SD.Net on TF ships above Ocampa(RAR)

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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Thanas »

Darth Tedious wrote:I'm unclear, is there any any conflict between the Coalition of Sanity and the Happy Fun Time Alliance?
No. Not unless your definition of Happy Fun Time includes "hey guys, let's plunder that planet and enslave the women cause we have neither girls nor ingredients to make beer in our holds".
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Thanas »

But will you be betrayed by your apprentice the slime mould who, for fear of his beloved, will go over to the side of the Sane?

EXECUTE ORDER 66 - all TF sane ships suddenly start a systemwide broadcast from Schopenhauer's works.
Whoever says "education does not matter" can try ignorance
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Darth Tedious »

Okay, fellow Happy Fun Timers, how are we going to get resources without pissing of the Sane? There must be some easy way to do this...

We need minimum delay before Happy Fun Time.
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Crossroads Inc. »

In the dark distant future of the Trekverse there is only RANDOM
Image

The Great Orange vessel of Crossroads Inc. jumped quickly from the ensuing chaos of RANDOM! The ship, quickly renamed Starship Studibaker moved quickly as Thanas and Destructionator XIII Clashed, the two might titans gripped in epic silliness!!
"ATTENTION! This the Lord High CEO Speaking to all members of the Sanity Alliance! Misinformation is rampant from a Destructionator assault! Despite claims to the contrary Thanas is alive and well, The leader of the Happy Fun Times Alliance is in no way implicated in an alleged abduction!
In other news, The StarTrek Galaxy is full of Planets that are perfectly habitable that seem left alone for now good reason other then Plot Devices. Any number of these can be Strip Mined by our endless Droid legions!

NEWS FLASH!!!
Crossroads has become self proclaimed News Broadcasting Mogul! We will be following this story as it develops!!!
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Connor MacLeod »

Funny enough this reminds me of an old thread from 2007, except we all had SSDs. Doesn't seem like the opinions changed much (someone suggests Mike as leader, that idea gets mocked. It's agreed that the vast majority of the board is too immature to handle the sort of power being handed over, which will lead to much destruction.)

Of course, if we also looked at the procedure followed for any other "SDN in fictional setting" vs (like in Middle Earth) we'd realize its probably better to just let the Military members of the board take command and the rest just help out (although with our own warships that's going to be hard to pull off.)

I would point out that despite having OMFGPOWERFUL star wars ships, we do not have access to SW infrastructure or materials. So while we have these nice shiny battleships with (presumably) vastly superior firepower and stuff, that only holds true as long as the powerplant holds out. Once the fuel is gone we're reduced to backups (like fusion, perhaps antimatter) which probably isn't going to be nearly as powerful. And without the infrastructure and materials to build or maintain our battle droids, we cannot simply just go around rampaging or conquering at will.
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Darth Lucifer »

Darth Tedious wrote:Okay, fellow Happy Fun Timers, how are we going to get resources without pissing of the Sane? There must be some easy way to do this...
Hookers and Blow. :P :mrgreen: :twisted:

Barring that, there are plenty of powers in Star Trek that could handle our dirty work supply and logistical problems for us. The Orion Syndicate comes to mind, and we can get some green girls and boys for some extra happy fun time!

As a matter of fact, I think it would be a good idea to move in and take over the syndicate for oursleves, we'd certainly have the firepower to do so. Once we take out a few of the top dogs with obscene turbolaser porn, the other thugs will fall swiftly in line and give us the protection money they were paying to the Orions. We can be Dons instead of Darths! Our new Space Mafia will be an honorable and benevolent one as not to piss off the rest of the universe...it'll be like the Corleone Family IN SPAAAAAACE!!!!
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Darth Tedious »

Darth Lucifer wrote:
Darth Tedious wrote:Okay, fellow Happy Fun Timers, how are we going to get resources without pissing of the Sane? There must be some easy way to do this...
Hookers and Blow. :P :mrgreen: :twisted:

Barring that, there are plenty of powers in Star Trek that could handle our dirty work supply and logistical problems for us. The Orion Syndicate comes to mind, and we can get some green girls and boys for some extra happy fun time!

As a matter of fact, I think it would be a good idea to move in and take over the syndicate for oursleves, we'd certainly have the firepower to do so. Once we take out a few of the top dogs with obscene turbolaser porn, the other thugs will fall swiftly in line and give us the protection money they were paying to the Orions. We can be Dons instead of Darths! Our new Space Mafia will be an honorable and benevolent one as not to piss off the rest of the universe...it'll be like the Corleone Family IN SPAAAAAACE!!!!
I know Purple suggested the Alliance, but I vote you as our bold and intrepid leader. That is fucking brilliant!
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Purple »

In my idea there is no leader and only 2 rules:
1. Don't fight each other
2. Protect each other from others

Other than that everyone can do what ever he or she wants. That is the beauty of it. We form together when we need support for something, disperse when we are bored and want to look around. Generally just do what ever the hell we want when ever we want it. Imagine a Gypsy caravan in space.
It has become clear to me in the previous days that any attempts at reconciliation and explanation with the community here has failed. I have tried my best. I really have. I pored my heart out trying. But it was all for nothing.

You win. There, I have said it.

Now there is only one thing left to do. Let us see if I can sum up the strength needed to end things once and for all.
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Darth Tedious »

I'm cool with that, too. Can't Darth Lucifer be a figurehead, anyway? I mean, the look of their ship alone would be iconic wherever we went.
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Crossroads Inc. »

Connor MacLeod wrote:I would point out that despite having OMFGPOWERFUL star wars ships, we do not have access to SW infrastructure or materials. So while we have these nice shiny battleships with (presumably) vastly superior firepower and stuff, that only holds true as long as the powerplant holds out. Once the fuel is gone we're reduced to backups (like fusion, perhaps antimatter) which probably isn't going to be nearly as powerful. And without the infrastructure and materials to build or maintain our battle droids, we cannot simply just go around rampaging or conquering at will.
Mang MacLeod, why do you have to come in here and spoil our fun with LOGIC!
Sadly you are correct, one of the things we gleefully remind trektards in VS is how impossible and utterly insane it would be to build a SW infrastructure utilizing ST technology.
Having a huge amount of ships won't help as they are all the same ship and crewed with Droids and starfighters. I doubt any of them has any sort of technological database or "How To" book on building Hypermatter refineries an such.

We should layout a plan for our long term stability and continuation to ensure our place in the Trek Galaxy. As such I recommend the Sane Alliance seek out the following:

1: Band together and, not just take out, but Take OVER the Borg. With the amount of Astrometric droids we have, and knowing the weak nature of StarTrek computers, we may be able to simply "Hack" into the Borg, and reprogram them as a force of Good instead of Evil. Once accomplished, we can utilize their Vast VAST Industrial capacity for our own ends.

2: All bored members to study up on the Trek "One Offs" As mentioned earlier, Trek is full of godly powerful beings and incredible technology that appears as "One offs" for the purpose of plot device. There are any number of beings who may be able to simply "will" important bits of Wars tech into existence for the sake of amusement. Not to mention other things like evidently perfect Mind transfers to Robot Bodies (iMudd) and various other wonders.

3: Layout grond rules for all members. The Happy Fun Alliance is all well and good, but there SHOULD be some more structured rules set in place for unforseen actions.

Also...
Since we all have these Lucrehulk Battleships, I thought it worth the while to dig up the stats on them to better get a sense of what we are dealing with. Turns out there are TWO Stats at Wookipiedia for two different ships. The "Donut" ship has the following stats:
Length: 3,170 meters
Hyperdrive rating: Class 2.0
Armament: Quad lasers (28)
Complement: 2000 battle droids or troops
Crew: 500
Passengers: 50
Cargo capacity: 25 million metric tons
Consumables: 500 days
Those are the stats for JUST the donut part. the stats for the "Coreship" are almost more impressive:
Width: 696 meters
Armament:
Pre-Clone Wars refitting: * Point-defense light laser cannons (280)
Crew:
* 60 Trade Federation supervisors
* 3,000 droid crew
* 200,000 maintenance droids

Passengers: 60,000 (stateroom capacity for delegates)
I am not sure HOW the decided those numbers but they ARE from Wookipiedia, so take it how you would.
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Purple »

Where did you find the original image of that warship? The one before you painted it. I want to have a try at a paint job.
It has become clear to me in the previous days that any attempts at reconciliation and explanation with the community here has failed. I have tried my best. I really have. I pored my heart out trying. But it was all for nothing.

You win. There, I have said it.

Now there is only one thing left to do. Let us see if I can sum up the strength needed to end things once and for all.
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Crossroads Inc. »

Purple wrote:Where did you find the original image of that warship? The one before you painted it. I want to have a try at a paint job.
Warning it is a BIIIIIGGGGGG Image.
http://images.wikia.com/starwars/images ... ip_TCW.jpg
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Darth Tedious »

Crossroads Inc wrote:3: Layout grond rules for all members. The Happy Fun Alliance is all well and good, but there SHOULD be some more structured rules set in place for unforseen actions.
I'd like to hear them, in the interest of not incurring any Sane wrath. But really, we only want to:
  • Be excellent to one another.
  • Party on!
Oh, and that stuff Purple said about not fighting and such. You don't really mind if we take over the Orion syndicate, do you? It's not like they're doing anybody any good. We just want their resources (particularly their green slave girls).
Cargo capacity: 25 million metric tons
:shock: Holy crap! That's going to be one HUGE booze factory once I refit it! This is going to be more work than I thought...
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Thanas »

Darth Tedious wrote:
Crossroads Inc wrote:3: Layout grond rules for all members. The Happy Fun Alliance is all well and good, but there SHOULD be some more structured rules set in place for unforseen actions.
I'd like to hear them, in the interest of not incurring any Sane wrath. But really, we only want to:
  • Be excellent to one another.
  • Party on!
Oh, and that stuff Purple said about not fighting and such. You don't really mind if we take over the Orion syndicate, do you? It's not like they're doing anybody any good. We just want their resources (particularly their green slave girls).


What did I say?
Not unless your definition of Happy Fun Time includes "hey guys, let's plunder that planet and enslave the women cause we have neither girls nor ingredients to make beer in our holds".
Whoever says "education does not matter" can try ignorance
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Purple »

Introducing my flagship the Kaleidoscope Star. The hippest most far out disco ball of doom in the entire galaxy.
Image

Let the 70's newer die!
It has become clear to me in the previous days that any attempts at reconciliation and explanation with the community here has failed. I have tried my best. I really have. I pored my heart out trying. But it was all for nothing.

You win. There, I have said it.

Now there is only one thing left to do. Let us see if I can sum up the strength needed to end things once and for all.
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Crossroads Inc. »

Dear god my eyes! Seriouslly that is awesome, I will have to redo my own latter to make it a bit more professional.

By the by, revisiting the last thread where we all got SSD's, something that sets this apart is that it is ONLY 'us'. In the last one, we got a fully crewed SSD' with crew, people, information, etc. This time around, while we do have a totally loyal 'crew' the crew are all droids. This makes our stocks and supplys last a lot longer, but it makes setting up any sort of SW infrastructure much, much harder
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Connor MacLeod »

Destructionator XIII wrote: I certainly wouldn't follow them either. Most sdn military folks are probably the same kind of losers who live around me - young idiots with no real experience or useful skills at all.
I know this is just an effort to martyr yourself. I'm sure the toilet bowl droid ships come with conveninent open pits leading straight ot the reactors. With no railings either, to make obliging even easier! :P

Then I use you as a pretext to unify everyone else.
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Connor MacLeod »

anyhow, more serious: There's likely to be a huge stockpile of ships for inactive members (far more inactive or temporary or whatever than active I am quite sure) and I doubt we can operate them all simultaneoulsy, so we'd probably cannibalize those for parts and fuel and whatnot, at least in the short term. I'm also skeptical of building a SW level infrastructre in ST. Not neccesarily that SW tech would be totally impossible to teach/learn, but we quite probably are going ot lack important materials to make stuff with. BAttle droids migth be easy to manufacture (They could use the asteroids around geonosis to do it, and I think the B1s are primarily iron) but stuff like blasters (which oftne need exotic magic gasses), fighters (which require exotic fuel - at least the Vulture droids do.) Maybe we can convert some of it (droid fighters operating off batteries, although I think this will only hamper performance again) and we won't be able to replace any munitions expended with SW equivalents (assuming we come with any.)

That, plus the need for food and other supplies, will mean we'll have to trade. I imagine we'll have to acquire other weapons at some point to outfit our troops (phasers or disruptors or something)

going around blasting planets is not going to be efficient, even with hundreds (Thousands) of Droid control ships. If anything that will just make it less likely people will trade with us, meaning we have to take stuff by force (which we might be able to do, but frankly I see that as the more difficult and less profitable option in the long term.) What would make sense, however, is (depending on timeframe) using our ships to eliminate known and feared threats (EG the Borg). Not only does it make us more secure (and we could quite probably move in and take their territory without much problem) but it also buys us a hell of alot of goodwill with potential trading partners. If they are still perceived as a threat at this time, the Dominion are another possible example. I suppose we could try suppressing the Kazon, the Viidians (I dont want my lungs stolen), and all those others if need be.

It also is going to mean that the DCS will simply have to operate at much lower levels of performance. That ought to help extend the lifespan of the equipment and machinery as well as prolonging the exotic fuel supplies (I imagine they have and can run off fusion reactors at least to some extent, and refuelling fusion reactors shouldn't be hard.) The exotic fuel will be a sort of "battery" to provide brief/temporary bursts of power when needed.

The real obstacle to all that of course, is the fact that when everyone appears there will almost likely be chaos and a free-for-all just as predicted in earlier such debates. Which is why I favor cooperation and allying with those who actaully have military knowledge (that's what makes them important, even if their personality sucks :P I'll accept someone who acts like an ass if he can help keep me alive.) Those who do not cooperate will either be made to (and probably have to be relieved of command) or destroyed.
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Purple »

And that is why I propose not even trying to build up an infrastructure. I mean, why would you do that? Do you want to make an empire or something? That is just horribly inefficient.

If you have replicators and federation data banks you can presumably jury rig something when the fuel runs out. And with a bit of ingenuity and a nice group of people jumping around freely and trading what ever they want among them self there will always be enough ingenuity to go around.

If all else fails just intercept a bunch of small neutral craft, steal their warp cores and make the guys rig them together in exchange for a ride home and some pot.
It has become clear to me in the previous days that any attempts at reconciliation and explanation with the community here has failed. I have tried my best. I really have. I pored my heart out trying. But it was all for nothing.

You win. There, I have said it.

Now there is only one thing left to do. Let us see if I can sum up the strength needed to end things once and for all.
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Imperial528 »

I'm changing plans again.

1. Attend conference, but only once out of Ocampa's gravity well and with drive set.
2. If allowed, visit Earth, give them a few technologies in exchange for technologies of their own and a functioning replicator. Return to fleet I have joined up with (Most likely Sane, but it really depends on how the conference goes) to begin scavenging inactive's ships for fuel and parts.
3. Have droids begin making larger replicators using the replicator acquired from Starfleet.
4. Use larger replicator to either make hypermatter production/refinement/gathering equipment onto the Lucrehulk, or build enough fusion/antimatter cores aboard to properly power the thing, along with manufacturing facilities required to do this.
5. Start building a warp drive into the lucrehulk, and build a smaller warp capable ship to use for general travel, using manufacturing facilities.
6. Aid rest of fleet and find a baseworld for myself.
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Darth Tedious »

Thanas wrote:
Darth Tedious wrote:
Crossroads Inc wrote:3: Layout grond rules for all members. The Happy Fun Alliance is all well and good, but there SHOULD be some more structured rules set in place for unforseen actions.
I'd like to hear them, in the interest of not incurring any Sane wrath. But really, we only want to:
  • Be excellent to one another.
  • Party on!
Oh, and that stuff Purple said about not fighting and such. You don't really mind if we take over the Orion syndicate, do you? It's not like they're doing anybody any good. We just want their resources (particularly their green slave girls).


What did I say?
Not unless your definition of Happy Fun Time includes "hey guys, let's plunder that planet and enslave the women cause we have neither girls nor ingredients to make beer in our holds".
We'd be removing a significant threat from the galaxy, to everyone's benefit! And we wouldn't be enslaving anyone. Just repossessing the slaves of the nasty crimelords we take out. And a lot of us are planning on emancipating them...
I think it's all pretty positive, really. We're not judging you guys for wanting to take on the Borg...
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Thanas »

Those who take, keep or "reposses" slaves shall be destroyed.
Whoever says "education does not matter" can try ignorance
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Darth Tedious »

Thanas wrote:Those who take, keep or "reposses" slaves shall be destroyed.
:? Are you cool if we emancipate them? I know Purple said he doesn't like the idea, but I'd rather not incur wrath from you Sane guys if I can avoid it. And unless we can a lot attract more people into the HFTA, we probably can't afford a war just to fight for our right to have slaves...
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by FaxModem1 »

Fair Warning: Anyone who tries to hide Orion trafficking in the Briar Patch will get my full wrath, even if I'm outnumbered and outgunned, I'll do everything I can to take you with me.
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Re: SD.Net on TF ships above Ocampa(RAR)

Post by Venator »

Connor MacLeod wrote:anyhow, more serious: There's likely to be a huge stockpile of ships for inactive members (far more inactive or temporary or whatever than active I am quite sure) and I doubt we can operate them all simultaneoulsy, so we'd probably cannibalize those for parts and fuel and whatnot, at least in the short term.
This begs a question from the OP - are inactive members brought over in a coma or something to reflect their status, or are they going to pop up with the rest of us, bewildered but aware in and in control?
I'm also skeptical of building a SW level infrastructre in ST. Not neccesarily that SW tech would be totally impossible to teach/learn, but we quite probably are going ot lack important materials to make stuff with.


When I first saw this thread, I toyed with the idea of making a bargain with the Federation, or another advanced civilization; if they pour their research capabilities into giving us a supply of hypermatter and blaster gas (and foodstuffs etc.), we exterminate the entire Borg collective for them. Assuming we have enough fuel and ordinance, it would be trivially easy given the tech disparity, ridding ST of the Borg would make us something of heros, and it certainly gives people a reason to provide for us.

I have a sneaking feeling that could go horribly wrong, but right now I'm not functioning well enough to see it. Anyone else?
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