That theory makes sense, but I find it odd that better tactics for the UNSC wouldn't come out of the war gaming that a fleet at peace would be undergoing, not to mention the theory crafting and simulated battles that should be going on in the UNSC officer training programs. Unlike WWI and WWII this isn't a rapid technological shift that nobody could anticipate, this is something speculated upon in fiction and put into practice in real life naval battles. Plus the ships must have been built with a certain form of battle in mind, and given the fixed nature of the main armaments there is no way that UNSC ships were designed with knife fight combat ranges in mind.Esquire wrote:Just as a thought exercise, could we explain the non-optimal tactics both the UNSC and the Covenant display in space by looking at their respective recent combat experiences?
The UNSC has no history of major space battles, as far as I know - they're fighting a persistent colonial rebellion as of series start, but the rebels, as far as I know, rarely/never manage to get control of warships. There wouldn't necessarily be any great body of experience in the UNSC high command telling them to maintain large separation distances or keep clear fire lanes, especially not in fleet battles. If most human fleet commanders don't survive their first engagements with Covenant forces, that body of experience might very well take a long time to build up, even in a war; for comparison, consider how long it took Earth militaries to learn that frontal assaults on machine-gun positions are a bad idea.
The Covenant, meanwhile, has an entirely different technological base than the humans do. The way shields work in Halo means that if you can take cover for a short period of time after being shot, you might be able to take the next hit on fresh shields, avoiding damage entirely where the two shots would destroy the entire ship if they'd hit close together. In that circumstance, close formations, or at least groups of ships close together, regardless of the separation between groups, might make sense; a ship under fire could hide behind one with fresh shields, popping back out when its shields were regenerated. This kind of casualty-averse approach seems like it would make sense in internal Covenant power struggles, where the winner would like to preserve as much materiel as he can because that materiel is, in a sense, what the entire struggle is about. Besides, their plasma weapons don't seem to move very fast; perhaps long-range engagements aren't practical for accuracy reasons?
Tactics wise, if the Covenant ships are truly bad at long range combat, the UNSC should be doing everything it can to engage at long range and fight battles as a series of maneuvers to keep out of range of the enemy while staying within their own range. If this means retreating past a planet and letting the Covenant own the orbit for a while you do so; if you lose the battle the planet is as good as gone anyway. Strategically and weapons design wise this might mean opting for projectiles with less mass that can be launched at higher speeds to increase any range advantage even more. This should be possible with minimal changes to anything but the rounds fired.