Design a Fed warship

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darthdavid
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Post by darthdavid »

Tube O' Doom-Super Dreadnaught
Basically a giant cylinder with a metric assload of weapons stuck to the hull and flush nacells at one end. 900 meters long. Quantum slipstream core if allowed, if not transwarp and if you won't let me have that then 4 warp cores. :twisted:
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Lancer
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Post by Lancer »

darthdavid wrote:Tube O' Doom-Super Dreadnaught
Basically a giant cylinder with a metric assload of weapons stuck to the hull and flush nacells at one end. 900 meters long. Quantum slipstream core if allowed, if not transwarp and if you won't let me have that then 4 warp cores. :twisted:
*annoyed sigh*
Did you read my op at all?
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Einhander Sn0m4n
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Post by Einhander Sn0m4n »

Matt Huang wrote:
darthdavid wrote:Tube O' Doom-Super Dreadnaught
Basically a giant cylinder with a metric assload of weapons stuck to the hull and flush nacells at one end. 900 meters long. Quantum slipstream core if allowed, if not transwarp and if you won't let me have that then 4 warp cores. :twisted:
*annoyed sigh*
Did you read my op at all?
This is DD we're dealing with. Just pretend the post never happened...
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darthdavid
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Post by darthdavid »

Fine fine fine...
Tube o' Death: Super Dreadnought
Length:900 M
Diameter: 100 M
Armament: 50 Small (like type 5) phaser arrays for anti-fighter and point defense work, 20 Type XII phaser arrays(4 on each end and 16 covering the length), 10 Torpedo Tubes (2 sets of 4 at the points of the compass around the outside of the ship (one set fore and one aft), one towards the front, one towards the back and 1 at each end), 2 Rapid Fire torpedo turrets (one on the port side, one on the starboard, both in front), 10 Turreted PPCs (one next to each torpedo tube)
Defense:10 Different overlapping shield zones with double redundant regenerative generators, 20 CM of Bat mobile style ablative armor (like from that voyager episode), Ship is compartmentalized and uses bulkheads to seal off damaged areas and contain intruders rather than forcefields
Me rambling on about the various other aspects of the ship:The impulse engines are, of course, at the back of the ship The nacelles (all 4 of them) are back there too, and are defiant style. They're armored if possible.. There is a small shuttle bay near engineering. The ship has 6 Sovereign class warp cores 3 must be running at all times to power the ship (1 for engines, life support and replicators; 1 for lights, computers and half the forcefield load; 1 for weapons and the other half of the load needed by the forcefield) the other three are for emergencies or cases when extra power is needed.
The bridge is located in the very center of the ship and has about a 30 cm of armor around it. It has a set of 2 blast doors and when one opens the other locks until the one that opened closes. They both can be locked manually from inside the bridge. There's also a backup bridge in case the first one is somehow knocked out. There are no civilian quarters and the corridors are reminiscent of a submarine (cramped and full of pipes). The computer core has a backup and both the main core and the backup are hermetically sealed (no nanites getting in there on my watch) and can only be opened by maintenance personnel.
There are weapons lockers located throughout the ship in case of boarders.
I can't really think of much more. If this still doesn't meet your demanding expectations well then... Bantha poodoo to you!
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Einhander Sn0m4n
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Post by Einhander Sn0m4n »

I still hate it...
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Andras
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Post by Andras »

I'd make a light cruiser replacement for the Miranda, but with the warp pods and roll bar reversed, so the roll bar and heavy weapons are below the hull, and the warp pods are above. When facing an enemy vessel, a bow-up orientation will expose the heavy weapons and torpedo tubes, and help protect the bridge and warp nacelles.
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Einhander Sn0m4n
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Post by Einhander Sn0m4n »

Andras wrote:I'd make a light cruiser replacement for the Miranda, but with the warp pods and roll bar reversed, so the roll bar and heavy weapons are below the hull, and the warp pods are above. When facing an enemy vessel, a bow-up orientation will expose the heavy weapons and torpedo tubes, and help protect the bridge and warp nacelles.
You could simply relocate the Miranda bridge to the center of the ship and use the now-vacant area as a sensor platform. Bow-down and your best sensors and weapons are brought to bear on the enemy at the same time.
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Kuja
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Post by Kuja »

Einhander Sn0m4n wrote:I still hate it...
Of course you do, it's...well, it's a frickin tube.
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Post by Jason von Evil »

Kuja wrote:
Einhander Sn0m4n wrote:I still hate it...
Of course you do, it's...well, it's a frickin tube.
Mmm...snacktrays.

Anyways, it does seem like a silly ship design, considering the standard ship designs Starfleet has.
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Einhander Sn0m4n
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Post by Einhander Sn0m4n »

Kuja wrote:
Einhander Sn0m4n wrote:I still hate it...
Of course you do, it's...well, it's a frickin tube.
You know why I hate it? It's because it has about as much bearing on the OP's constraints as the QE2 has on a fucking rubber dinghy! You noticed how small those new warships were in relation to the pre-Dom War ones? Think about maneuverability, defense, and survivability instead of just raw firepower next time, and don't fucking spam!

EDIT: I really have to pay attention to whose post that is. The above was directed at DD, not you. </Foot-in-Mouth>

And It would help if I lay off the beer too. DON'T DRINK AND POST!!! :lol:
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Crazedwraith
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Post by Crazedwraith »

Einhander Sn0m4n wrote:
Kuja wrote:
Einhander Sn0m4n wrote:I still hate it...
Of course you do, it's...well, it's a frickin tube.
You know why I hate it? It's because it has about as much bearing on the OP's constraints as the QE2 has on a fucking rubber dinghy!
Excatly What constraints does it voilate? Its a crap ship but I don't see any voilations myself. He said use exsisting tech, DD used exsisting tech. He said it had to suit to it's role, I can't see how a masive tube with lots of guns doesn't fit the super-dreadnought role.
Last edited by Crazedwraith on 2004-08-11 05:14am, edited 1 time in total.
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Einhander Sn0m4n
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Post by Einhander Sn0m4n »

Crazedwraith wrote:
Einhander Sn0m4n wrote:
Kuja wrote: Of course you do, it's...well, it's a frickin tube.
You know why I hate it? It's because it has about as much bearing on the OP's constraints as the QE2 has on a fucking rubber dinghy!
Excatly What constraints does it voilate? Its a crap ship but I don't see any voilations myself. He said use excisting tech, D used excisting tech. He said have it suit to its role, I can't see how a maasive tube with lots of guns doesn't fit the super-dreadnought role.
Ah, good point. I guess I got off on the wrong foot when I saw DD's first, contentless post.

I'd rather have a fleet of smaller ships than one great big huge one, except in strange circumstances (like someone feels the need to design a Big Honking Space Gun to, say, take a Borg Cube out in one shot)...
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Post by Sarevok »

Yamato class battleship

Starfleet command has recongnized the growing threat from large battleships developed by other major powers. Following the destruction of the Valiant by a Dominion battleship and the introduction of the Klingon Neghvar Starfleet has decided to work on a new line of starships - a Federation battleship. The program was boosted by the recent Reman Nemesis incident where a Sovereign battlecruiser was almost lost.

Dimensions

1200 meter long

Weapons

16 type 12 phaser arrays.

8 photon torpedo launchers (four forward, four aft).

3 quantum torpedo turrets.

Defenses

Regenerative shield system.

More than twice the shielding of a Sovereign.

Abalative armour.

Power generation

Three Sovereign type warp cores.

One powers weapons and shields, one for propulsion and the other assists the two and serves as backup.

Support craft

Two squadrons of 24 Peregrine fighters.

Large numbers of shuttles.

Security

500 Starfleets marines.
I have to tell you something everything I wrote above is a lie.
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Post by Jean Paul »

Kirk-class SCV (Space Carrier Vessel)

Length: 1,600 meters
Beam: 400 meters
Depth: 200 meters

Complement:
  • 400 tactical fighters
  • 20 Venture class scout vessels
  • 6 Danube class runabouts (used as tenders)
  • 2 Defiant Class combat vessels
Armament:
20 type XII strips, dorsally mounted, 20 ventrally mounted, primarily a point defense armament (anti torpedo). 4x QT tubes forward, 2x aft.

Hull is armored to a thickness of 3 meters. Windows and portholes are absent, except where prudent due to operational requirements.

Shields are regenerative.

The ship has dual warp cores, one dedicated to the shield/weapon systems, and the other to propulsion. The antimatter containment system is powered by its own fusion plant and is completely seperate from the main power grid of the ship.

That's the carrier... I'll get to describing the destroyer/frigate and planetary assault ship later. Maybe throw in a battleship as well.
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