Ace Combat: Assault Horizon

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Ace Combat: Assault Horizon

Post by Tasoth »

So I picked up my copy yesterday, unfortunately, no F-4E. : C

For the mondo type of review, it's almost like my five year old self found a time machine, came forward in time, told Namco what he wanted in a video game about fighter jets and they listened. It's very cinematic, the jets themselves are gorgeous and the fighting is what you would expect.

Now for detail!

Combat:

While my experience with prior AC games is limited, it's the same. Missiles, guns and flying around like a lunatic to blow shit up. They added a new feature to the game called DSM/ASM. I think it stands for Dogfight/Airstrike Something Mode. What it is, is when you get close enough to a plane/strafing path, you tap LB+RB and you zoom in for close combat on the tail of your target. There's a bunch of different facets to it.
  • -Your bog standard DSM has you racing to keep your enemy inside the a ring in the center of your screen. As you do that, a meter fills up until missile lock on, which you lets you then fire a highly accurate missile. But just one, which is sort of a gripe. Your machine gun is also effective at this range.
  • -If you get caught by the enemy in their DSM, you can perform an counter maneuver. This process entails jamming on the breaks to line up a pair of arrows vertically on your screen and then slamming down the LB+RB buttons. You automatically swing around to the enemy's rear and enter DSM on them. My problem is that after you line up the arrows, you have to wait for them to change into another arrow, which doesn't always happen. And since you have to break to line them up, you can either stall, let the enemy get missile lock because their plane is better than yours or you wait for the counter to come and they break off.
  • -There is a counter to counter maneuvers. I have only seen the arrow for it once, and failed to activate it, so meh. But if done properly, you thwart their attempt and open them up to huge damage from your machine gun.
  • -ASM has you finding a marker instead of an enemy plane and then hitting the DSM button combo to activate. Once on your path, your machine gun rarely over heats, your missiles recharge faster and its a strafing run against multiple targets. I think it is fun.
Aircraft:

I am not sure about the last one, but you get to fly different types of aircraft for different missions. They all behave differently.
  • Helicopter: Not my favorite. What you would expect: You hover low to the ground engaging ground forces. Problem is you get rockets, which are damned hard to destroy Hinds with. SAM and AA also tear you up rapidly and there tends to be a large volume of it in every mission. I suggest the view between cockpit and external when flying as the target reticle can swing out of the center line of your craft and the cockpit/copter obscures what you are looking at.
  • Door Gunner: Some missions have you playing as the door gunner in a Blackhawk. I don't think you can actually be shot down, but I don't know. The stages are on-rails shooters. Oh, in both in door gunner stages and apache stages, you can shoot down missiles with your chaingun.
  • Gunship: Plays just like the MW stages. You fly in circles, rain hell on little glowing targets and protect your allies. Every so often the cinematic camera kicks in and you get a ground view of the devastation you are raining down.
  • Bomber: This was fun. It involves you flying through radar cones coming up from the ground against a time limit. Once through, you get a view from the bomb bay doors as you rain bombs down on ground targets, attempting to destroy the important ones in one pass.
Multi:

Haven't played much, but what I have I am pretty bad at. There is the standard Deathmatch, which is a free for all between sixteen planes, Capitol Assault (I think that's the name), which is two teams of eight trying to destroy each others HQs amid AA fire, Base, which has teams capturing base to build up a meter to victory and Co-op, which I haven't played. Playing earns you points through different means, such as surviving in deathmatch for a length of time, and these points can be used to buy skills that improve you, and if put into the FAS slot, your squadron. There is also apparently a color customization option once you've earned enough points with a plane. Aircraft are broken down into four categories: Attackers, Multipurpose, Strikers and Helicopters (I believe). Multipurpose are both air and ground attackers, Strikers are ground attack craft and lack the ability to enter DSM and Attackers are pure dogfighters. One of my gripes about the game is that you have all the aircraft available from the start in the matches I've played, so everyone is flying Raptors and Berkuts, making flying anything else tantamount to suicide. But that's about it.
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Re: Ace Combat: Assault Horizon

Post by CaptHawkeye »

I played the demo and was not amused. They took an already easy game and made it easier for teh cinematics. I liked how they handled the camera stuff but after that their ain't much goin on. I guess the "invasion America" trend just hit Japan so we'll have to see how quickly they can flush that.

Things just haven't been the same since Shattered Skies. :(
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Re: Ace Combat: Assault Horizon

Post by Stark »

I'll buy it because it's not boring as all fuck like ace combat. Stealing all HAWX ideas was a good move.
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Re: Ace Combat: Assault Horizon

Post by VF5SS »

Why would the F-4E be a purchase exclusive? In any other game that's just the starter plane when the Mig-21 isn't available.
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Re: Ace Combat: Assault Horizon

Post by CaptHawkeye »

Stark wrote:I'll buy it because it's not boring as all fuck like ace combat. Stealing all HAWX ideas was a good move.
You'll have to let me know whether or not it's good because I can't tell if i've got latent conservative nerdism or the demo doesn't show enough.
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Re: Ace Combat: Assault Horizon

Post by Edward Yee »

In one of my dumber moments ever, I decided to try and clear Assault Horizon's campaign on Pilot in one gaming session... I think it took around ten hours. :banghead:

CaptHawkeye, I can verify that the demo was the opening level, which is pretty much a forced tutorial, i.e. for the benefit of those new to combat flight "sims" -- fortunately the difficulty ramps up starting with the third level (the second level is just a door gunner sequence), especially in the later levels where the AI will gang up on you, either spamming missiles or simultaneously going into DFM against you, forcing you to dodge multiple assault circles, although you can counter maneuver to get onto the tail of one of them. As it turns out,Spoiler
The demo level/opening level of the full game is actually Colonel Bishop's nightmare "foreseeing" of one of the last levels of the game. In the 'what actually happened' level, the "sharkmouth" is a PAK-FA which you fight there and then again in the last level... where he then proceeds to spam QAAMs and DFM against you, and will often either escape your own DFM or "counter maneuver" out of it to take your own back.
As for the F-4E... it makes sense that it's not a starter plane since this is meant to be a fictional USAF in 2016 that's (still) using F-22As, and you actually have the choice to use a MiG-21bis in any of the "anti-air" missions (allowing fighters/multirole), starting with the third level -- aka the first "proper" level.

Story-wise... all I'll say is this:Spoiler
Major Illich being on the "evil Russians" side? I called that as soon as the crew wondered about the ICBMs deploying despite Major Rehl and her co-pilot's bomber successfully evading radar before the bombing run, since I immediately recalled Illich "stepping out to take a call" in a cutscene before this mission.
Gameplay note: you pretty much have to use DFM for air-to-air guns kills because the developers chose to have gun damage inversely correlate with range, although in regular flight the guns work just fine against ground targets as in previous AC games. I've been able to kill an enemy fighter in a single burst by using a counter maneuver (out of its DFM)* and nailing it with every shot at near point-blank range.
Last edited by Edward Yee on 2011-10-12 07:27pm, edited 1 time in total.
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Re: Ace Combat: Assault Horizon

Post by Stark »

I liked the fast paced cinematic play from the demo. Is the whole game like that? I way prefer dogfight tunnels to simulators.
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Re: Ace Combat: Assault Horizon

Post by Moby Halcyon »

I've been playing the series since Shattered Skies, so I picked this up for something like ten bucks yesterday. So far I'm only three or four missions in, and it's a mixed bag. People rag on Ace Combat 6 all the time for its story, but it's easily the best playing of the AC games. Assault Horizon doesn't have allied support, wingman commands (though, granted, that the wingmates did fuckall in gameplay), and interesting switch-it-up missions. Granted, it's a pretty game and helicopters are fun to control once you get past the difference in controls, but I'm waiting for it to pick up.

I'm not so down for the story, but it's funny seeing what are basically reskinned AC5 characters. Gutierrez being a hispanic chopper? Illich is Russian Archer? Nagase is a part of the your squad. It's a shame these guys don't have more to them. I'll take cheesy AC5 characters and plots anyday.

The soundtrack - usually the best part of the AC games - is decent, but it's a lot like 6's given a Modern Warfare remix. That said, Gotta Stay Fly is pure cheesy japanese goodness.
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Re: Ace Combat: Assault Horizon

Post by Edward Yee »

Not the whole game, but I'd suggest that most of the fighter/multirole levels are like that; there's two or three helo levels, two door gunner levels, an AC-130 level, a bomber level, and some "anti-ground" levels where you're supposed to use a multirole or attacker for Air Strike Mode (ASM); multiroles of course can enter DFM though.

Both regular and "TGT" planes can be attacked and defeated "old AC style" without having to go into DFM, but "TGT_LEAD" fighters will tend to pop flares or otherwise maneuver better (think the Ace pilots in HAWX) so you'll pretty much need DFM, although I recall once getting a missile kill on a "TGT_LEAD" fighter outside of DFM... once. If nothing else, DFM is way more visceral and "cool" compared to the ERS in HAWX.

I should add that this is the first AC game I've played where the AI's bomber escorts actually threw me off the target, I'd suggest partially thanks to their use of DFM and staying on me persistently enough to force me to have to deal with them first, either by breaking off their locks/DFM or by trying to get a counter maneuver.

Admittedly I was amused at Colonel Bishop being a "MANLY" buff main character and not at all a bishounen... although considering how ejection seats work (the whole "you're literally sitting on rockets" thing), I'm sure the game was just being realistic here.
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Re: Ace Combat: Assault Horizon

Post by Stark »

Cool. I'll be playing this afternoon, pretending its a Macross game in coops.

How does the multi-DFM work? Can people join in during the chase or do you all have to start at the same time?
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Re: Ace Combat: Assault Horizon

Post by Moby Halcyon »

If nothing else I like Ace Combat joining the world of non-silent PC's, it's great to hear him go "shitshitshit" when I've got eight target planes all jockeying for position behind me. I've noticed the TGT_LEAD's difficulty as well, since they tend to have the most scripted DFMs - they'll lead you through the environment so stuff can fake fall on you and the like.
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Re: Ace Combat: Assault Horizon

Post by Tasoth »

Stark wrote:Cool. I'll be playing this afternoon, pretending its a Macross game in coops.

How does the multi-DFM work? Can people join in during the chase or do you all have to start at the same time?
If you're playing Coop, tapping up on the Dpad states you're coming in, down you need help. These same buttons jump you right into DFM if you're near someone else already in it. I think. I was trying to figure that out while playing and that's what I came up with. Be forewarned, some of the later levels give you options to fly older planes in them. At Moscow and later, it's a bad idea to fly them. The Fencer couldn't handle the bomber chase at the end Moscow and the Eagle was having a hell of a time keeping up with the PAK-FA.
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Re: Ace Combat: Assault Horizon

Post by Scottish Ninja »

I made a determination that I was going to beat the campaign flying only the F-4 whenever I had a choice. It's increasingly looking like that will not end well. (I just got past the mission where you help the Russian loyalists capture Derbent).

The game overall doesn't particularly feel like older Ace Combat games; I sort of miss the old style of "watch the briefing, look at the mission map, buy/sell planes and weapons, go to the hangar" plus the points and letter scores (which turn up in the free flight mode, which is nicely a little more significant now, though still not quite like it used to be) but it's probably at least a bit fatty to complain about the game just because it's different.

One thing that did amuse me so far were the first couple of helicopter missions, where you're told to shoot everything that moves, and invariably this is the right thing to do. If only it were that easy in real life! MISSION ACCOMPLISHED.

Also, for those of you who've finished the game, is there ever any explanation as to who or what the "Rebels" are rebelling against? Or do they continue to be faceless, poorly armed brown people whom America is obviously perfectly justified in bombing into submission?
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Re: Ace Combat: Assault Horizon

Post by Darksider »

Picked it up earlier and played a few levels. It's fun, but I still haven't quite got the hang of the new game play mechanics. The reversal thing is excellent for opening up cans of whoop-ass, and the DFM is great for getting gun kills. I like it, but I can see where some of the people who're complaining are coming from. Up to the release, Namco continued to insist that you could play it just like the older Ace Combat games if you want, but that clearly isn't the case. The Ace pilots will outmanuver everything you throw at them unless you go into DFM.

Still, the low to the ground close-in dogfights are awesome. Your gun and missiles tear up the scenery, and you have to avoid it while still keeping a lock on your target.
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Re: Ace Combat: Assault Horizon

Post by Stark »

Do the other planes ever kill anyone? They seem even worse than Freespace wingmen. I see them getting hits all the time, but nobody seems to die.
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Re: Ace Combat: Assault Horizon

Post by Moby Halcyon »

I've had them killsteal my targets out from under me, but I'm only playing on the normal difficulty so I'm not sure if this keeps up on Elite or Ace difficulties. They'll handle enemies just fine - it's not 100% do everything yourself but you're still handling a good majority of it.
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Re: Ace Combat: Assault Horizon

Post by Stark »

On elite it's not just do everything yourself, it's constantly dodge multiple DFMs with really bad checkpointing AND kill everyone yourself.

'Fun'? I have no idea how it decides when you're allowed to counter DFM either; I've been fucking nose-up stationary, but the mystery badguys chasing me don't overshoot. Good thing your wingmen help y... ok, they don't.
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Re: Ace Combat: Assault Horizon

Post by Tasoth »

Just got back from a bout of multiplayer. I can only say one thing:

Farm Co-op for points.

Seriously, the skill system is murderous if you can't match it. I am pretty sure a large chunk of players run quick assault/Wide DFM/Enhance DFM. Too many people have gotten behind me, I go evasive and that damned circle still lays on top of me. So, be warned.

Also, the battle against Markov at the end is fucking dumb. You know quick time events are over used when a game about aerial combat has one.
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Re: Ace Combat: Assault Horizon

Post by Stark »

Turns out on hard the window of 'level' to initiate a counter is really narrow. It wouldn't surprise me that you get ruled in multi if you have to be straight for so long getting pinged with missiles.
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Re: Ace Combat: Assault Horizon

Post by CaptHawkeye »

Playing it I have no love for the gimmick levels like the chopper gunner or helicopters in general. I'm actually warming up to the main game though, Stark's right that dogfight mode at least mixes things up. I really love the game's camera work though. Now I just wish they'd kept some aspects of the previous games like operation selection.
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Re: Ace Combat: Assault Horizon

Post by Tasoth »

So, been unlocking things. Beating the campaign snags you the callsign Garuda, the PAK-FA and Hind for free mission and online, and second skins for all craft, clearing all free missions nets you more missile smoke colors, getting As in Co-op unlocks enhanced skills and As in the craft class missions gets you skills that boost your point scoring in those classes. Working on beating it on hard.
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Re: Ace Combat: Assault Horizon

Post by Stark »

I got to the end on hard, but the massive hit points and fake difficult shit me to tears. I hope you enjoy every bad guy totally ignoring everyone else. The ICBM taking 18 missiles was a bit silly.
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Re: Ace Combat: Assault Horizon

Post by CaptHawkeye »

The previous games had the same problem of Call of Duty style enemies and allies who ignored eachother but loved to shoot at YOU only.

As for damage and hit points it would really kill these people to feature some kind of component damage I guess.
Last edited by CaptHawkeye on 2011-10-17 06:05pm, edited 1 time in total.
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Re: Ace Combat: Assault Horizon

Post by Moby Halcyon »

Yeah, I went through Markov three times before realizing it's nothing but his final approach that matters - the DFM chases are all scripted. It feeds in with a lot of other DFM chases in the campaign (lol miami) giving the plane you're chasing immunity until you get through the scripted environmental interaction.

The checkpointing is what really began to piss me off - the 'intercept the bombers' section was bad enough, with the last two bombers giving you shit for time to get behind them (the last one in particular just wouldn't initiate DFM until my fourth try), so when you fail it just puts you right at the beginning. But I guess going through that 'prepared' me for sitting through Markov's endless chase several times.
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Re: Ace Combat: Assault Horizon

Post by Stark »

That's why I had trouble with the ICBM actually; I was just following it waiting for it to become vulnerable. On hard the first pass of everyone else on the map focus firing missiles kills you, so massive DPS at the start from 6-packs works where following doesn't.
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