A new Star Wars game?
Posted: 2002-09-24 11:32pm
I have a proposition for everyone,
A group of friends and I are working on a 3D engine. At the moment we have finished the basic 3D engine and are programming in more advanced graphical features such as DOT3 bump mapping and per pixel shaders (and many other advanced special effects like z-correct bump mapping etc..). In short we will fairly soon have a malleable 3D engine that supports advanced grapics ready to be molded into a game.
What does this have to do with you? well basically we are now trying to decide what to make this game about, and after going through some initial concepts (a realistic space sim and a realistic modern day RTS among others...) we have come to one conclusion. We want to make a Star Wars game, and we want to make one the likes of which the world has not seen before.
Sounds a little ambitious doesnt it? well truth is it is and we are. The whole team are dedicated Star Wars fans and gamers, and I personally have had experience making substantial mods for several games (if your interested my current project is an addon for Operation Flashpoint called the "Realism Pack", it is the largest addon available for the game and changes every weapon and vehicle in the game to be more realistic, you can see about half my handtyped code for the addon here)
However, there still several big hurdles to get over, the first is that we actually decide to make a Star Wars game, because the Realistic RTS is still quite an attractive possibility to me and other team members. Secondly there is the not so insignificant matter of copyright, this may not be as much of a problem as it might have been however because Lucasfilm/Lucasarts has shown themselves to be extremely tollerant to things such as mods for games, screensavers and all those comical short films involving Star Wars, taking the policy that anything goes aslong as no money is made from it, which is no problem for us because this game would be completely free.
IF everything falls into place and we decide and are able to make a Star Wars game, here is what we most likely propose...
It would be a game based in space set in the original trilogy. It would deal with both capital ship combat and fighter combat. It would adhere strictly to the rules of canon AND would correctly simulate space based physics. It would avoid extraeneous Expanded Universe influence where possible (however we would likely hold votes on types of EU ideas to include, probably on these forums).
Now those basics are set out I'll go into more detail: The game would initially contain two controllable craft classes, these would most likely be Imperial Star Destroyers and Mon Calamari Cruisers. You would control either one of these ships and all its assets (including fighter squadrons etc...) and do battle with you enemies in coordination with other ships of your class or smaller/larger classes. For singleplayer you would assume command of a freshly produced ship giving it a name etc... and you could then earn "experience points" for its crew each time you brought them out of combat alive, giving the game some role playing elements. For controls I would like to have it so you walk around your bridge (or slide around on that rotating captains chair if you the Mon Cal) giving orders to various crewmen and controlling the battle from the windows\viewscreens or other cameras (for example attached to you starfighters). We would also eventually aim to allow players to fly starfighters and command other classes of vesssel.
There are so many more things I could say but I think you get the general idea of the sort of game we want to make.
Now, I would like your thoughts on this idea, on its plausability, on its concept and on its features.
Once again None of what I had said is set in stone, any or all of it could change at any moment for any reason. We realise this is a difficult undertaking but we are all prepared to do this work because we will all enjoy doing it, and it will give us a stepping stone to becoming professional games designers.
A group of friends and I are working on a 3D engine. At the moment we have finished the basic 3D engine and are programming in more advanced graphical features such as DOT3 bump mapping and per pixel shaders (and many other advanced special effects like z-correct bump mapping etc..). In short we will fairly soon have a malleable 3D engine that supports advanced grapics ready to be molded into a game.
What does this have to do with you? well basically we are now trying to decide what to make this game about, and after going through some initial concepts (a realistic space sim and a realistic modern day RTS among others...) we have come to one conclusion. We want to make a Star Wars game, and we want to make one the likes of which the world has not seen before.
Sounds a little ambitious doesnt it? well truth is it is and we are. The whole team are dedicated Star Wars fans and gamers, and I personally have had experience making substantial mods for several games (if your interested my current project is an addon for Operation Flashpoint called the "Realism Pack", it is the largest addon available for the game and changes every weapon and vehicle in the game to be more realistic, you can see about half my handtyped code for the addon here)
However, there still several big hurdles to get over, the first is that we actually decide to make a Star Wars game, because the Realistic RTS is still quite an attractive possibility to me and other team members. Secondly there is the not so insignificant matter of copyright, this may not be as much of a problem as it might have been however because Lucasfilm/Lucasarts has shown themselves to be extremely tollerant to things such as mods for games, screensavers and all those comical short films involving Star Wars, taking the policy that anything goes aslong as no money is made from it, which is no problem for us because this game would be completely free.
IF everything falls into place and we decide and are able to make a Star Wars game, here is what we most likely propose...
It would be a game based in space set in the original trilogy. It would deal with both capital ship combat and fighter combat. It would adhere strictly to the rules of canon AND would correctly simulate space based physics. It would avoid extraeneous Expanded Universe influence where possible (however we would likely hold votes on types of EU ideas to include, probably on these forums).
Now those basics are set out I'll go into more detail: The game would initially contain two controllable craft classes, these would most likely be Imperial Star Destroyers and Mon Calamari Cruisers. You would control either one of these ships and all its assets (including fighter squadrons etc...) and do battle with you enemies in coordination with other ships of your class or smaller/larger classes. For singleplayer you would assume command of a freshly produced ship giving it a name etc... and you could then earn "experience points" for its crew each time you brought them out of combat alive, giving the game some role playing elements. For controls I would like to have it so you walk around your bridge (or slide around on that rotating captains chair if you the Mon Cal) giving orders to various crewmen and controlling the battle from the windows\viewscreens or other cameras (for example attached to you starfighters). We would also eventually aim to allow players to fly starfighters and command other classes of vesssel.
There are so many more things I could say but I think you get the general idea of the sort of game we want to make.
Now, I would like your thoughts on this idea, on its plausability, on its concept and on its features.
Once again None of what I had said is set in stone, any or all of it could change at any moment for any reason. We realise this is a difficult undertaking but we are all prepared to do this work because we will all enjoy doing it, and it will give us a stepping stone to becoming professional games designers.