Borgholio wrote:I haven't played the game on hard yet, I started with very easy to get a feel for it. But from what I've seen, the AI is at least decent. They will make deals with you and won't backstab you just for the hell of it. They recognize when you make a better trading partner than an enemy. They also will gather their fleets and attack with overwhelming force if needed, they won't attack a large enemy force with individual ships that can be taken out one at a time. Oh and the combat AI is the same. It's not mind-blowing but it's good enough. It will form up smaller ships into groups and attack in waves, and it will attempt to keep it's ships at their optimal weapons range instead of just wandering mindlessly or charging straight to point blank range.
It is worth noting that, when it comes to AI's for games, such "Basic Strategy" for us, is, like grand master chess champion when it comes to past 4x Game AI's. I mean, given what we have had in the past, the advancements to the AI in Moo4 are pretty much working at a genius level and deserve a fair bit of recognition!
On another note...
Since I got the "deluxe" edition with all previous games. I decided to dust off MoO3 and give it a whirl... Yes I AM a Masochist.
For anyone who doesn't remember, I played a MoO3 game where I
Conquored the WHOLE freaking Galaxy up to turn 1000 just to say I had finally "won" the game...
Well two of my biggest (of the many MANY ones) gripes from the game, was what I dubbed the "Missile Paradox" and the "Research Rot"
The Missile Paradox was based largely upon the near uselessness of MoO3's Point defense.
Late in the game, the enemy would send in huge fleets of missile ships, launch ALL missiles, and then warp out before you could shoot down a single ship... This naturally led to your defending fleet Always loosing a large chunk, turn after turn...
I'll be honest, this actually seems to have been fixed!
I've played a game up to the turn 500, and so far I've been able to shoot down missile swarms a good 80% of the time, contrasted to the original game which was pretty much 50/50.
Unfortunately... The second bug seems as bad as over.
The "Research Rot" basically happens late game, and I blame upon the funk way research is calculated with two different research "resource" points... Basically what happens is as you are researching something... it will get down to just 1 turn left to research, and then "freeze" there.
Five or six turns pass with it saying "One Turn Left" and then... It resets, going back to "20 turns left"
In my recent game, I played to turn 550, where it took me 50 turn to research ONE tech, because I basically had to research it 5 times over before it finally went through. Keeping in mind you can't research ANYthing else till it goes through..
So...Yeah....
Compared to stuff like that,
moO4 is freaking perfection ;P