I'm going to add to the Vulcan aesthetic from Enterprise. Here is a shot of the Vulcan capital:
Vulcan Capital
Note the similarity between their shuttle on the landing pad and their skyscrapers. The Art Deco curves mixed with the almost Gothic design in their skyscrapers. One wonders if, since this is their capital, there was an aiming for an older civilization with the building of their capital buildings, having them all draw from the same style. Similar to how Washington DC draws a lot from Greco-Roman design in their architecture.
Now here's a shot of their main meeting hall for the leaders of the High Command:
High Command Conference Room
Note the curvature of the table, the glass ovals, the almost art deco wall art. It'd almost fit as a 1930s board room, but is still alien enough to be something else.
Now let's look at T'pol's family home. First off, we get to see a Vulcan suburb, with the major city in the distance:
Vulcan suburbs
Look at how the houses in the foreground are clearly a form of masonry and wood, with a similar aesthetic to Vulcan monasteries, while the skyscrapers in the background have similarities to the Vulcan capital, but are much leaner and keep that Vulcan aesthetic of having the holes in their buildings, to maintain that aesthetic of curvature.
Now, let's look at the interior. First off, they T'pol's home has a courtyard, with fire pit and garden:
Courtyard
Note the design on the wall tiles behind Trip.
Then there's the living room:
T'pol living room
I like how their equivalent of a sofa doesn't have a back to it. Vulcans are probably used to having proper posture, and don't often see the need for a back to lean on.
We also get to see the guest bedroom that Trip uses:
Guest Bedroom
It does have a backed chair, but this seems like a room wherein you are supposed to make yourself ready for the day.
Now let's compare this to P'Jem, the Vulcan monastery:
exterior close up
Similar modeling, but of a different era and/or style than T'pol's home, with more focus being on stone and woodwork. Now let's look at it from a distance:
exterior far shot
The bridge is made of the same stonework and wood as the building, with the curvature being there. Note again the circular holes that are up too high to be windows, and are meant for natural sunlight to come through. It's not as curvy as modern Vulcan architecture, but you can see that the designs have a relationship with circles that continues to the 22nd century.
A note on jewelry. T'pol's family IDIC is clearly modeled after Spock's IDIC from TOS, only being less gaudy and more approaching an old family heirloom:
T'pol's IDIC
Note the purpose of it and the original IDIC, various shapes, materials, and styles coming together in harmony with each other. When that's a key part of their culture, it naturally can be seen in their aesthetics, whether it be their ships, clothing, or buildings.
To sum up, the keyword for their design is harmony. It's a stark contrast to their design in the Kelvinverse, with the designs going for more of a alien blocky design.