And get rid of that blue background. Render the guy with a white background on a plane with a matte/shadow material (don´t know what it´s called in blender. It´s a material that makes the object itself invisible and renders only the recieved shadows)
It's the original texture made monochrome with the contrast turned up a lot which admittedly might look a lot like noise. Not sure how to do a diffuse/specular map thingy yet.
Darkevilme wrote:Thanks Muffin. Alas though this one exchanges nuclear footballs for arm guns, poor trade i know maybe the next one'll have a backpack full of nukes.
Murazor, the Chamaran ship design ethos has had a fair few inspirationsl. The vorlons were probably one and i do see the resemblance.
Mights its hands be a tad bigger with thicker fingers? They look awfully delicate compared to the rest of the 'bot.
Otherwise, I like it. It reminds me somewhat of this crazy metal Japanese robot action figure I had years ago.
Darkevilme wrote:Thanks Muffin. Alas though this one exchanges nuclear footballs for arm guns, poor trade i know maybe the next one'll have a backpack full of nukes.
Murazor, the Chamaran ship design ethos has had a fair few inspirationsl. The vorlons were probably one and i do see the resemblance.
Mights its hands be a tad bigger with thicker fingers? They look awfully delicate compared to the rest of the 'bot.
Otherwise, I like it. It reminds me somewhat of this crazy metal Japanese robot action figure I had years ago.
I havent done hands before really. I'm working on a new set of hands for the mechanical man now. Hopefully beefier looking.
The ship is reasonable. There is no need for the arms to be thicker. It's a spaceship, it doesn't have to support its weight against gravity, and putting more mass in those outriggers would make it harder to maneuver. The robot looks rather crude.
I will not be satisfied until you make a catgirl. Maybe a robot catgirl, like this.