Bearing in mind the end goal is to have a completely self-sufficient setup to produce SW-level ships and stuff, with the only resources they have to work with are what they bring with them, and the raw materials that they can harvest and/or trade for, the idea being the large part of what they need to produce has to be done at this end. Assuming they want to be able to crank out fully functional ships and other vehicles within a few months of arriving, and larger scale things within a few years, and that they have access to at least half a dozen to a dozen unclaimed systems that have habitable and/or mineable planets/asteroids, how huge an undertaking would this be? Given they can bring anything that can be hauled by ship, and as many as they want (either all at once or as part of the shipments), what's the minimum size they would bring, and in what order? They'd be able to bring as many scientists\engineers\droids as they needed to.
Since they'll be in completely uncharted territory, they'll bring a substantial military force since they don't know what the locals are going to be like, what kind of ratio of military to civilian craft is this likely to entail.
Granted, World Devastators would definitely take care of production short term, but what about in the longer term, when crewing these ships becomes a concern and Kamino-style cloning can only go so far, how many ordinary civilians would they need to form colonies from which they could train/recruit personnel? Is this sort of thing even possible, or because of SW tech being what it is, can it only be produced when a large chunk of the galaxy is available due to the sheer complexity of assembling everything from the ground up?
Anyway, this went on longer than I intended, I hope I manage to get my point across
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