis via transporter? i've heard some explanations about pattern degradation, and that they can't do it for very long without risk of losing the pattern. although considering how many times the writers have used the transporter to save the day, eh. i just chalk it up to writer gaffes.

with TOS, transporter technology wasn't nearly as advanced as it had later became in TNG. site to site was something that was rarely if ever done, and they didn't have the advancement in targeting sensors to do so reliably.

with Enterprise. . . .well, they already have so many continuity fuck ups as it is, i wouldn't take anything that show says as canon.
"It's you Americans. There's something about nipples you hate. If this were Germany, we'd be romping around naked on the stage here."
FOG3
Jedi Knight
Posts: 728
Joined: 2003-06-17 02:36pm

Post by FOG3 »

Considering Scotty survived by keeping himself ina transport buffer for a ridiculously long time crashed on the Dyson Sphere I'd think they should be able to hold the patient a while. Of course, you could also ask why they don't just fix them up when they go through the transporter.
User avatar
General Zod
Never Shuts Up
Posts: 29211
Joined: 2003-11-18 03:08pm
Location: The Clearance Rack
Contact:

Post by General Zod »

keep in mind scotty was an engineering genius. not just anyone could've figured it out. 8)
"It's you Americans. There's something about nipples you hate. If this were Germany, we'd be romping around naked on the stage here."
User avatar
Tribun
Jedi Council Member
Posts: 2164
Joined: 2003-05-25 10:02am
Location: Lübeck, Germany
Contact:

Post by Tribun »

Ehhh...in one TOS episode, the one with the alien that feeds off agression, Scotty simply asked if they should hold the Klingons in the buffer for the time of the flight. (They were already ther, and Scotty wanted to know if he should rematerilize them)

So it is not impossible.
User avatar
Lancer
Sith Marauder
Posts: 3957
Joined: 2003-12-17 06:06pm
Location: Maryland

Post by Lancer »

Tribun wrote:Ehhh...in one TOS episode, the one with the alien that feeds off agression, Scotty simply asked if they should hold the Klingons in the buffer for the time of the flight. (They were already ther, and Scotty wanted to know if he should rematerilize them)

So it is not impossible.
It's not impossible, it's just that they risk pattern degradation. During TOS, they didn't care much for Klingons, so the death of several klingons by pattern degradation wouldn't have been so important when weighed against the lives of the crew.
User avatar
Thag
Jedi Knight
Posts: 794
Joined: 2004-02-12 06:44pm
Location: Cannot be revealed without endangering our assets.

Post by Thag »

Didn't the TNG episode with Barclay and the transporter worms give a limit of something like 30-45 seconds before the pattern begins to degrade?
"And the sign said, 'Anybody caught tresspassing, will be shot on sight.' So I jumped over the fence and yelled at the house, 'Hey! What -'" BAM*BAM*BAM*BAM*BAM
User avatar
HappyTarget
Padawan Learner
Posts: 439
Joined: 2003-01-29 08:24pm
Location: Michigan USA
Contact:

Post by HappyTarget »

Most notably on Enterprise, they've started to almost routinely be beamed from one part of the ship to another during some action sequence, but if the transporter's in Kirk's time had trouble with this, how can Archer's ship handle it even easier, since the tech is supposedly more primitive? (Is the ship being smaller a factor?)
While I haven't seen the last handful of Enterprise epps, in all the others, they haven't used TNG+ style site to site beaming. They have used transporter pad to site on ship beaming however, which should be just as easy if not easier to do than transporter pad to planetary surface beaming.

And site to site beaming shouldn't really be all that difficult if one does it logically. Beam UP to transporter pad, then beam TO new destination. TOS doesn't need a pad to beam up from a planet, so site to site beaming shouldn't be all that hard.
Cult of Weber Missionary
User avatar
General Zod
Never Shuts Up
Posts: 29211
Joined: 2003-11-18 03:08pm
Location: The Clearance Rack
Contact:

Post by General Zod »

small problem. a planet is a relatively stationary object (compared to a ship). in TOS the sensors weren't refined enough to compensate transporting within a ship due to the fact that a ship is always in motion within space, so the coordinates will always be changing, and with mistakes a person could materialize inside a bulkhead rather than on the floor.
"It's you Americans. There's something about nipples you hate. If this were Germany, we'd be romping around naked on the stage here."
Trogdor
Sith Devotee
Posts: 2553
Joined: 2003-08-08 02:44pm
Location: Strong Badia

Post by Trogdor »

FOG3 wrote:Considering Scotty survived by keeping himself ina transport buffer for a ridiculously long time crashed on the Dyson Sphere I'd think they should be able to hold the patient a while. Of course, you could also ask why they don't just fix them up when they go through the transporter.
Don't forget that the other guy Scotty put into the transporter buffer with him died because they did lose his pattern.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
User avatar
Luke Starkiller
Jedi Knight
Posts: 793
Joined: 2002-08-08 08:55pm
Location: Ottawa, Canada

Post by Luke Starkiller »

Darth_Zod wrote:small problem. a planet is a relatively stationary object (compared to a ship). in TOS the sensors weren't refined enough to compensate transporting within a ship due to the fact that a ship is always in motion within space, so the coordinates will always be changing, and with mistakes a person could materialize inside a bulkhead rather than on the floor.
Except that if you are on the same ship then the position relative to the transporter should be even easier since no parts of the ship should be moving relative to any other parts.
What kind of dark wizard in league with nameless forces of primordial evil ARE you that you can't even make a successful sanity check versus BOREDOM? - Red Mage
User avatar
The Kernel
Emperor's Hand
Posts: 7438
Joined: 2003-09-17 02:31am
Location: Kweh?!

Post by The Kernel »

In the DS9 episode "Dr. Bashir I presume?", the transporter was damaged mid-materialization so the patterns of the crew were stuck in the buffer. Eddington warned that the patterns would start to degrade only a few minutes later.
CDiehl
Jedi Master
Posts: 1369
Joined: 2003-06-13 01:46pm

Post by CDiehl »

I have never understood why Starfleet hasn't developed this technology as an emergency measure to deal with a disaster, or as a means to carry extra cargo or supplies. I'm sure a cargo transporter connected to a computer designed to hold a person's or item's transport pattern for a long time would do the trick. Failing that, why not use the transporter trace pattern, which is kept on file on a ship or base, to reconstitute the body of a sick or injured crew member? In Unnatural Selection, Dr. Pulaski was restored to her normal body from a dying, decrepit one, with her memories intact, through the use of the trace. As a result of this episode, we must presume a transporter trace is effectively a reset button for your body.
For the glory of Gondor, I sack this here concession stand!
User avatar
Thag
Jedi Knight
Posts: 794
Joined: 2004-02-12 06:44pm
Location: Cannot be revealed without endangering our assets.

Post by Thag »

Pseudo-Starfleet has at least. In the Elite Force games, the Hazard Team guys carry items in a personal transporter buffer. Unfortunately, regular Starfleet hasn't caught on yet.
"And the sign said, 'Anybody caught tresspassing, will be shot on sight.' So I jumped over the fence and yelled at the house, 'Hey! What -'" BAM*BAM*BAM*BAM*BAM
User avatar
Sarevok
The Fearless One
Posts: 10681
Joined: 2002-12-24 07:29am
Location: The Covenants last and final line of defense

Post by Sarevok »

Eliteforce is what starfleet should have been like with realy good ground weapons.
I have to tell you something everything I wrote above is a lie.
User avatar
General Zod
Never Shuts Up
Posts: 29211
Joined: 2003-11-18 03:08pm
Location: The Clearance Rack
Contact:

Post by General Zod »

Luke Starkiller wrote:
Darth_Zod wrote:small problem. a planet is a relatively stationary object (compared to a ship). in TOS the sensors weren't refined enough to compensate transporting within a ship due to the fact that a ship is always in motion within space, so the coordinates will always be changing, and with mistakes a person could materialize inside a bulkhead rather than on the floor.
Except that if you are on the same ship then the position relative to the transporter should be even easier since no parts of the ship should be moving relative to any other parts.
err. . .as far as my understanding of transporter technology goes, it uses spatial coordinates to target its beam, not the relative location of objects, so the ship would be consistently moving through space at a much quicker rate than a planet would, and therefore be much more difficult to get a stable fix on where to beam it.

that's one of the reasons it's so hard to transport during warp and they need to match their velocities exactly, and why it's easier to transport down to a planet or another transporter pad rather than intership beaming.
"It's you Americans. There's something about nipples you hate. If this were Germany, we'd be romping around naked on the stage here."
Post Reply