I just added Hansa Teutonica to my collection. Good game. The game map is a set of interconnected cities trade posts connecting them. You score points by having the most connected cities (although there's a multiplier that you can improve). At the start of the game everyone has the same number of actions per round, and all players' actions are equally effective. But as you complete routes with cities you can either situate a merchant in that city or take a special action associated with some cites (some cities will let you take more actions, some let you move more of your pieces around the board per action, some increase your endgame scoring multiplier). Within a few rounds the players start improving their capabilities in very different directions. It's a neat route building game, I usually can finish in one and a half to two hours.
Stronghold is a last stand war game. 2-4 players. One side takes on the role of the pillaging orkish hordes, and the other side is the heroic human defender. It feels a bit like Helm's Deep the board game. The Orc side pulls some number of cubes out of a bag, and those are it's reinforcements for the round. Then every action the orcs take has a time cost associated with it, the cost is paid to the humans who can use it to shore up walls, move defenders around, or take special actions (upgrading their troops, sniping enemy figures, building siege defenses etc). At the start of the game the orks have 10 victory points and the humans zero, each turn the orks lose one point to the humans. Combat is straight forward when both combatants are fighting over a wall, they add up the combat power of both sides (defenders can add wall sections that increase the defense by one). Whoever has the lowest combat power loses troops that have a combat power equal to the deficit. If the defenders ever have a deficit that's larger than the combined defense power on the wall, then the wall is breached and the game ends. At the end of the game both sides compare their number of points and whoever has the most wins. There are a few tricks the orks can do to get some more points, likewise the humans can earn a few extra points in exchange for losing some men. What's fun about this game is both the asymmetric nature, and the urgency you feel as both sides (Defender oh crap I'm losing on two of my walls, Attacker: oh crap i'm running out of time, I need to breach next turn or it's over.).
The rain it falls on all alike
Upon the just and unjust fella'
But more upon the just one for
The Unjust hath the Just's Umbrella