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Maximum Turbolaser Range?

Posted: 2002-11-03 07:03pm
by MKSheppard
I need to know this for my wargame, so I know how to scale it right to
fit on a table top 60 inches by 60 inches big...[/b]

Posted: 2002-11-03 07:06pm
by Sea Skimmer
Tens, possobuly hundreds of thousands of kilometers max Effective would seem to be in the thousands though.

Weaponry Numbers....

Posted: 2002-11-03 07:12pm
by MKSheppard
I think I will go with WEG for basic ship stats, but I will post them here, so that
members can help me turn them into "game numbers" from their D6 system.

My explanation for using WEG is because we have data on a LOT of ships thanks to them, stuff that is in the EU, and besides, trying to count
every individual LTL turret in the brim trenches is enough to drive one
insane...

Posted: 2002-11-03 07:14pm
by Illuminatus Primus
TLs were fired half way across a solar system in Enemy Lines Duology.

Posted: 2002-11-03 07:14pm
by MKSheppard
Illuminatus Primus wrote:TLs were fired half way across a solar system in Enemy Lines Duology.
Damn. Any indicuation of how accurate it was? I don't want to end up having
to simulate an entire solar system....

Posted: 2002-11-03 07:16pm
by Mr Bean
Damn. Any indicuation of how accurate it was? I don't want to end up having
to simulate an entire solar system....
Don't Pick an Easy Number, 5 Light Seconds is 1,500,000 KMs anything beyond 5 Light seconds is going to be damn hard to hit with Weapons moving at C

Posted: 2002-11-03 07:20pm
by Sea Skimmer
Illuminatus Primus wrote:TLs were fired half way across a solar system in Enemy Lines Duology.
That depends on if the ship that fired was beyond the outer most planets, or just above the plain of the system. Both would be out of the system, but the distances would be massivly differnt.

However the target was a world ship, and those are something like a 100 klicks across, I doubt they could hit a destroyer-sized target at that range. Also, since it was a special operation and the Pipe fighter was not supposed to fire a normal turbolaser pulse, they may have rigged up a giant laser or something for the task. Though that sems somwhat unlikely.


Shep, if your going to go by WEG, then be sure to scale up the Executor's armament to match its real size. Also scale up the other big cap ships by the same factor so they remain the same, relative to the Executor.

Posted: 2002-11-03 07:21pm
by MKSheppard
Sea Skimmer wrote: Shep, if your going to go by WEG, then be sure to scale up the Executor's armament to match its real size. Also scale up the other big cap ships by the same factor so they remain the same, relative to the Executor.
No shit, what other big cap ships are you talking about? Eclipse, Sovereign?

Posted: 2002-11-03 07:37pm
by Master of Ossus
MKSheppard wrote:
Illuminatus Primus wrote:TLs were fired half way across a solar system in Enemy Lines Duology.
Damn. Any indicuation of how accurate it was? I don't want to end up having
to simulate an entire solar system....
It's pretty unclear. The thing was accurate enough to fool the Yuuzhan Vong into thinking that it had been fired from lightyears away (it was a ruse), indicating that it could be very precisely aligned. The only real indication of its accuracy, however, was that the weapon was able to hit a non-maneuvering, large target in the same location for several seconds.

Posted: 2002-11-03 08:46pm
by Grand Admiral Thrawn
Yep. In "Enemy Lines: Rebel Dream" a ship outside the Couracant system hit a multi-km worldship. Blasted a chunk out I believe. But it was made to look a test. So really the only range is if the target can move out of way before the shot hits.

Posted: 2002-11-03 09:56pm
by Sea Skimmer
MKSheppard wrote:
Sea Skimmer wrote: Shep, if your going to go by WEG, then be sure to scale up the Executor's armament to match its real size. Also scale up the other big cap ships by the same factor so they remain the same, relative to the Executor.
No shit, what other big cap ships are you talking about? Eclipse, Sovereign?
Yeah. Though I wouldn't mind stats being created for some of the Dark Empire cruisers and maybe the star carriers that where with Admiral Giel's formation.

Posted: 2002-11-03 09:58pm
by Sea Skimmer
Grand Admiral Thrawn wrote:Yep. In "Enemy Lines: Rebel Dream" a ship outside the Couracant system hit a multi-km worldship. Blasted a chunk out I believe. But it was made to look a test. So really the only range is if the target can move out of way before the shot hits.
Damage was relatively minor, and a shield was rapidly swung over the spot to protect the ship. The whole blast may not have hit the same spot; the black hole could have been moved to follow it as it cut across the hull.

Posted: 2002-11-04 06:05am
by His Divine Shadow
MKSheppard wrote:
Illuminatus Primus wrote:TLs were fired half way across a solar system in Enemy Lines Duology.
Damn. Any indicuation of how accurate it was? I don't want to end up having
to simulate an entire solar system....
It hit a worldship.
I'd say 1-5 lightseconds for ranges.
The closer one gets also the slower, and therefore tighter bolts one can make to increase wattage, which increases efficency against shields.

Posted: 2002-11-04 06:07am
by His Divine Shadow
Sea Skimmer wrote:That depends on if the ship that fired was beyond the outer most planets
That it did, from beyond the outermost planets.

Posted: 2002-11-04 12:28pm
by Soulman
MKSheppard wrote:
Illuminatus Primus wrote:TLs were fired half way across a solar system in Enemy Lines Duology.
Damn. Any indicuation of how accurate it was? I don't want to end up having
to simulate an entire solar system....


It would be nice to eventually have whole star systems though, and then maybe have a strategic game which ties in with the tactical game. Having multiple fleets commanded by individual players would make for a superb strategic game.

Posted: 2002-11-04 01:27pm
by Mr Bean
Like I said, Shep make it easy on yourself

Anything over 5 LS is basicly to hard to be worth it based on Shield Recarge rates so limit battle fields to 5 LS or cut it down

Posted: 2002-11-04 02:23pm
by MKSheppard
Mr Bean wrote:Like I said, Shep make it easy on yourself

Anything over 5 LS is basicly to hard to be worth it based on Shield Recarge rates so limit battle fields to 5 LS or cut it down
I want to make it about 1 light minute, to allow manuervering to happen,
for ships to flee, etc.....with "off map' spots for ships to hide in hyperspace...

So we'll say 18,000,000 km is the length and width of our battlefield.....
giving us 36,000,000 square km to manuever in...

With a 60 by 60 inch playing area, and 1 inch hexes, you'd have
each hex representing 300,000 km of space.....

Posted: 2002-11-04 02:26pm
by Typhonis 1
hmm meaning that on the game board the moon will beside the Earth if you do a star fleet battles mod*LMAO* good grief most trek weapons would have a range of 1 hex

Posted: 2002-11-04 02:32pm
by MKSheppard
Typhonis 1 wrote:hmm meaning that on the game board the moon will beside the Earth if you do a star fleet battles mod*LMAO* good grief most trek weapons would have a range of 1 hex
LOL, i'm open to suggestions, Halving it to 30 light seconds x 30 light seconds
gives us 150,000km hexes

Posted: 2002-11-04 02:52pm
by MKSheppard
MKSheppard wrote: LOL, i'm open to suggestions, Halving it to 30 light seconds x 30 light seconds
gives us 150,000km hexes
Or even to only 50,000 km per hex....that would give us
3,000,000 km^2 of space or 10 light seconds total space to
manuever in

Posted: 2002-11-04 03:26pm
by Soulman
Are you going to give ships top speeds or have acceleration rates?

Posted: 2002-11-04 03:28pm
by MKSheppard
Soulman wrote:Are you going to give ships top speeds or have acceleration rates?
Acceleration rates :twisted: :twisted:

Every ship is going to get x number of engine points every x turns,
and you can use those engine points to speed up, turn etc.....

A ship like the MF would have a HIGH engine point per turn ratio,
along with TIE Fighters, while CapShips would have low engine point
per turn ratios, representing the fact that they can go as fast
as the fighters, it takes a WHILE to get 'em up to speed.

Posted: 2002-11-04 03:31pm
by Soulman
MKSheppard wrote:
Soulman wrote:Are you going to give ships top speeds or have acceleration rates?
Acceleration rates :twisted: :twisted:

Every ship is going to get x number of engine points every x turns,
and you can use those engine points to speed up, turn etc.....

A ship like the MF would have a HIGH engine point per turn ratio,
along with TIE Fighters, while CapShips would have low engine point
per turn ratios, representing the fact that they can go as fast
as the fighters, it takes a WHILE to get 'em up to speed.
Good, with the computer to handle bookeeping it shouldn't bog the game down... How complex will the damage models be?

Posted: 2002-11-04 03:39pm
by MKSheppard
Soulman wrote: Good, with the computer to handle bookeeping it shouldn't bog the game down... How complex will the damage models be?
I'm still deciding on that.....


LORD WONG, GET OVER HERE!


*hauls in Mike with a harpoon spear, ala Scorpion from Mortal Kombat*

Can you tell me the effects of a HTL strike on a rectangular box of iron?

*Edit fixed post-Bean

Posted: 2002-11-04 04:37pm
by Mr Bean
*Steps in

How large a Box of Iron?

That of course thats not imeadilty vaporsied is one you might want to start with