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Board index » Non-Fiction » Gaming, Electronics and Computers


Quote of the Week: "Whereas some states possess an army, the Prussian army possesses a state" - Voltaire (real name: Francois-Marie Arouet), French writer and philosopher (1694-1778)

Kerbal Space Program, Revisited.

Moderators: Stofsk, PeZook, Thanas, Keevan_Colton

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TimothyC
PostPosted: 2012-07-24 12:22am 

Of Sector 2814


Joined: 2005-03-23 06:31pm
Posts: 2768
Location: Visiting Haleakalā
The Mighty Kerbalistani Space program has finally succeeded in landing a man on the Mün!

Image

Yes, 0.16 has added EVAs to the mix. The little guys even have their own jet packs (although in the above Comrade Hudlin is jumping!).

Now, there is an autopilot pack called MechJeb that I use, but only because I have a really hard time timing circularizations and injections. It's between the capsule and the 'chute.
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PeZook
PostPosted: 2012-07-24 02:14am 

Emperor's Hand


Joined: 2002-07-18 06:08pm
Posts: 13065
Location: Poland
Truly, the sacrifice of countless Kerbalistanis has not gone in vain! Whoever said trial and error doesn't work in aerospace?
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Nephtys
PostPosted: 2012-07-24 02:24am 

Sith Acolyte


Joined: 2005-04-02 11:54pm
Posts: 5955
Location: South Cali... where life is cheap!
Are there permanent/saved objects in space yet? I'd want to build persistant space infrastructure.

Then blow it up with badly executed launches. Whee.
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PeZook
PostPosted: 2012-07-24 02:26am 

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Joined: 2002-07-18 06:08pm
Posts: 13065
Location: Poland
There are, actually, but no docking yet
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Tolya
PostPosted: 2012-07-24 03:41am 

Jedi Council Member


Joined: 2003-11-17 02:03pm
Posts: 1705
Location: Poland
Damn, I thought this was a thread about Prometheus the movie.
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Simon_Jester
PostPosted: 2012-07-24 05:23am 

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Joined: 2009-05-23 07:29pm
Posts: 17813
I heard that the persistent infrastructure people had got erased by the latest update. Probably because they had to change all the modules to enable EVAs.
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PeZook
PostPosted: 2012-07-24 05:30am 

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Joined: 2002-07-18 06:08pm
Posts: 13065
Location: Poland
they also resized all the parts because physics were getting wonky with teeeny Kerbals.

This means I will have to redo all my glourious inventions, such as the

Image

Glourious People's Republic of North Kerbalistan Zig/Zil Combination Munar Probeski!
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Simon_Jester
PostPosted: 2012-07-24 05:32am 

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Joined: 2009-05-23 07:29pm
Posts: 17813
This is a worthy spacetankski. I like that a lot.

...How did you balance it on a rocket?
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PeZook
PostPosted: 2012-07-24 05:36am 

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Joined: 2002-07-18 06:08pm
Posts: 13065
Location: Poland
Simon_Jester wrote:
This is a worthy spacetankski. I like that a lot.

...How did you balance it on a rocket?


The two fuel tanks on the front and back are integral features of the design ;)

Plus I slapped RCS wherever possible to hold the rocket upright with brute force.

It still gets unbalanced when trying to land on the Mun. Needs adjustment. Also more volunteers to put behind the wheel.
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weemadando
PostPosted: 2012-07-24 06:41am 

SMAKIBBFB


Joined: 2002-07-28 12:30pm
Posts: 19196
Has anyone had success with a Single Stage To Orbit spaceplane yet?

I had one that was fairly epic in size, but it kept snapping into pieces on the tarmac no matter how many reinforcing struts I added or more landing gear to create less stress in the fuselage.
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Imperial528
PostPosted: 2012-07-24 08:24am 

Jedi Master


Joined: 2010-05-03 06:19pm
Posts: 1210
I've gotten planes off the runway, but they don't make it far.

Now, here are some of my achievements:

Behold! The mighty Sky Center! (Skylab was already taken, so in true Kerbal spirit, we took the next best thing)

Image

Jeb, our faithful World Hero, going EVA during the Mun landing:

Image

Bill tries to bring him back in, just in time to actually land:

Image

They didn't count on hills, so here they are posing in front of the debris of their trusty R-I:

Image

Full shot:

Image

Fear not, Raycott Kerman has been sent on a rescue mission!

Image

Raycott Kerman, Lesser Hero:

Image

Bill Kerman, hiker:

Image

(They have to walk ~10km to the other lander)
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PeZook
PostPosted: 2012-07-24 08:35am 

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Joined: 2002-07-18 06:08pm
Posts: 13065
Location: Poland
Imperial528 wrote:
I've gotten planes off the runway, but they don't make it far.


I do in fact possess a streamlined and most efficient design which is capable of (one way) cross-continental flights, and water landings and takeoff (once).

Image

It is most efficient and has no superfluous features whatsoever! Da! Almost a 10% mission success rate!

The key to having a flyable plane, I find, is simple: angle of attack. Angle the wings slightly upwards, and for the love of Jeb DO NOT EVER TURN OFF THE AUTOPILOT ;)
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Imperial528
PostPosted: 2012-07-24 08:43am 

Jedi Master


Joined: 2010-05-03 06:19pm
Posts: 1210
The problem I keep having is that if I try to turn, it rolls out of control 99 out of 100 times. And the 1 that actually turned correctly broke up on landing. :?

And is that a mod part I see? For shame. Also, intakes are ATM just decorative, at least if I recall correctly.
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PeZook
PostPosted: 2012-07-24 08:50am 

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Joined: 2002-07-18 06:08pm
Posts: 13065
Location: Poland
You have to use precise controls (caps lock) and again NEVER EVER turn off advanced SAS.It dampens the maneuvers.

And yeah, that's a rotor from an aerospace pack.
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xthetenth
PostPosted: 2012-07-24 10:45am 

Jedi Master


Joined: 2010-02-20 01:45am
Posts: 1044
I've gotten one plane that was actually stable, but it requires a lot of fiddling to get planes stable in maneuvers. The only one that worked well was a huge disappointment because I like playing around to get things perfect. The only problem is the rudders deciding they need to get involved in rolls, which adds a lot of unwanted yaw. I've mostly been trying to crack Mach 2.5 or so with turbojets and awaiting intakes so I can make a play at building a kerbal SR-71 equivalent. The problem is mostly that going to orbit means aero spikes and they drink fuel and ruin the center of gravity so the plane needs to be built around one. I think the most effective way might be to use turbojets to their ceiling and then turning on the aerospike.
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PeZook
PostPosted: 2012-07-24 10:51am 

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Joined: 2002-07-18 06:08pm
Posts: 13065
Location: Poland
I haven't played with spaceplanes as such, but droptanks are a possibility, and I actually did use them on the JebBoat to extend range when the capsule landed a bit far away.
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xthetenth
PostPosted: 2012-07-24 11:00am 

Jedi Master


Joined: 2010-02-20 01:45am
Posts: 1044
I was kind of figuring on the turbojets being jettisonable, maybe the wings too...

I'll put a parachute on them so they're reusable or something. That's like single stage to orbit, right?
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PeZook
PostPosted: 2012-07-24 11:05am 

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Joined: 2002-07-18 06:08pm
Posts: 13065
Location: Poland
With the right amount of creative accounting, sure!

I mean, parts would fall off anyways, right? So what's the difference? :D
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Imperial528
PostPosted: 2012-07-24 02:00pm 

Jedi Master


Joined: 2010-05-03 06:19pm
Posts: 1210
PeZook wrote:
You have to use precise controls (caps lock) and again NEVER EVER turn off advanced SAS.It dampens the maneuvers.

And yeah, that's a rotor from an aerospace pack.


Yeah, I discovered the precise controls after I gave up on planes, lol. I also figured that some designs probably require a locked trim to keep them stable, at least on the pitch. I've read on the forums about the chase camera, and it's apparently very useful. Haven't tried, though.

In fact, most of my hangar creations are jet cars.

Oh, and since someone mentioned the aerospike, it's the greatest rocket motor in the game, at least for first stages. It's extremely efficient and has a nice high thrust, too.
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xthetenth
PostPosted: 2012-07-24 02:28pm 

Jedi Master


Joined: 2010-02-20 01:45am
Posts: 1044
I just built designs with good natural stability and high rotational inertia. That seemed to work well, except for in the yaw direction. Haven't been able to raise the stability in the yaw direction much with the restrictions imposed by landing gear since I don't have wings and the like providing any damping. Maybe a big tail fin would help. Or three, excuse me while I build a Hawkeye's tail assembly in KSP.
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Vanas
PostPosted: 2012-07-24 02:57pm 

Jedi Council Member


Joined: 2005-03-12 06:31pm
Posts: 1729
Location: The Internet!
Despite my love of just throwing stuff together, I have manged to at the very least, get a flyable aircraft. Eventually. As is traditional, it achieves flight using nothing more than RAW POWER.
Image

I'm just installing the v16 update now, we'll see if I can make anything more stable. or even... get to the Mun.

Also built this. Looks nice, needs more POWER. Or possibly wings.
Image
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PeZook
PostPosted: 2012-07-25 05:52am 

Emperor's Hand


Joined: 2002-07-18 06:08pm
Posts: 13065
Location: Poland
So I installed .16, and it turns out they limited time acceleration in atmosphere to x1.

Yaaaaaay, I guess? The Kerbals are cute when they run around though.
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Vanas
PostPosted: 2012-07-25 02:34pm 

Jedi Council Member


Joined: 2005-03-12 06:31pm
Posts: 1729
Location: The Internet!
Demonstrating the spirit of adventure we know the Kerbals for I decided to try the least efficient exploration of the north pole ever. Saving money on Toyotas, dog sleds and any of that, we instead used a colossal rocket to loft Bob Kerman into orbit! After orbiting for a bit, we dropped him onto the polar ice caps.

Image

Image

Image

Now just to walk him back to base. Fuck.
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Nephtys
PostPosted: 2012-07-25 03:03pm 

Sith Acolyte


Joined: 2005-04-02 11:54pm
Posts: 5955
Location: South Cali... where life is cheap!
PeZook wrote:
So I installed .16, and it turns out they limited time acceleration in atmosphere to x1.

Yaaaaaay, I guess? The Kerbals are cute when they run around though.


Time Accel in Atmos did weird things to structural integrity checks. I always had rockets break apart hideously at any accel.
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PeZook
PostPosted: 2012-07-25 04:44pm 

Emperor's Hand


Joined: 2002-07-18 06:08pm
Posts: 13065
Location: Poland
Nephtys wrote:
Time Accel in Atmos did weird things to structural integrity checks. I always had rockets break apart hideously at any accel.


Which is obviously na issue when you're forced to watch fifteen minutes of the capsule deorbiting! :)
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