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Re: Kerbal Space Program, Revisited.

Posted: 2013-01-20 10:54am
by Vanas
They don't even seem to be doing that. Nonetheless, SeffTech SCIENtists at least know the back door into KerboNük's scrapyard, so finding test pieces shouldn't be too hard.

Re: Kerbal Space Program, Revisited.

Posted: 2013-01-20 09:00pm
by TimothyC
RTG's power rate is slow enough that you can't even think about using ion engines with them.

Re: Kerbal Space Program, Revisited.

Posted: 2013-01-23 04:15am
by PeZook
I hate ion engines. Can't stand the things, they require staring at the screen for half an hour to actually do any maneuvering: I'll just build a larger rocket to use NERVA and actually accomplish anything fun in a human lifetime.

Anyways...poking and prodding the Mun has revealed a most disturbing and world-shaking discovery:

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The Photodroid was in the process of documenting Munar anomalies, which it found many and strange, including giant archs and monumens to mysterious astronauts. But this blew the gasket of a great many Kerbals.

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An actual motherfucking alien spaceship.

It is weird. It is shiny. The specialists looking at the pictures all begin to hum ancient songs of endless space, delicate touches of hyperspace and lost homeworlds.

Re: Kerbal Space Program, Revisited.

Posted: 2013-01-23 09:45am
by Eternal_Freedom
Did you spot any Monoliths as well?

Re: Kerbal Space Program, Revisited.

Posted: 2013-01-23 09:55am
by PeZook
They are too tiny to spot during overflights (the minimum safe height is still about 2.5 kilometres over the surface), though I am reasonably certain of where they all are.

Still, man. A fucking spaceship!

Re: Kerbal Space Program, Revisited.

Posted: 2013-01-23 10:24am
by Dave
Well now I have a major reason to go back to the Mun. You find that using a polar orbit mapper or will a more equatorial orbit suffice?

Re: Kerbal Space Program, Revisited.

Posted: 2013-01-23 11:31am
by PeZook
IIRC you will need an inclination of at least 70 degrees to catch it.

Re: Kerbal Space Program, Revisited.

Posted: 2013-01-24 01:43am
by TimothyC
PeZook wrote:I hate ion engines. Can't stand the things, they require staring at the screen for half an hour to actually do any maneuvering: I'll just build a larger rocket to use NERVA and actually accomplish anything fun in a human lifetime.
Use [CRTL]+. for physics warp (it's the same as the warping you do in atmo). For ion probes, you can usually get it up to 4x without issues - if you have a conventional engine or NERVA the thrust vectoring can set you up swinging around wildly.

Re: Kerbal Space Program, Revisited.

Posted: 2013-01-28 03:35pm
by Vanas
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Re: Kerbal Space Program, Revisited.

Posted: 2013-01-29 05:16am
by PeZook
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Mun station 1 has been established! Comrade Kerbalnauts Jeb and Bill Kerman, heroes of socialist spacelabour, will commence poking and prodding of the spaceship presently! They have equipment on the surface, including a solar-powered rover (with a garage!) and a habitat/lab.

We..uh...we don't have a return vehicle for them yet. Don't tell them that.

Re: Kerbal Space Program, Revisited.

Posted: 2013-01-31 02:06pm
by Vanas
SeffTech's latest mission was not one for the record books. Or indeed one that Mission Control wants to think about anymore.

Re: Kerbal Space Program, Revisited.

Posted: 2013-01-31 03:13pm
by Imperial528
I'm going to bet it was classed as an Ornithopter post-launch.

Much like how my early jet-assisted probe rockets were readily re-named jet-assisted ballistic missiles.

Re: Kerbal Space Program, Revisited.

Posted: 2013-01-31 04:14pm
by Vanas
Well, the payload does make it a little heavy. Without them, the Biplane Ornithopter is suprisingly nice to fly.

Re: Kerbal Space Program, Revisited.

Posted: 2013-01-31 04:43pm
by Imperial528
For my planes, "fly" is "gets off runway, stays in air until fuel runs out." It's a subjective thing, you see.

Re: Kerbal Space Program, Revisited.

Posted: 2013-02-05 06:45pm
by Vanas
A new attempt to further the cause of SCIENCE is revealed by SeffTech!

Behold! The mobile launchpad MkI!
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Fully functional and operational! Unlike the rocket, but early days.

Re: Kerbal Space Program, Revisited.

Posted: 2013-02-15 03:49am
by Questor
I just had the best crash ever, and I wasn't running a recorder.

While testing the abort button, I shut off the engines, decoupled, and fired seperatrons in one action. Then I deployed my chute.

After about five seconds, the original rocket scores a direct hit on the capsule!

Re: Kerbal Space Program, Revisited.

Posted: 2013-02-25 06:20am
by PeZook
Rumor mill has it the next version will have re-entry heat. That might be a problem for my patented cobbled together re-entry vehicles and the practice of aerobraking completely non-aerodynamic interstellar ships :D

Re: Kerbal Space Program, Revisited.

Posted: 2013-02-25 06:44am
by PeZook
As an aside: yesterday, I planned a Kerbin-Mun transfer in such a way that I inserted perfectly into a polar Munar orbit that matched with a station I wanted to rendezvous with with only a couple degrees of difference to correct after capture.

And I felt like such a badass for pulling it off.

Just how geeky is that?

Re: Kerbal Space Program, Revisited.

Posted: 2013-02-25 08:10am
by Scottish Ninja
PeZook wrote:Rumor mill has it the next version will have re-entry heat. That might be a problem for my patented cobbled together re-entry vehicles and the practice of aerobraking completely non-aerodynamic interstellar ships :D
Uhh, good thing my Kerbals aren't usually supposed to be coming back home then. Although I will miss the "fuck it, I'm landing this bitch" option for when you decide that there might be enough fuel for a powered landing in your totally non-landing designed craft.

Re: Kerbal Space Program, Revisited.

Posted: 2013-02-25 08:43am
by PeZook
I also tend to bring Kerbals to their destination without having provisions for return, but then I always get guilty and cobble together something to pick them up. Hell, in order to allow a return from Mun Station 1 (the base near that crashed UFO) I set up an orbital transfer station and designed a superheavy shuttle lander capable of doing repeated landing and rendezvous - all of that just to have means of getting Jeb and Bill back home :D

Re: Kerbal Space Program, Revisited.

Posted: 2013-02-27 04:18am
by PeZook
As an aside, DOCKING FUCK YEAH

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This is a transfer stage with 5000 m/s delta-v - ie, it is able to take a 30 ton payload to anywhere in the Kerbol system, and bring it back from any planet that isn't Jool. The particular vehicle is an Eve test lander with relaunch capability. It has two autonomous probes attached: a mapping satellite and an atmospheric probe to see where Eve's atmosphere begins.

Re: Kerbal Space Program, Revisited.

Posted: 2013-03-01 07:26am
by DarkArk
Getting back into this after not playing since last fall, boy a lot has changed.

I decided to go and build a starter rocket to get in the swing of things again. Nothing fancy, just a bunch of liquid fuel tanks connected to an engine. The first engine was too weak, try something bigger! So I did. Up it went, with a very nice suborbital altitude of 31,000 m. Not bad for a first time launch. It was then of course that Jedediah noticed a crucial safety feature did not exist: the parachute. Thus his command module crashed into the ocean at several times the speed of sound with him laughing like a madman.

Not the best start. I'm standing in awe of some of the space stations people have been building.

Re: Kerbal Space Program, Revisited.

Posted: 2013-03-01 08:42am
by Marko Dash
the secret to jebs success is that he is the owner of KSP inc. thus he knows about the cloning program, and that if anything happens to him he'll be back in just a bit. so he has a blast no matter what.

Re: Kerbal Space Program, Revisited.

Posted: 2013-03-15 01:58pm
by Vanas
Not a part of any over-riding things I've got going, just a proof-of-concept that technically worked.

Any landing you can walk away from, right?

Re: Kerbal Space Program, Revisited.

Posted: 2013-03-17 07:43pm
by TimothyC
0.19 is now out with the addition of re-entry graphics and stock rover wheels - and if you come down to hard on them they will break - as I've discovered with the stock sky-crane.