Silence! Do not correct the Black Mage lest ye suffer a nuclear enema!Kamakazie Sith wrote:LOLSirNitram wrote:Hrm.
Am I allowed to hack the shipyard's mainframe, if I bring enough skilled personnel specializing in it?
Can I use the Transporter's habit of being able to duplicate people?
Doesn't a habit require multiple occurrences?
stealing a galaxy
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- Stofsk
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That's what I figured.Aya wrote:Maybe I wasn't clear, but if you're working for the resistence, then it's safe to assume you're not helping the Admiral.
Does this mean the resistance is a kind of rebel alliance? I remember that the Klingons were heavily damaged during the Dominion War, worse off than the Federation, while the Romulans as of Nemesis have been decapitated (which could mean the Star Empire is now a balkanised state, full of civil wars and so on - gosh it's fun to speculateIn a nutshell, the resistence only has less than a quarter of the Feddie fleet. Most of those ships are scattered all over the place, hiding in the Klingon and Romulan Empires, (Yes, the Romulans allowed this. Hell, they pointed out a few good spots to hide)
In any case, if the Admiral pulls off a coup and rids the Federation of its usually benign peacemaker leaders, I can see the other empires getting worried.
Aren't they sorta in danger of getting kamikazed by Jem'Hadar beetles? I always figured that the Dominion was always stronger on the Gamma side of the wormhole. It seems like an odd place to hide, but if Starfleet won't go there then I can see it being a necessary place to hide.and in the Gamma Quadrent.
Remind me again - what are Sabers? I can't recall seeing them in ST. And also, how did they lose the ships? Where was the penal colony located? Was it the same one on Earth where Tom Paris was pulled from?They busted you and your people out of a luxory resort, I mean penal colony in a surprise raid, which cost them two Defiants and several Sabers. You pretty much feel indebted to the resistence, because people died to free you.
Don't forget DS9.Anyways, when you steal the ship, you have to first hide it in a nearby nebula, then make a run for the Bajoran wormhole. Making it through isn't exactly any small feat, as the Feddie's end of the wormhole is protected by a small fleet of Defiants, Intrepids, Steamrunners and a war Galaxy.
The question isn't which ship I can steal, the real concern is where do I go to get its crew? Am I to stay with the 20 crew? Will I be rendevouzing with another ship which will transfer over more resistance crewers?Oh and just to be fair, the Galaxy (if you chose it as the ship to steal) is a war Galaxy aswell.
As for running the blockade, the war galaxy could do it. I mean, how can they stop you? Unless they know the Gamma quadrant is your ultimate destination.
I guess the reason for entering the GQ is to hook up with a secret base there (that somehow escapes Dominion scrutiny). My plan would be to terrorise the local neighbourhood around and near the wormhole, somehow get the fleet to leave their post and come chase me. I'd head into the badlands, knowing as I do about all the secret Maquis spots where we used to hide, and places where the plasma storms aren't so fierce. When I get positive contact that my misdirection worked, I'd doubleback and make for the wormhole. If I put all power to shields and engines and shoot right past the defenders into the wormhole there's nothing they can do to stop me, short of entering the wormhole themselves and chasing me down (which could actually happen).

- Jason von Evil
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About one or two dozen ships. Steamrunner.Stofsk wrote:Sort of. They're just trying to get organized, set up bases, gain support.Aya wrote: Does this mean the resistance is a kind of rebel alliance? I remember that the Klingons were heavily damaged during the Dominion War, worse off than the Federation, while the Romulans as of Nemesis have been decapitated (which could mean the Star Empire is now a balkanised state, full of civil wars and so on - gosh it's fun to speculate).
Also, the Admiral can't and wouldn't commit forces to a war with the two empires, because he's still consolidating his power, trying to weed out the loyal from the ones who are just feigning loyalty.In any case, if the Admiral pulls off a coup and rids the Federation of its usually benign peacemaker leaders, I can see the other empires getting worried.
Two of the resistence leaders (Kira and Picard) managed to convince Odo to talk the Founders into allowing them to hide in the Gamma Q.Aren't they sorta in danger of getting kamikazed by Jem'Hadar beetles? I always figured that the Dominion was always stronger on the Gamma side of the wormhole. It seems like an odd place to hide, but if Starfleet won't go there then I can see it being a necessary place to hide.
Sabre. They lost the ships when a battlegroup dropped out of warp and opened fire. The colony was in some star system.Remind me again - what are Sabers? I can't recall seeing them in ST. And also, how did they lose the ships? Where was the penal colony located? Was it the same one on Earth where Tom Paris was pulled from?
Don't forget DS9.How many numbers are we talking about here? Also what's a Steamrunner class?
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Well at least Kirk and Riker have both been duplicated....Kamakazie Sith wrote:LOLSirNitram wrote:Hrm.
Am I allowed to hack the shipyard's mainframe, if I bring enough skilled personnel specializing in it?
Can I use the Transporter's habit of being able to duplicate people?
Doesn't a habit require multiple occurrences?
Not only that, but it mixes <i>and</i> preserves...
You'll wonder how you ever lived without one!
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Here's how I'd steal an Akira-class ship.
I'd break my 20 man team up into small groups.
Team 1 (6 people): Secure the main bridge and scramble the override codes (to prevent Fed forces from taking over the ship).
Team 2 (4 people): Secure weapons locker and arm the other teams with decent weapons.
Team 3 (5 people): Secure main engineering and bring engines online.
Team 4 (5 people): Secure the rest of the ship and lay traps incase someone decides to sneak aboard.
Then I'd replicate a neutron bomb and fire it out one of the torpedo launchers and raise the shields. Then detonate said bomb to prevent the enemy from trying to board the ship (or fire any weaponry) and blast the hell out of there.
I'd break my 20 man team up into small groups.
Team 1 (6 people): Secure the main bridge and scramble the override codes (to prevent Fed forces from taking over the ship).
Team 2 (4 people): Secure weapons locker and arm the other teams with decent weapons.
Team 3 (5 people): Secure main engineering and bring engines online.
Team 4 (5 people): Secure the rest of the ship and lay traps incase someone decides to sneak aboard.
Then I'd replicate a neutron bomb and fire it out one of the torpedo launchers and raise the shields. Then detonate said bomb to prevent the enemy from trying to board the ship (or fire any weaponry) and blast the hell out of there.
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- Praxis
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This is how I'd steal an Intrepid class ship, and it would probably work on a Galaxy.
We've seen in Voyager that you can access an entire ship from one panel. Seven of Nine beamed herself through a wall by hitting a few buttons on a panel while she was trying to escape the ship.
I'll bring 20 highly skilled hackers (command codes if you can get them from the Admiral buddy).
Then I have them hack a reservation for me to inspect the ship.
I come aboard the ship and stay in the guest quarters, taking a few hackers with me as my assistants. With me I have a data card, containing the specifications of some kind of small battle robot (such as the So'na's little winged robots, except with phasers instead of taggers), and load it into the replicator. If there are any kind of safeties I have the hackers override them. Now I have my little replicator make hundreds or thousands of them. Next, I have my hackers go see the person in the room next to me to ask for some help with the replicator in my room, and when the person comes in we knock him out, and use the replicator in HIS room to start producing attack robots as well. Then I loose them on the ship, having them gun people down all over the place, while my hackers quickly work into the system and take control of the transporters to beam the other twenty hackers in (if they can't take control of the transporters, I'll have my robots blast their way to the transporter room). Once I have control of the transporters, I beam the entire bridge crew into space, and beam my entire crew of hackers to the bridge. Do the same with engineering. Then I fly by a sun, and shut down everything except the shields around the bridge, and everyone else on the ship dies fromt he radiation except me and my hackers and the robots.
The end
On second thought, then I turn around and beam the people on the stacedock's bridge into space, and beam some of my men onto it as well as my little robots. I take over it, too, kill everyone, and falsify the sensor records to say that the ship self destructed after leaving spacedock (in the case Starfleet recaptures it).
We've seen in Voyager that you can access an entire ship from one panel. Seven of Nine beamed herself through a wall by hitting a few buttons on a panel while she was trying to escape the ship.
I'll bring 20 highly skilled hackers (command codes if you can get them from the Admiral buddy).
Then I have them hack a reservation for me to inspect the ship.
I come aboard the ship and stay in the guest quarters, taking a few hackers with me as my assistants. With me I have a data card, containing the specifications of some kind of small battle robot (such as the So'na's little winged robots, except with phasers instead of taggers), and load it into the replicator. If there are any kind of safeties I have the hackers override them. Now I have my little replicator make hundreds or thousands of them. Next, I have my hackers go see the person in the room next to me to ask for some help with the replicator in my room, and when the person comes in we knock him out, and use the replicator in HIS room to start producing attack robots as well. Then I loose them on the ship, having them gun people down all over the place, while my hackers quickly work into the system and take control of the transporters to beam the other twenty hackers in (if they can't take control of the transporters, I'll have my robots blast their way to the transporter room). Once I have control of the transporters, I beam the entire bridge crew into space, and beam my entire crew of hackers to the bridge. Do the same with engineering. Then I fly by a sun, and shut down everything except the shields around the bridge, and everyone else on the ship dies fromt he radiation except me and my hackers and the robots.
The end
On second thought, then I turn around and beam the people on the stacedock's bridge into space, and beam some of my men onto it as well as my little robots. I take over it, too, kill everyone, and falsify the sensor records to say that the ship self destructed after leaving spacedock (in the case Starfleet recaptures it).
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Great. And if some 10 cent widget in main engineering breaks, there aren't any technicians or engineers to fix it. Oh, and the Admiral is the bad guy.Praxis wrote:This is how I'd steal an Intrepid class ship, and it would probably work on a Galaxy.
We've seen in Voyager that you can access an entire ship from one panel. Seven of Nine beamed herself through a wall by hitting a few buttons on a panel while she was trying to escape the ship.
I'll bring 20 highly skilled hackers (command codes if you can get them from the Admiral buddy).
You're Maquis. You just broke out of prison. Even Starfleet security isn't that bad.Then I have them hack a reservation for me to inspect the ship.
Under ordinary circumstances, I'd say you're being hopelessly optimistic about your hackers' chances. But this is Starfleet we're talking about.I come aboard the ship and stay in the guest quarters, taking a few hackers with me as my assistants. With me I have a data card, containing the specifications of some kind of small battle robot (such as the So'na's little winged robots, except with phasers instead of taggers), and load it into the replicator. If there are any kind of safeties I have the hackers override them.
However, there's no proof that shipboard replicators can create complicated things like battle robots, and even if they could, you can't just replicate a battery with a full charge.
You're going to need thousands of kilos of raw material to rearrange into robots. And where in the world are you going to store them all?Now I have my little replicator make hundreds or thousands of them.
This seems like a totally unnecessary step. You've already got thousands of robots.Next, I have my hackers go see the person in the room next to me to ask for some help with the replicator in my room, and when the person comes in we knock him out, and use the replicator in HIS room to start producing attack robots as well.
Then I loose them on the ship, having them gun people down all over the place, while my hackers quickly work into the system and take control of the transporters to beam the other twenty hackers in (if they can't take control of the transporters, I'll have my robots blast their way to the transporter room).
You lose.INT. SPACEDOCK OPS:
LIEUTENANT REDSHIRT: Sir, Technobabble is reporting some sort of major security breach. Some kind of attack drones are loose on board gunning down everyone in sight. They're headed for the transporter room.
COMMANDER BLOWHARD: Access Technobabble's prefix code. Shut down all systems, lock down the computer core, cut all power. Beam out all surviving Starfleet personnel and decompress the ship. Have security teams in vacuum suits standing by.
...you'll sit in the dark pounding on dead Okudagrams because Spacedock ops shut down everything cold and locked you out of the computer. Then you'll suffocate in hard vacuum when Spacedock opens all the exterior airlocks and interior gastight doors.Once I have control of the transporters,
The entire crew is, of course, blind, drunk, and/or stupid not to notice people beaming away a few at a time, because transporters have a multi-second cycle time. Likewise, nobody in Spacedock notices your transporters are working like mad and bodies are materializing in space.I beam the entire bridge crew into space, and beam my entire crew of hackers to the bridge. Do the same with engineering.
Which is easily blocked by the dense metal of the exterior hull plates.Then I fly by a sun, and shut down everything except the shields around the bridge, and everyone else on the ship dies fromt he radiation
Until Starfleet sends reinforcements to recapture you while you fiddle fuck around near a star, and your efforts to resist are futile because you have no tacticians, no engineers, and God knows how many crew crawling around in the Jefferies tubes sabotaging the ship.except me and my hackers and the robots.
Because Spacedock ops has been completely oblivious to people materializing in space, the transporters on your ship running like mad, thousands of kilos of raw replicator stock disappearing, and hundreds of flying phaser robots, they will be caught totally off guard by an attempt to beam them into space.The end
On second thought, then I turn around and beam the people on the stacedock's bridge into space, and beam some of my men onto it as well as my little robots. I take over it, too, kill everyone, and falsify the sensor records to say that the ship self destructed after leaving spacedock (in the case Starfleet recaptures it).

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I must again ask what seems a pointless question:Praxis wrote:This is how I'd steal an Intrepid class ship, and it would probably work on a Galaxy.
We've seen in Voyager that you can access an entire ship from one panel. Seven of Nine beamed herself through a wall by hitting a few buttons on a panel while she was trying to escape the ship.
I'll bring 20 highly skilled hackers (command codes if you can get them from the Admiral buddy).
Then I have them hack a reservation for me to inspect the ship.
I come aboard the ship and stay in the guest quarters, taking a few hackers with me as my assistants. With me I have a data card, containing the specifications of some kind of small battle robot (such as the So'na's little winged robots, except with phasers instead of taggers), and load it into the replicator. If there are any kind of safeties I have the hackers override them. Now I have my little replicator make hundreds or thousands of them. Next, I have my hackers go see the person in the room next to me to ask for some help with the replicator in my room, and when the person comes in we knock him out, and use the replicator in HIS room to start producing attack robots as well. Then I loose them on the ship, having them gun people down all over the place, while my hackers quickly work into the system and take control of the transporters to beam the other twenty hackers in (if they can't take control of the transporters, I'll have my robots blast their way to the transporter room). Once I have control of the transporters, I beam the entire bridge crew into space, and beam my entire crew of hackers to the bridge. Do the same with engineering. Then I fly by a sun, and shut down everything except the shields around the bridge, and everyone else on the ship dies fromt he radiation except me and my hackers and the robots.
The end
On second thought, then I turn around and beam the people on the stacedock's bridge into space, and beam some of my men onto it as well as my little robots. I take over it, too, kill everyone, and falsify the sensor records to say that the ship self destructed after leaving spacedock (in the case Starfleet recaptures it).
Just what the fuck is it about Trekkies which causes them to always, without exception, consider the most ludicrously complex solutions for every problem?
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Oil an emergency?! It's about time, Brigadier, that the leaders of this planet of yours realised that to remain dependent upon a mineral slime simply doesn't make sense.
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- Stofsk
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Maybe his plan is an attempt at satire? Praxis's plan reads like a Trek episode, done to the ridiculous degree.
Take the line about hackers, virtually every character in ST: TNG + can hack computers, and if they can't they're usually sitting on the sidelines pacing back and forth (ref. Kira and Rom in the jeffries tube trying to disarm the station's weapons in "The Sacrifice of Angels" - Rom the hacker was doing all the work, Kira the guerilla fighter was biting her nails). Naturally, this means the geeks rule the kingdom in ST.
Just trying to be fair.
Take the line about hackers, virtually every character in ST: TNG + can hack computers, and if they can't they're usually sitting on the sidelines pacing back and forth (ref. Kira and Rom in the jeffries tube trying to disarm the station's weapons in "The Sacrifice of Angels" - Rom the hacker was doing all the work, Kira the guerilla fighter was biting her nails). Naturally, this means the geeks rule the kingdom in ST.
Just trying to be fair.

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consequences
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Step 1 acquire, hack, steal, and/or create one command level override code. If necessary, kidnap command grade officer while on his shoreleave to Risa, and use a holosuite to convince him that he needs to input his codes to save his ship to acquire needed codes.
Step 1.5, gain covert access to target.
Step 2 Use holodeck of target to create uber villain, utterly loyal to me, with the highest possible level of ability(like Moriarty, only better if I can manage it)
Step 3, disable all links from communications receivers to the main computer to prevent prefix code shenannigans
Step 4 have holo-villain take over ship.
This plan should work on any ship with an existing holodeck
Step 1.5, gain covert access to target.
Step 2 Use holodeck of target to create uber villain, utterly loyal to me, with the highest possible level of ability(like Moriarty, only better if I can manage it)
Step 3, disable all links from communications receivers to the main computer to prevent prefix code shenannigans
Step 4 have holo-villain take over ship.
This plan should work on any ship with an existing holodeck

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Crazedwraith
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Change the galaxy to a prommie which has holo-emitters all over the ship.consequences wrote:Step 1 acquire, hack, steal, and/or create one command level override code. If necessary, kidnap command grade officer while on his shoreleave to Risa, and use a holosuite to convince him that he needs to input his codes to save his ship to acquire needed codes.
Step 1.5, gain covert access to target.
Step 2 Use holodeck of target to create uber villain, utterly loyal to me, with the highest possible level of ability(like Moriarty, only better if I can manage it)
Step 3, disable all links from communications receivers to the main computer to prevent prefix code shenannigans
Step 4 have holo-villain take over ship.
This plan should work on any ship with an existing holodeck
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I'd install portable holoemitters on the dock. The emitters would be programmed to display a Galaxy class war variant as soon as we left the dock. I'm sure by the time they realize what happened me and my team would be long gone. 
"It was the hooker rationing that finally drove people over the edge." - Mike on coup in Thailand.

