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Civilization III: Conquests

Posted: 2003-11-27 01:30pm
by Stravo
I bought this on a lark on Monday, I was frankly fairly disappointed with Civ III (Whoever decided on this Corruption system needs to have explosive diaheria) but wanted to give it a chance. Its actually pretty good, in particular the scenarios (The Shogun Scenario is AWESOME) and you have a MezoAmercian scenario where you can actually sacrifice captured units at a sacrificial altar for culture points.

I recommend it if you already have Civ III. Anyone have this expansion and have any thoughts they'd like to add?

Posted: 2003-11-27 10:37pm
by Brother-Captain Gaius
Does it do anything to fix the infamous combat problems? I am so very very tired of watching my riflemen fall to phalanxes.

Posted: 2003-11-27 11:26pm
by KrauserKrauser
I hate when my armor dies to spearmen, oh wait now an archer, damn I hate when those arrows skewer my metal fucking armor!

Fuck sid meier's combat system it blows goats

Posted: 2003-11-28 12:46am
by StarshipTitanic
I bought Civ3 when it came out and was enormously disappointed. Civ2's combat was superior and after I get about 15 cities I'm driven mad by the micro required.

EDIT: I just loved the way I would have to build 30 vet swordsmen to beat a six-city civilization with spearmen.

Posted: 2003-12-01 12:33pm
by Ubiquitous
Conquests is really good, and as for the problems you speak of, mods will sort any of them out. To be honest I've never had a tank fight an archer or a Sperman, so I can't really talk about it.