White Haven wrote:Aaah, Overseer Harken. There's a saber blade with your name on it, even if I have to take darkside points to accomplish the deed. As an aside, the blue saber blades really fuck with people. There's always that split-second 'Oh, that must be a friendly' twitch in PVP, right before they double-take and realize it's a Sith behind 'em. Secondary addendum: A lightsaber igniting is the new scariest sound to hear from someone dropping out of stealth behind you.
My Assassin tank is up to 43 now, just finished out Artifice and Treasure Hunting. Archaeology is lagging behind a bit due to the lack of gathering nodes; it's outpaced the planets I'm on. Once I start getting the relevant mats, it'll be time to start spamming craftable lightsabers in the hopes of a critical proc so I can get a saber with an augment slot. Future characters will be simpler, once people in the guild have their relevant professions. Start the game with a set of crit-crafted customizable armour and just keep plunking new mods into it as levels permit. Should go a long way towards keeping future characters strong for their levels.
Oh, and protip: Get a new barrel/hilt off the mod quartermaster of each planet as soon as you can. It'll keep your DPS output tip-top as you level. Don't be my friend, who claims that mods are a waste of time, then goes 'NEEEEEEED!' when a tanking blaster drops in a flashpoint because he refused to keep his own gear current. In general, enough quests give mods as optional rewards th at it's quite simple to keep your entire set of gear relevant even if you don't know any crafters/are not a crafter yourself. Obviously that breaks down at epic level, because they are only partially moddable, but ah well, such is life.
Okay...I'm officially interested now. Is there any kind of SDN guild in TOR yet?