Ahriman238 wrote:Okay, Starsword. Now aside from Ghent, why do you want these people, specifically, to be your crew? I mean, your first officer is a Sith Lord, your doctor is a robot, and your helmsman outranks you.
Well, most of it was a repost. I went into the reasons for each member of my command crew on the original. But what the hey.
As TRR guessed, I was talking about light side Revan. (I tend to call both versions "Revan" and "Darth Revan" interchangeably.) Specifically, I want the Revan I wound up with at my last playthrough (classes were Scoundrel -> Jedi Guardian). Revan combines powerful combat skills, military command experience (in both the Mandalorian War and the Sith-Republic War), a smattering of technical skills, and great personal charisma. On Korriban for instance, I killed the headmaster of the Sith Academy, then talked his apprentice to the light side.
Daniel Jackson's specialties are linguistics and archaeology, and he's picked up a fair bit of physics and engineering as well. With his underlings picking up the slack, he'd do pretty well as a science officer.
I picked Canderous Ordo for Security and Tactical Officer because he's both an accomplished soldier and a smart tactician. At the Battle of Althir he even disregarded the original battle plan when he saw an opening in an enemy formation.
Mahi Ma, probably the least well-known character (for this board, at least), is an unbridled genius. During easily the most time-consuming plotline of
X3: Terran Conflict, he rebuilds a millennia-old control hub for the galaxy's jumpgate system from scratch. (All the player does during the plot is fetch raw materials.)
Some of the other people in this thread chose fighter pilots for their helmsmen, but I wanted somebody who was proven at handling capital ships. (The
Saber-class isn't as big as the
Prometheus-class I used on my first post, but it's still a capital ship.) I actually wanted Tom Paris for the role (he's up there with Riker as one of Starfleet's top pilots, and he doesn't use treknobabble), but the thread rules stated you couldn't use 24th-century Trek characters. So I went with Sulu. And since a
Saber-class is about the same size as a
Constitution-class, he'll get along fine. (His rank didn't really enter into it. I simply make a habit of introducing people by their full rank and title.)
Like the EMH, Too-onebee is specifically designed to practice medicine, and exhibits a pretty decent skill set, from installing cybernetics to treating frostbite. And since
Voyager's EMH did just fine as Chief Medical Officer, I don't see how a Too-onebee with access to Starfleet medical databases could do any worse. (Admittedly, I've read that a Starfleet vessel's CMO is also supposed to be the ship's chief xenobiologist, but that's a job better left in the science department.)
For Ship's Counselor, I picked Jolee Bindo, mainly because that's sorta the role he takes aboard the
Ebon Hawk.