Vendetta wrote:Fuck's sake, you're still equating an interview about a current build of a work in progress with a deliberate marketing video. When that type of interview is conducted, the features in the game are not final. When they talked about landing on asteroids or factions they did not know that those things would not be in the final build, they were testing them. It's not fucking hard to understand that.
Dude, seriously. LISTEN to yourself: "An interview"? These "interviews" were performed with a fucking controller in hand and gameplay being demonstrated. Just like Gears and CliffyB but without all the weird close-ups of Cliffy's face. And there are so damn many of them, just like with CliffyB, to make it nearly impossible to not consider them an ad campaign.
EDIT: Guess what helped sell a shitload of GoW copies. CliffyBs weird face. Oh yea, and all those videos.
How in the living name of fuck could they possibly be construed to be deliberately misleading people when they don't even fucking know themselves?
Because we don't live in fucking fantasy land. Where hopes and dreams are all you need to get people to buy your stuff.
Pull all the videos, and you've just got another indie title. NMS hype and "success" is tied directly to those promo videos. So to say I should treat them as some type of internal monologue means you are the one who doesn't know how business works.
You keep talking about how we SHOULD take these videos. Let's just say you're right on this for a moment: How would Sony and Murray THINK we would take them? Exactly: we'd buy the hype and buy the game. So kudos to Hello Games for being the low budget EA Games. Lie lie and lie some more, but not REALLY lieing, so no one can sue you. Remember, if it's legal, it's ethical.
You think E3, a once a year show, is remotely comparable to the vastly wider and always on channels of communication that are Twitter and Youtube? No, you're just talking shit because you can't be bothered to think about the differences and you're still making false equivalence between a piece of sales advertising and a developer diary/preview. And yeah, Youtube technically existed when Spore came out, but it didn't have its hard takeoff until a couple of years afterwards.
Of course, focus on one example to support your delusion. Ignoring that E3 showed developers and publishers they could pander directly to the consumer if they wanted to. And they damn sure wanted to and did.
One company
alone shits all over your idea that gamurs haven't been in the loop about development: valve. HL2, Portal, Portal 2, L4Dead, TF2, Counter-Strike. The devs
constantly deluged us with interviews and videos of touted features, even some that were functional and cut because they were dumb (like a commander mode for TF2 a la Battlefield 2). Just because EA, Activision, and Ubishit hide behind a wall to push pre-orders DOES NOT mean the gaming consumer base has been kept in the dark and is not ready to see the ins and outs of the system. We've been seeing it for YEARS.
Even god damn id, back when it was relevant, was doing shit like this in the 90s. Epic, Blizzard (even being part of Activision), valve, id: so many of them can do what Hello Games/Sony did with NMS but because they aren't building hype based on a mountain of bulshit.
Games have changed since the previews since time immemorial. When PC Gamer previewed System Shock 2 and talked about the immersive illness system they were planning nobody was surprised when it was a bar that drained your health in the final product because we weren't as fucking stupid in those days.
So, I assume they showed it in gameplay, and it was just totally gone when the game was released?
Remember how Trespasser had dino AI with actual life cycles, physics based weapon usage, and all that other cool shit they had? Then all of it got cut? Remember how Trespasser was going to change the face of gaming, something original and AWESOME? Trespasser: everyone loved that game, right?
Oh wait. But... they didn't "promise" any of that, just showed it in magazines and interviews. And people were pissed and the game sold like shit.
Good thing everyone was so fucking smart back then. But reacting the same way in 2016 means people are dumb because it fits my argument.
See, I'm old too. I remember shit.
NMS is absolutely a case study in how gamers are immature little pissbabies. I mean this is the game where people sent death threats to a journo for reporting that it would be delayed and then to the lead developer when it actually was. And no, these internet blowups aren't particularly rare, and they're more common in gaming than other media, there's one every couple of months about some shit or other that no functioning adult should care that much about, whether it's a game not being what people thought it was or a videogame character showing her ass a bit less than they'd like.
Ebert got death threats as a matter of course. Michael Bay talked about getting them constantly. I'm not impressed.
Yeah, he showed preview builds, as often happens they didn't represent the final product, but, and here's the bit you don't seem to want to understand, nobody said they did. Sure, people assumed they did, but that's because people are often really fucking stupid. Donald Trump is one of your fucking presidential candidates this year that's how fucking stupid people are.
Trump would probably like NMS: game's as full of shit as he is. Me, I'm going to stick with games/developers that don't have to lean on bullshit, then fall back on "b-b-b-b-b-but we didn't PROMISE anything" for my gaming money.
Other developers, in the exact same position as Hello Games have both come out on top (Epic) or gave in and bought their own bullshit (Maxis). There's a reason Maxis became a huge fucking joke and at the least Epic delivers. To be fair to Maxis, you're obviously full of shit when EA has their hand up your ass.