PCGamer wrote:On the first day of GDC 2016, the creator of Dwarf Fortress stood at the front of a packed audience and explained how to procedurally generate the beginning of the world. And not just the land and trees and rivers and mountains of the world, which Dwarf Fortress has randomly generated for many years. The mythology of the world: the creation myth told in whispers and rhymes over the centuries, which determines the form of civilizations, the land and the magic in the world.
The work-in-progress creation generator is just another step towards version 1.0 of Dwarf Fortress for Tarn Adams, who has been designing and programming the game since 2006. The most recent release, .42.06, is very deliberately named, as I found out when I spoke to Adams for an hour a few days after his talk. The version number represents 42% completion towards a list of roughly 2,600 planned features or tasks for the final version. As he chips away at those tasks, Adams brings Dwarf Fortress ever closer to, essentially, simulating existence. Or, as Adams told me in our interview, the "narratively interesting" parts of existence.
The thing is with DF, it's hard to tell if this is an early April Fools or no he's dead serious his design document is 2,600 features long and he's 42% done after a decade of work.
Big hopes for Dwarf Fortress 2028 Gold edition if that's anywhere near being correct.