Redesign the Galaxy class.

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Laird
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Redesign the Galaxy class.

Post by Laird »

You have been deemed with the honor of fixing all the flaws of the GCS,Only rules are.
1)You must use the existing Hull of a GCS.
2)No technology other then Federation era(Nemesis.),No Voyager wank armour/torpedos.
3)No "Scrap the GCS cause it is a station wagon of starships."
4)You can't turn it into a Galaxy X unless you can provide reasonable explanations of how you got a Uber Phaser cannon of doom and a third nacelle.

Your job it to turn this class into a real warship...(Just say that starfleet has decided to start rethinking it's hippieness.)
How many torpedos tubes will it have?AA weapons?Fighters and fighter bays?Phaser cannons? etc...
you can only use canon tech....(Can also use the tech manuals aswell.)

Start designing/debating.
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Post by Straha »

1. Turn the Shuttle Bay into a fighter bay

2. Redesign the Deflector Dish so that it can fire ala Best of Both worlds

3. Redesign the bottom section so that it can fight without assistence from the saucer section.

4. Sprinkle more photon torpedo tubes throughout the ship

5. Move the bridge to a more protected area

6. Remove all Civilian areas, and make it completley militaristic.

Thats it, for now.
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Post by Alyeska »

Reinforce the neck of the GCS as seen in one of the War GCS mods while increasing power to the impulse engines. This would give the GCS greater acceleration.

Remove the bulk of the windows while also placing ablative armor on all outer points of the hull. Sections with windows will have heavily reinforced inner bulkhead doors to slam shut. Force fields will also be used to prevent hull breeches from causing massive internal failures.

The state rooms on the Galaxy class will be altered to hold a dozen enlisted personel per room. Each room will have its own basic cleaning facilities as well as a replicator with only minimal food capabilities. Mess halls will be created to encourage the enlisted men and officers to get better food and interact more.

With the room saved by the state rooms being mostly eliminated the Galaxy class will feature two Defiant class style warp cores in the saucer section. One will be fed directly to the shield systems while the other is fed directly to the weapon systems. Other room will be used for torpedo storage.

The Captains Yacht will be replaced with a 360 swivel quantum torpedo turret. The main bridge will also be replaced as such. The main bridge will be relocated to the battlebridge.

Saucer seperation will be removed and that area will be reinforced for further endurance.

The main torpedo launcher will be replaced with two Sovereign style photon torpedo launchers. The aft torpedo launcher will also be replaced with two Sovereign style torpedo launchers. All phasers will be upgraded to Type-12. An inner ring series of phasers will be added inside of the main venteral and dorsal phaser arrays.

Shuttlebay 2 and 3 will be removed and the neck will be reinforced. Shuttlebay 3 will be enlarged slightly.

One of the rear bottom facing cargo bay facilities will be replaced with two Sovereign style torpedo launchers.

The main warp core of the Galaxy class will be replaced with a Sovereign class warp core. Dedicate this energy to engine power and life support.

Install regenerative shielding.
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Post by IRG CommandoJoe »

Alyeska wrote:Shuttlebay 2 and 3 will be removed and the neck will be reinforced. Shuttlebay 3 will be enlarged slightly.
How could you enlarge shuttle bay 3 if it's gone?
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Post by Alyeska »

IRG CommandoJoe wrote:
Alyeska wrote:Shuttlebay 2 and 3 will be removed and the neck will be reinforced. Shuttlebay 3 will be enlarged slightly.
How could you enlarge shuttle bay 3 if it's gone?
I meant to say Main Shuttlebay
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Post by Crazedwraith »

1) Gut vessel. so only the outer hull remains.
2) Rebuild vessel internlly so it can have maximum structral stabillity. and a minimum of SIF.
3) Add a pair of torpeodo tubes facing forward and two facing back in the suacer section. devote entire deck to torpeodo storage. The idea being it has a massive circullar magisine of torps. Fill the inside of the deck with the antimatter required.
4) Add as much armour as possible around antimatter storgae.
5)Uprate the galaxies warp core to a soveriegn.
6) add more impulse reactors for secondary power.
7) Repalce captains yacht with a torpoedo turrent carrying specialized warheads ie) Tricobalts and gramimetrics.
8) Uprate type X pahsers to type XII .
9) Install second sheild generators as hul-hugging add enough fusion reactors to powered close by so you can run both buuble sheilds and hull-huggers at the same time.
10) Add secondary mission apparutus in any remaining space. eg) science labs, shuttle bays and the like.
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Post by Lancer »

You have been deemed with the honor of fixing all the flaws of the GCS,Only rules are.
1)You must use the existing Hull of a GCS.
2)No technology other then Federation era(Nemesis.),No Voyager wank armour/torpedos.
3)No "Scrap the GCS cause it is a station wagon of starships."
4)You can't turn it into a Galaxy X unless you can provide reasonable explanations of how you got a Uber Phaser cannon of doom and a third nacelle.

Your job it to turn this class into a real warship...(Just say that starfleet has decided to start rethinking it's hippieness.)
How many torpedos tubes will it have?AA weapons?Fighters and fighter bays?Phaser cannons? etc...
you can only use canon tech....(Can also use the tech manuals aswell.)

Start designing/debating.
First off: remove all of the civillian personel onboard, the bridge, and the Captain's yacht.

Reinforce the hull internally, add extra shielding and SIF.

Add a Sov-style bridge to where the bat-bridge was, add Sov-style quantorp turrets onto the former location of the bridge module and captains yacht.

Replacing the warp core w/ a Sov core has been mentioned, but to do that you'd probably have to redo the the whole warp drive, so I'd just replace it w/ the Gal-X extended warp core/engineering area (the base for the third nacelle.)

Replace exisiting phaser arrays with type-12 arrays.

add Sov-refit style phaser strips on the nacelles and pylons.

add Defiant-style PPC's onto popout turrets placed in a ring on dorsal and ventral surface of saucer section in ring-emplacements.

re-organize the internal volume to support external modifications.

coat the hull with ablative armor.
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Post by General Zod »

one thing i'd do is rearrange the nacelle locations so there's less of a gap between the nacelles and the hull. they seem to be a rather easy target just standing up like that, so maybe reconfigure them so they're along the side instead.

i'd definitely upgrade the weapons arrays and get rid of the unnecessary civilian compartments. get rid of all but 2 holodecks, and add more quantorp arrays. in the aft as well as saucer section. no civilian quarters means more placements for armament. definitely reinforce the neck connecting the saucer and aft section, or even get rid of it all together and put in a new warp core.
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Post by Alyeska »

Couple things people. Your adding so many weapon systems that the ship couldn't possibly power it. A single Sovereign warp core can only power so much. Thats the beauty of putting the small Defiant style cores in the saucer for added power.
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Post by SirNitram »

Alyeska wrote:Couple things people. Your adding so many weapon systems that the ship couldn't possibly power it. A single Sovereign warp core can only power so much. Thats the beauty of putting the small Defiant style cores in the saucer for added power.
The only problem with that is that we're adding cores that are, IIRC, short duration. That'll kill the Galaxy-classes long range capability, though would make it a capable battleship.
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Post by Alyeska »

If you use a sovereign main fore for the engines while using two Defiant style cores for shields and weapons you do not remove the Galaxies long range capability. You enhance its combat capability.
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Post by Kitsune »

I want to state that if you completely gut the ship and rebuild it, it will probably be more expensive than building a new ship.

Whatever i did, it would be too the point where it is economical. Biggest item is fixing the warp drive core explosion they almost suffered every few episodes. Otherwise, it seems to have reasonable firepower (not great though) although it was destroyed in "Generations" so reinforcements in the hull would be a good idea. Like just about everybody, I think civilains shoudl be removed allong with the holodecks maybe using the civilan space for troops and use it as an assault ships.
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Post by Alyeska »

FYI, as of the Dominion war there has been no civilians on Starfleet ships. Nemesis also indicates that Civilians are no longer of the ships after the war. So I think its safe to assume this is a non issue.
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Post by Lancer »

Alyeska wrote:Couple things people. Your adding so many weapon systems that the ship couldn't possibly power it. A single Sovereign warp core can only power so much. Thats the beauty of putting the small Defiant style cores in the saucer for added power.
Wasn't the Gal-X warp core two extended Galaxy or Sovereign warp cores working as one?

I believe that that would be enough to power a majorly refitted version.
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Post by Super-Gagme »

What was wrong with the Dom War refit?
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Post by consequences »

Reduce Holodeck complement to two holo-suites.

Remove the ungodly huge stellar cartography section seen in Generations.

Replace all ridiculous rooms with military style accomodations, officers will have more privacy, and senior officers will have their own quarters, but they will be freaking small.

Remove majority of internal shuttle bays, fighters will be mounted on external mounts, with only a small number being able to be serviced/reloaded internally at a time(Trying to get a hundred plus fighters into the bays at one time in the middle of a battle is just asking for someone to launch something up your ass).

Add a minimum of a half dozen Quantum torepdo launchers, with at least a couple turret mounted on top of the saucer section.

Add two Defiant warp cores to the saucer, and see if you can engineer internal warp engines into it as well.

Add defiant PPC turrets wherever practical.

Armor ship as much as can be reasonably done.

Add shield generators, reactors, and batteries in internal space freed up.

Make it so consoles don't explode, due to advanced technology known as a surge protector(sorry, couldn't resist.

Decentralise Computer, improve security.

Add holo emitters to all signifigant areas, to create an instant defense force.

Keep external main bridge appearance, but make it most heavily armored and shielded area, with communications relay to make it appear that business is being conducted there.
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Post by Ender »

Hmmm, see the thing is that some of the biggest flaws with the design means that correcting it would basically entail it no longer looking like one. The big one to me is the placement of the impulse engines, the way hose are set up they are just coating the rear hull in ionizing radiation that will weaken it.

That said:

Gut crew quarters. I support a little more luxurary then what you get on modern ships, but I figure those 3 crewmen bunkrooms from the NX-01 will do fine. You don't need lavish multibedroom quarters afterall.

Cut down to one larger holodeck, and assign its use by division and section, not to whomever books it.

Ditch the whales.

Probably streching the technology rules here, but increase the power density in the warp core by an order of magnitude. To couple with this, use some of the new space to both hold more fuel and see if you can get that fuel denser.

Better engineering safety systems.

Fewer windows, and coat the thing in heavy armor. It will slow it down some, but will also be better against the recoil from weapons, damage, and radiation from the engines.

No more seperation, from the ground up its a solid structure with an increase in cross section of the beams to allow for better acceleration.

If at all possible, I'd like to use that trick Voyager got from the crew. It required a modification of the warp field, so maybe a backup drive (mini one like from a shutle mounted on the ship) to help make it work. Shields with an order of magnitude better dissapation are always a good thing.

more torpedo stocks. Never another Nemisis. And Quantums all the way.

10 forward becomes enlisted lounge, current bridge and captains quarters become Officer lounge, command now done from battle bridge.

type XII phasers on that son of a gun.

Think that should do it.
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Post by consequences »

Great, you had to use your own quote in your sig, *sticks out tongue, goes off to change profile*

Is there any possibility of being able to convert the design to a four warp engine? Two additional nacelles underneath the current two as a preliminary design.
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Post by Agent R »

consequences wrote:Great, you had to use your own quote in your sig, *sticks out tongue, goes off to change profile*

Is there any possibility of being able to convert the design to a four warp engine? Two additional nacelles underneath the current two as a preliminary design.
I don't think you can make that kind of alteration. The opening post does say:
1)You must use the existing Hull of a GCS.

Anyway, in addition to pretty much all the other changes everyone else is making:
Remove the most of the specialized science labs, and use a single general purpose one.

Use the Voyager astrometrics lab in place of stellar cartography.

Defiant-style ablative armor over key areas of the hull.

Reinforce the part where the nacelles join with the secondary hull.

And, more weapons, shields, and the power to support them are a must.
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Post by Uraniun235 »

I'm going to go against the trend and say ditch the Main Shuttlebay altogether and use the space for something else entirely. If the fighters are such an asset for Starfleet, they can build carrier ships. (Or make a separate Galaxy-variant whose saucer is almost utterly dedicated to fighters)

Also ditch the Main Bridge and relocate to the Battle Bridge permanently.
If you use a sovereign main fore for the engines while using two Defiant style cores for shields and weapons you do not remove the Galaxies long range capability. You enhance its combat capability.
Where is the antimatter for these additional warp cores going to come from?
more torpedo stocks. Never another Nemisis. And Quantums all the way.
Quite a tall order. I was under the impression that the limited use of quantum torpedoes was not due to launcher technology limitations, but an inability of the Federation to produce enough quantum torpedoes to replace photon torpedoes altogether.
Add holo emitters to all signifigant areas, to create an instant defense force.
What a waste of energy. Just put in retractable phaser turrets in the corridors. Hell, bring back the fuckin' intruder control gas... god knows nobody in the 24th century wears gas masks in boarding operations.

I propose new torpedo launchers mounted along the z-axis of the neck of the ship to provide better firepower against enemies directly above or below the ship. Also new torpedo launchers just to the fore and aft of where the Main Bridge is/was. Modify/enhance the torpedo launching system so that in total the ship will have torpedo firepower on parity with that of a Nebula + torp pod. The saucer launchers will be fed by stores of antimatter and torpedos in what was once the main shuttlebay.

I propose more phaser banks on the Engineering section to give it just as much phaser firepower as the saucer has. These will be powered by additional fusion reactors.

Of course, the redesign of the interior into a more utilitarian design goes without saying.

And by now, if Starfleet's really been so stupid as to spend so much time and resources upgrading a Galaxy when they could have just built a new Sovereign, heads should roll and the pork-barrel spenders flushed out.
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Post by BabelHuber »

First of all I would free all unneeded space, which means making crew quarters smallers (like on a modern aircraft carrier) and remove everything that's for non-military use.

Then I would replace the centralized computer system with de-centralized systems which communicate via messages that may not contain executable code. The most important systems must be redundant.

A few smal backup sensor arrays and manned phasers/ torpedo launcher would make sure that the ship can still fire when the connection to the bridge is broken (no more 'weapons are off-line, we cannot shoot' anymore).

Instead of controlling everything directly from the bridge, the bridge would rather give commands to the battle stations and coordinate everything.

These measures would greatly enhance reliability and combat effectiveness.

Then I would build two versions out of these stripped-down GCS:

1.) A real battleship: The now unused space is used mainly for weaponry, with only small shuttle bays remaining. Since phasers should require much more energy than torpedos, I would add additional torpedo-launchers and storage space for the torpedos themselves. Of course the phasers and the warp core should also be upgraded, but the additional torpedo launchers would deliver most of the additional firepower.

2.) A versatile transport (the GCS equivalent of the Acclamator): Weapons and warp core should be upgraded, but no additional weaponry should be added. This way you get free space which you can use for larger shuttle bays and more storage space. If designed right, you could transport additional troops or equipment or even fighters, depending on the actual needs, and still carry the GCS' firepower.
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Post by Crazedwraith »

Alyeska wrote:Couple things people. Your adding so many weapon systems that the ship couldn't possibly power it. A single Sovereign warp core can only power so much. Thats the beauty of putting the small Defiant style cores in the saucer for added power.
How? I added many more antimatter pods for the torp warheads. And uprated the phasers to type XII considering all the weapons on the sov- upgrade i dont think it has a problem with power. I also added many more impluse fusion reacters.More Warp cores mean more cores to overload more ejection systems needed and the like. You may need many more impluse reacors for the same power but their lesss lilely to blow up and take out your entire ship in one go.
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Post by General Zod »

[quote="Kitsune"]I want to state that if you completely gut the ship and rebuild it, it will probably be more expensive than building a new ship.[quote]

no reason you couldn't simply build it from the ground up using the GSC hull design.

i'd also include a good stock of phaser mines that it can deploy as necessary to help in protecting the ship in massive battles (or when it's guarding a location). replace the family sections of the ship with the ability to manufacture them as necessary.
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Post by Crazedwraith »

Alyeska wrote:If you use a sovereign main fore for the engines while using two Defiant style cores for shields and weapons you do not remove the Galaxies long range capability. You enhance its combat capability.
only if you add extra anti-matter supplies. Otherwise you'll be running three cores on the supplies for one. Even if its only in combat you'll still shorten it range.
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Post by Alyeska »

Anti-matter supply should be a relatively minor problem. With the massive extra space freed up by rearanging of the saucer section independent fuel sources can be located for the Defiant style cores.

FYI, for everyone putting massive torpedo capacities on ships, remember this. Torpedoes are loaded with anti-matter just before being fired. Guess where that anti-matter comes from? So you still have to increase storage capacity.
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