GameSpot fires editorial director over poor review

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GameSpot fires editorial director over poor review

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By now, most have heard that Jeff Gerstmann, Editorial Director at GameSpot, is now the former Editorial Director at GameSpot. The short of it, confirmed through our own sources: Gerstmann was fired for his negative review of Eidos Interactive's Kane & Lynch. But there's more to the story in which Gerstmann -- one of the site's leading editors for over a decade -- was terminated this week.

The GameSpot staff is currently keeping publicly quiet, but CNET, the parent organization of GameSpot, issued a response today. "For over a decade, Gamespot and the many members of its editorial team have produced thousands of unbiased reviews that have been a valuable resource for the gaming community. At CNET Networks, we stand behind the editorial content that our teams produce on a daily basis," reads CNET's statement.

We're told Eidos had invested a sizable chunk of advertising dollars for Kane & Lynch -- check the before and after shots above of GameSpot's front page for proof -- and then allegedly threatened to pull the ads if the "tone" of Gerstmann's "6.0" review (just under the current Game Rankings average score of 70%) wasn't changed. Gerstmann did alter the tone of his critique ahead of publication, but it looks as if that wasn't enough for management. When asked about the situation, Eidos declined comment to 1UP. "Eidos is not able to comment on another company's policies and procedures," said a company representative.

But pressure from other advertisers may have contributed to the clash with editorial. Just a few weeks prior, GameSpot came under fire from Sony Computer Entertainment America for scoring Ratchet & Clank Future: Tools of Destruction a 7.5. In his former position, Gerstmann was responsible for overseeing (and defending) all reviews.

1UP did contact Gerstmann, but he declined comment, likely due to signing a non-disclosure agreement upon his termination, common in situations such as these.

What's interesting is the timing of his termination, though. GameSpot has never been a stranger to review controversy or publisher backlash. Gerstmann himself had a long history of bucking the popular trend with certain review scores over the many years he critiqued games for the site, most recently scoring The Legend of Zelda: Twilight Princess an 8.8 on Wii.

With no transparency into the situation, no one knows if this is something that had possibly been brewing for a while now, but sources point to a recent change in GameSpot management as the real catalyst. Stephen Colvin, former President and CEO of Dennis Publishing -- the group responsible for publications like Maxim, Blender and Stuff -- became CNET's Executive Vice President at the end of October. One of Colvin's jobs would be to oversee the growth of CNET websites, including GameSpot.

The editorial in Maxim and Stuff, publications who routinely review games months ahead of their completion and where the line between marketing and editorial is a little less clear, is much different than GameSpot's. That was apparently reflected quickly when Colvin joined CNET. "New management has no idea how to deal with games editorial," said one source not long after Colvin came on board.

Indeed.
My faith in the sanctity of videogame journalism is ruined! :shock:

Really, in of itself this isn't huge news because certain players like Dan Hsu have already told of other magazines/sites that corrupt the review process for ad bucks, but seeing someone get so publically sacked is new. I subscribe to EGM, which has its own problems (7-9 grading scale) but I'm pretty confident is editorially independent. More reason to use aggregate sites like GameRankings.....unless, of course, everyone is on the take.
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Post by CaptHawkeye »

The forums are in an uproar about the issue. The mods are locking spam and account suicide topics left and right. The off topic discussion thread on this has over 6000 posts in it. Gamespot's review credibility has always been in question. But this is the straw that broke the camel's back.
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Post by Duckie »

CaptHawkeye wrote:The forums are in an uproar about the issue. The mods are locking spam and account suicide topics left and right. The off topic discussion thread on this has over 6000 posts in it. Gamespot's review credibility has always been in question. But this is the straw that broke the camel's back.
Well, anyone intelligent knows that all gaming companies (hell, companies in general) pay money to bribe any reviewer whose opinion actually matters. It's a standard effect in any system that allows even an ounce of power to a corporate body.

It's just not as blatant as this usually.
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Post by Stark »

Yeah, it's pretty amusing to see people blink and say 'you mean advertisement + review = corruption?????' What's amusing about this to me is that K&L is getting panned anyway, and the score wasn't that low. Sorry, I forgot 70% is a bad game, 80% is an average game, and anything with heaps of hype automatically gets 90%+.

Remember Halo getting 10/10? :lol:
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Post by Duckie »

Stark wrote:Yeah, it's pretty amusing to see people blink and say 'you mean advertisement + review = corruption?????' What's amusing about this to me is that K&L is getting panned anyway, and the score wasn't that low. Sorry, I forgot 70% is a bad game, 80% is an average game, and anything with heaps of hype automatically gets 90%+.

Remember Halo getting 10/10? :lol:
Grade inflation affects the game industry as badly as schooling. 70% is a bad grade, 80 is average, and 90+ is good- we've all (if we're not really old and remember when the system worked) heard that before when we were young.

Kane and Lynch was known to be a bad game as soon as I saw its advertisements, with 9 billion close cuts and a bunch of gunfire with no actual artistry or direction to it. The only thing it had was "There are guns. and explosions. And people die. You'll like it."
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Re: GameSpot fires editorial director over poor review

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LMSx wrote: My faith in the sanctity of videogame journalism is ruined! :shock:

Really, in of itself this isn't huge news because certain players like Dan Hsu have already told of other magazines/sites that corrupt the review process for ad bucks, but seeing someone get so publically sacked is new. I subscribe to EGM, which has its own problems (7-9 grading scale) but I'm pretty confident is editorially independent. More reason to use aggregate sites like GameRankings.....unless, of course, everyone is on the take.
I subscribed to EGM years ago, but haven't touched it lately. One of their biggest selling points is that they'd never sacrifice an honest review for advertising budgets, and they even told off one or two companies that tried to force the issue early on in their fledgling days. I'm not sure how that policy's changed lately or if it has at all though.
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Re: GameSpot fires editorial director over poor review

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General Zod wrote:
LMSx wrote: My faith in the sanctity of videogame journalism is ruined! :shock:

Really, in of itself this isn't huge news because certain players like Dan Hsu have already told of other magazines/sites that corrupt the review process for ad bucks, but seeing someone get so publically sacked is new. I subscribe to EGM, which has its own problems (7-9 grading scale) but I'm pretty confident is editorially independent. More reason to use aggregate sites like GameRankings.....unless, of course, everyone is on the take.
I subscribed to EGM years ago, but haven't touched it lately. One of their biggest selling points is that they'd never sacrifice an honest review for advertising budgets, and they even told off one or two companies that tried to force the issue early on in their fledgling days. I'm not sure how that policy's changed lately or if it has at all though.
I hate to cynical and ruin it, but this just means they're taking the money and altering the reviews less obviously than other companies. Competance isn't the same thing as purity.
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Post by Stark »

The very idea of reading a review for anything beyond hearing about game-breaking bugs or how a certain previewed feature is implemented is retarded. I read reviews to hear if a game is broken or if a publicised feature is incomplete or successful, not what some cockheaded blogger moron thinks about a game. Because, sorry, I have more taste than them.

Look at Witcher reviews, which marked it down because of a) clumsy potion making and b) difficult inventory UI... neither of which actually exist, as the potion making is the same as Oblivion. While inaccurate, that's what I want to hear, because it's objective, not 'lurlz i didn't like teh controls i am a toolbox'.
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Post by Sarevok »

Who the heck needs a review to tell them a game is good or not ?

Review sites are biggest proof you can have gigabytes of information without saying anything useful about a game.
I have to tell you something everything I wrote above is a lie.
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Re: GameSpot fires editorial director over poor review

Post by LMSx »

The funny thing is that this pretty much abolishes the fiction that "5 is an average score, honest!". Why would Eidos be angry with a 6, then? It's above average!
MRDOD wrote:
General Zod wrote:
LMSx wrote: My faith in the sanctity of videogame journalism is ruined! :shock:

Really, in of itself this isn't huge news because certain players like Dan Hsu have already told of other magazines/sites that corrupt the review process for ad bucks, but seeing someone get so publically sacked is new. I subscribe to EGM, which has its own problems (7-9 grading scale) but I'm pretty confident is editorially independent. More reason to use aggregate sites like GameRankings.....unless, of course, everyone is on the take.
I subscribed to EGM years ago, but haven't touched it lately. One of their biggest selling points is that they'd never sacrifice an honest review for advertising budgets, and they even told off one or two companies that tried to force the issue early on in their fledgling days. I'm not sure how that policy's changed lately or if it has at all though.
I hate to cynical and ruin it, but this just means they're taking the money and altering the reviews less obviously than other companies. Competance isn't the same thing as purity.
The thing about EGM has been that they've always been pretty consistently bringing this up as an issue for games journalism. If they did have something to hide, it seems extraordinarily risky to keep harping on the issue. Anyways, even if they aren't directly taking money in exchange for higher reviews, overall grade inflation at EGM has got to make the publishers happy. Feels like every big game is now 9.5 or 10.
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Re: GameSpot fires editorial director over poor review

Post by General Zod »

LMSx wrote:
The thing about EGM has been that they've always been pretty consistently bringing this up as an issue for games journalism. If they did have something to hide, it seems extraordinarily risky to keep harping on the issue. Anyways, even if they aren't directly taking money in exchange for higher reviews, overall grade inflation at EGM has got to make the publishers happy. Feels like every big game is now 9.5 or 10.
I do remember when there were perhaps two or three games during my subscription that got a ten (back when FF7 was released), then 9s and 10s started being much more frequent in the PS2 era. :?
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Post by Stark »

Any reviewer who ever gives a perfect score to anything deserved to be ignored forever. There's the 'critical' part of being a critic, you know?

What I find ironic is low-budget games that are absolute heaps of fun seldom get more than 80%, ever. However, games with a hype machine get higher ratings, because there's pressure from so many quarters to inflate the scores for such games. Who hasn't seen a 95% score attached to a review which is reasonably negative and draws attention to some seriuos flaws?
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Post by Duckie »

Stark wrote:Any reviewer who ever gives a perfect score to anything deserved to be ignored forever. There's the 'critical' part of being a critic, you know?

What I find ironic is low-budget games that are absolute heaps of fun seldom get more than 80%, ever. However, games with a hype machine get higher ratings, because there's pressure from so many quarters to inflate the scores for such games. Who hasn't seen a 95% score attached to a review which is reasonably negative and draws attention to some seriuos flaws?
Indeed, didn't Mount and Blade (The only game I've ever heard of Stark outright liking :P ) get a 49% from some review? I remember their forums getting annoyed over it. Despite that, Mount and Blade kicks ass better than 9/10 or 10/10 reviewed games. Thus one cannot trust reviews- Paradox Interactive's games only get 9s from Wargaming sites, although that in this case is fair as they have a ton of flaws and never are playable until 1.5 patch versions.

But they're still better than Halo 3 of all things getting a 19 out of 10 or whatnot.
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Post by Flagg »

I'm not shocked. This is the logical and expected result of game media organizations who recieve most of their revenue from game publishers advertisements.
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Post by Flagg »

Stark wrote:The very idea of reading a review for anything beyond hearing about game-breaking bugs or how a certain previewed feature is implemented is retarded. I read reviews to hear if a game is broken or if a publicised feature is incomplete or successful, not what some cockheaded blogger moron thinks about a game. Because, sorry, I have more taste than them.

Look at Witcher reviews, which marked it down because of a) clumsy potion making and b) difficult inventory UI... neither of which actually exist, as the potion making is the same as Oblivion. While inaccurate, that's what I want to hear, because it's objective, not 'lurlz i didn't like teh controls i am a toolbox'.
I generally look at a bunch of reviews and an average score to get a basic idea on the quality of a game. I've rarely been burned doing that. I also look for themes within reviews, like shitty controls and stuff that I know I'm not a fan of generally. But I'll take word of mouth from people whose tastes are compatible with mine over a hundred prositive or negative reviews.
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Post by Phantasee »

Fuckin writers, don't they know how to toe the party line? Free press, hah! Silly, naive, little children.
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Post by Stark »

What's the logic behind averaging? The scores themselves are basically worthless (it's even rare sites show a breakdown of where it came from: it's often an anonymous number totally unrelated to the tone of the review), it's the actual content that matters. I can read game reviews (although the prevalence for 'gonzo reviews' which are simply gushing ejaculations about how much fun the reviewer thought it was is irritating) but the fictional number at the end is probably the absolute least valid part of it. What if a game has a low rating due to bad UI, but you're used to that style of UI from another game? For you, it's not a problem at all.

If you read a review that says 50% and names one or two major flaws, why would you average it with a review for the same game that said 80% and thought they were minor problems? Obviously it's subjective and unless it's a technical bug the only way you're going to know is to play it.

If a game has bugs, mechanics that don't work, bad UI, unfulfilled marketing promises or performance issues, that is both objective and impossible to represent in a single percentage score to be compared with other games. The text is the only valuable part of a review, and it's usually 98% nonsense that requires filtering and critical reading skills to extract any information from.
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Post by Flagg »

Stark wrote:What's the logic behind averaging? The scores themselves are basically worthless (it's even rare sites show a breakdown of where it came from: it's often an anonymous number totally unrelated to the tone of the review), it's the actual content that matters. I can read game reviews (although the prevalence for 'gonzo reviews' which are simply gushing ejaculations about how much fun the reviewer thought it was is irritating) but the fictional number at the end is probably the absolute least valid part of it. What if a game has a low rating due to bad UI, but you're used to that style of UI from another game? For you, it's not a problem at all.

If you read a review that says 50% and names one or two major flaws, why would you average it with a review for the same game that said 80% and thought they were minor problems? Obviously it's subjective and unless it's a technical bug the only way you're going to know is to play it.

If a game has bugs, mechanics that don't work, bad UI, unfulfilled marketing promises or performance issues, that is both objective and impossible to represent in a single percentage score to be compared with other games. The text is the only valuable part of a review, and it's usually 98% nonsense that requires filtering and critical reading skills to extract any information from.
Well, I mean averaging by the number of positive vs negative reviews, not so much the averaged percentage. And I only do it to get a general idea about a game, and always with something I haven't been following closely. Obviousely if 90% of the reviews are giving it a good score, and the other 10% give it total shit scores, then I'm going to read most of the reviews to make a decision.

If almost all of the reviews are in the 40-60% range or lower, then I take that as a pretty good indicator for the most part. For games that I'm already interested in, I usually have a pretty idea what to expect, so I'll read the reviews pretty in-depth unless it's something like 'Oblivion' or 'GTA IV' which I'm almost certainly going to purchage regardless.
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Post by Stark »

That's what things like rotten tomatoes does, yeah? I'm dubious about the distinction between positive/negative, particuarly in games where what would be a huge problem for you might be part of the charm for me, though. If you take tone or a cutoff percentage you'd probably decide Space Rangers 2 is a bad game, even though it's one of the best games evvvvvvvvah. :)

As an example of how I use reviews, I recently read the reviews for Rock Band. They contained no surprises, but they contained useful information about the peripherals, technical issues and the feel of multi. I'm not looking for 'you play a guitar lol' or 'zomg not teh awesum graphix'. Particularly I noted that most reviews said the difficulty was lower than GH on expert: something that there's no way I could learn otherwise. The big red percentage scores are irrelevant to me, because barring problems I consider serious I'm going to buy it anyway.

Sadly, reviews for Oblivion didn't mention the part where it sucks, so I am the 'proud' owner of such a game. :)
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Post by Flagg »

Stark wrote:That's what things like rotten tomatoes does, yeah? I'm dubious about the distinction between positive/negative, particuarly in games where what would be a huge problem for you might be part of the charm for me, though. If you take tone or a cutoff percentage you'd probably decide Space Rangers 2 is a bad game, even though it's one of the best games evvvvvvvvah. :)

As an example of how I use reviews, I recently read the reviews for Rock Band. They contained no surprises, but they contained useful information about the peripherals, technical issues and the feel of multi. I'm not looking for 'you play a guitar lol' or 'zomg not teh awesum graphix'. Particularly I noted that most reviews said the difficulty was lower than GH on expert: something that there's no way I could learn otherwise. The big red percentage scores are irrelevant to me, because barring problems I consider serious I'm going to buy it anyway.

Sadly, reviews for Oblivion didn't mention the part where it sucks, so I am the 'proud' owner of such a game. :)
Well, metacritic and rottentomatoes has an average score listed, and then lists all the reviews and the reviewers scores. So if you have a game that has a ton of great reviews and a couple of shitty ones it will throw off teh average. I don;t really look at those, but rather the number of positives vs negatives. And that's just to decided if I even want to get farther into it. Alot of times the concept isn't interesting to me so a listing of negative or average reviews will just make me pass it by. But the opposite has happened as well. namely, with KoTOR.

Like I said, if I hear someone whose opinion I trust say something positive or negative about a game, then I put more stock into that than 50 reviews saying the opposite.
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Post by Brother-Captain Gaius »

This is why I continue to subscribe to PC Gamer (US). While they're perhaps not quite as good as they once were, for the most part their scores are pretty solid. Games like Operation Flashpoint and Hitman II: Silent Assassin get scored in the low 70%s - very good games, but not without significant flaws and quibbles, while reserving 90+% for truly amazing games. I have disagreed with very, very few PCG US reviews (some nublet write-in editor once nailed a beautiful indie gem called Avernum with some insultingly low score, as I recall) and I'm hoping they'll stay that way.

Somewhat off-topic, but I guess I'll find out with the CoD4 review. If that dolled-up, bloomed-over (the new video game equivalent of wearing entirely too much eyeshadow) piece of mediocrity scores in the 80s or above, then I guess I'll know whether my beloved PCG has finally succumbed...
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Post by ray245 »

Stark wrote:That's what things like rotten tomatoes does, yeah? I'm dubious about the distinction between positive/negative, particuarly in games where what would be a huge problem for you might be part of the charm for me, though. If you take tone or a cutoff percentage you'd probably decide Space Rangers 2 is a bad game, even though it's one of the best games evvvvvvvvah. :)

As an example of how I use reviews, I recently read the reviews for Rock Band. They contained no surprises, but they contained useful information about the peripherals, technical issues and the feel of multi. I'm not looking for 'you play a guitar lol' or 'zomg not teh awesum graphix'. Particularly I noted that most reviews said the difficulty was lower than GH on expert: something that there's no way I could learn otherwise. The big red percentage scores are irrelevant to me, because barring problems I consider serious I'm going to buy it anyway.

Sadly, reviews for Oblivion didn't mention the part where it sucks, so I am the 'proud' owner of such a game. :)
The problem with RT is that it only factor in the critics reviews.

Several critics hate transformers because it has talking robots, which is the main point of the film.

And there's alot of movie which critics hated it, but the public simply loved them. Like POTC for example.

I prefer yahoo's user rating over RT now.
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Post by Stark »

You know a movie (or game) can be technically rubbish but still popular, right? POTC is almost the definition of mass-market slurry, but that doesn't mean it's unpopular, quite the opposite. I think you've missed the point of reviews.

BCG, I haven't read a magazine for ages, but back in the day PCG US and UK were pretty harsh on everything. Back in the day when reviews were useful.

It kinda amuses me that it seems many people just accept reviews, though. Even in my teens I read reviews for good games that got panned or bad games that got lauded and could see poor journalism at work. These days it's more fannish: a bad review for your favourite game is obviously terrible journalism, but a bad review for a game you hate is lol hilarious.
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Post by Covenant »

They're dooming themselves to irrelevence with their scales anyway. We love people like the Angry Videogame Nerd and Yhatzee because they pan everything nearly to some degree--and while some games they do admit are pretty great, they'll say so upfront, skip to the parts they hate, and talk about that. We're so inundated with positive reviews for even the most bargain basesment bullshit that it's only normal we enjoy seeing these paragons torn down. Or at least I feel that way. Hell, BioShock got a 10/10 and it's really nothing nearly as good as SystemShock ever was, gorgeous graphics aside. I don't care that people like games that I don't, I just wish they were able to be critical of something AND love it at the same time. I think that's the real issue some people have, an inability to distinguish between objective and subjective criticism and experience.
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Post by Flagg »

I'm debating wether I'm going to renew my PCG subscription when it's up. Aside from the major staff changes (I don't like the new editor in chief at ll for some reason), I think the magazine might literally have more ad pages than content pages.

Plus every other month they have this giant advertising section for cellphone games disguised as a part of the actual magazine.

And worst of all, they are actually replacing entire covers with advertisements for shit games that are ripped to shreds inside the magazines review section.
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