SapphireFox wrote:Interesting... Apparently these weapons have a rather large energy drain at full power. So the ships of the "Younger/New Race" will have to have more power output on whole than the Galaxy's single Matter/Anti Matter reactor. Not that big of a problem if I take a moment to think about it. I always intended for the "Younger/New Race" to be much larger, slower, and less treknobabbley (ie perceived as more primitive) than Alpha Quadrant standard. So then I have them put multiple reactors on board like modern carriers have. Assuming the reactors have less output then Feddie standard (less efficient, more durable, less advanced) ~750 TW max output each... say a "Younger/New Race" 550m Frigate with four of their reactors giving it a total max output of 3000 TW possessing a 127mm/5in spinal mount this allows it to have a refire rate under a minute while still having an acceptable amount of energy for ship board functions. Another piece of tech is special capacitor banks say four per spinal mount bordering near the mount along the barrel allowing them to "precharge" a limited number of shots say one per bank for use in combat. Given the rather dramatic jump in TW needed for the larger calibers the number of banks would drop to two for the 406mm/16in Rail gun and one for the 48” MAC.
I was trying to refer that your ships are going to have so much power demanded, that you'd want to tone down the weapons (smaller shots) to where they use less power than an equivalent Federation ship. The power demands I put up are for one shot per minute. I'd assume you want a faster firing rate, and/or more than one gun?
SapphireFox wrote:Just one question Spiral... Particle... Accelerator... the heck is that??
Think the Hadron collider, with a few places where the containment can be dropped. You accelerate small projectiles in a circle, and when an enemy is at the right position, you prevent the projectile from curving, and let it go. You rotate the accelerator so the 'vent' is in the direction of the enemy, and cut the field that causes the projectile to bend.
You'll want a few of these, to get counter-rotation (to avoid gyro effects), and because you have to roll the ship to cover enemies 'above' and 'below'.