White Haven wrote:Most of what made the ending so jarringly bad for me is that up until the bit on the Citadel itself, it had a totally different tone, one that was tense and dramatic and FUCK YOU, we're doing this no matter how many goddamned bullshits you throw a--wait, wtf?
You know, that's a problem with the series as a whole: they never take one theme or plot and explore it to the end ; It's always a dozen different things that never go anywhere.
ME2 had it at its most glaring when you go to the Geth world to fetch Tali ; Here is an awesome opportunity to go an explore the geth: who they are, what they are doing there, their relationship to the Quarians, everything, and go to great places with it ; Oh, sorry - you get the planet, then Tali's loyalty mission, you shoot Geth, the end!
And that was one of the better parts of ME2!
Same here with this ending: the IDEA they had for Reaper origins and purpose isn't half bad. The "solution" to "chaos" seems retarded when you assume the AI is a general intelligence capable of not being an idiot, but the very nature of AI could constrict it to very narrow lines of thought when it's given a task. Kind of like a genie, when you word your wish imprecisely and you get horrifying results that are TECHNICALLY what you said you wanted.
They could've done great things with that, really. It could've been a computer game with some deep thought in it, a true classic of sci-fi, not just a gaming blockbuster.
The fact they introduced this AI in the last five minutes, however, precludes most of that. The fact they WASTED those five minutes is just criminal.