variation of How many SW infantry to clear out a GCS?
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variation of How many SW infantry to clear out a GCS?
Ok instead of a GCS let's swap it out for a post Dominion Soverign, with a veteran war crew.
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Re: variation of How many SW infantry to clear out a GCS?
One squad of these guys:dragon wrote:Ok instead of a GCS let's swap it out for a post Dominion Soverign, with a veteran war crew.
Or one of these:
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Something's got to get the shields down before you can even try to send an assault shuttle up to the hull to insert boarders.dragon wrote:Ok lets clarify I said variation of the GCS takeover, which had none of those in it. And just because I feel generous to the feddies no ion cannons to disable the ship first.
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That makes no sense. Will you also have the stormtroopers take off their armour, just to be "generous"? And why the obsession with boarding a still-intact ship anyway? This isn't the Punic Wars, for fuck's sake. You don't even bother trying to board a ship until it's hopelessly crippled.dragon wrote:Ok lets clarify I said variation of the GCS takeover, which had none of those in it. And just because I feel generous to the feddies no ion cannons to disable the ship first.
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the empire may attempt to disable a feddie ship relativly intact due to the apparent difficulty in hopelessly crippling one without blowing it up.Darth Wong wrote: That makes no sense. Will you also have the stormtroopers take off their armour, just to be "generous"? And why the obsession with boarding a still-intact ship anyway? This isn't the Punic Wars, for fuck's sake. You don't even bother trying to board a ship until it's hopelessly crippled.
The disparity in firepower means the empire could vaporize a soverign-class with a love tap. If they want to take one intact at all, they need to use some serious kid gloves.
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I can't remember which fanfic this was, but someone theorized that ion cannons would shut down the antimatter containment fields and blow the ship up anyway.Darksider wrote:the empire may attempt to disable a feddie ship relativly intact due to the apparent difficulty in hopelessly crippling one without blowing it up.Darth Wong wrote: That makes no sense. Will you also have the stormtroopers take off their armour, just to be "generous"? And why the obsession with boarding a still-intact ship anyway? This isn't the Punic Wars, for fuck's sake. You don't even bother trying to board a ship until it's hopelessly crippled.
The disparity in firepower means the empire could vaporize a soverign-class with a love tap. If they want to take one intact at all, they need to use some serious kid gloves.
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Did you watch Nemesis? It's pretty random how much damage ships can take without blowing up. They can just rinse and repeat until they get one that doesn't blow up.Darksider wrote:the empire may attempt to disable a feddie ship relativly intact due to the apparent difficulty in hopelessly crippling one without blowing it up.Darth Wong wrote:That makes no sense. Will you also have the stormtroopers take off their armour, just to be "generous"? And why the obsession with boarding a still-intact ship anyway? This isn't the Punic Wars, for fuck's sake. You don't even bother trying to board a ship until it's hopelessly crippled.
The disparity in firepower means the empire could vaporize a soverign-class with a love tap. If they want to take one intact at all, they need to use some serious kid gloves.
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing
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You could probably just knock out the shields with the assault shuttle's blasters.Ted C wrote:Something's got to get the shields down before you can even try to send an assault shuttle up to the hull to insert boarders.dragon wrote:Ok lets clarify I said variation of the GCS takeover, which had none of those in it. And just because I feel generous to the feddies no ion cannons to disable the ship first.
Or just grab the ship with a tractor beam, use light weapons to very carefully blow out the shield and phasers on the side you're approaching from, and board.
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Not forgetting that even a federation ship is likely to return fire on an assault shuttle trying to disable it. And though an SD can easily withstand that, an assault shuttle would probably be a bit of an easier target...You could probably just knock out the shields with the assault shuttle's blasters.
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Easier, but not as easy as you'd think - check the main site for the Slave I vs. E-D matchup. Also, good to see you around here, AD .ArcaneDude wrote:Not forgetting that even a federation ship is likely to return fire on an assault shuttle trying to disable it. And though an SD can easily withstand that, an assault shuttle would probably be a bit of an easier target...You could probably just knock out the shields with the assault shuttle's blasters.
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Tractor beam + bracketing fire would be my guess; direct hits from even light guns could make a mess. Perhaps drop the shields with antifighter weapons?
Better yet, have TIEs do strafing runs. The pilots would be relatively safe given [the lack of] Trek ship-to-ship accuracy, and their weapons have [relatively] low power to wear down the shields , rather than risking slagging the ship.
That's actually quite reasonable - the magnetic containment system, if I remember rightly, requires a constant power input to keep the overreaction in check.Master_Baerne wrote:I can't remember which fanfic this was, but someone theorized that ion cannons would shut down the antimatter containment fields and blow the ship up anyway.
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The easiest solution would be to bring in a ship modified with weaponary that wont accidentally blow the ship to pieces. Although assuming this is a 'heat of the moment siege' then the simplest solution would be to use vessels with lower amounts of firepower.
Fighters might make more sense for breaking through the shield but I would think transports or freightors would be the most effective. Something like one of those Imperial Landing shuttles would be the most logical choice due to the fact it's role is to be an Assualt Lander. The Star Wars games are quite consistant in depicting the shuttle as having extensive shielding and armaments.
The Rogue Squadron novel Bacta War has one that is upgraded with shielding in excess of an X-Wing's ability to overcome with lasers. Hence, this would be the best ship to use without too much risk of destroying the target and can carry the troops to the vessel. Star Destroyers are supposed to carry these as part of their normal arsenal so it should be easy for the Empire to capture any Federation target on a whim. If fighters must be used then using shielded varients would ensure the least amount of life lost from Federation weapons.
Assualt Gunboats, Missile Boats and TIE Defenders would be the best ships to use if you wanted to use fighters due to their shields and excessive amounts of firepower.
The carrier vessel merely has to close range with the Federation ship and take the brunt of any attack. Once they are in position they can send the above mentioned ships to break through the shields and begin boarding.
As for boarding itself, a squad of stormtroopers should be more than capable of clearing out a Federation ship regardless of the classes we have seen. Once they take the bridge and engineering it will simply be a matter of time before the crew is captured or killed. I believe a squad of stormtroopers is between 8 - 16 Troops and that will be enough in my estimation. Although I suspect the boarding craft the Empire use will be able to carry alot more troops so the upper limit is dependant on the transport ship they use.
Fighters might make more sense for breaking through the shield but I would think transports or freightors would be the most effective. Something like one of those Imperial Landing shuttles would be the most logical choice due to the fact it's role is to be an Assualt Lander. The Star Wars games are quite consistant in depicting the shuttle as having extensive shielding and armaments.
The Rogue Squadron novel Bacta War has one that is upgraded with shielding in excess of an X-Wing's ability to overcome with lasers. Hence, this would be the best ship to use without too much risk of destroying the target and can carry the troops to the vessel. Star Destroyers are supposed to carry these as part of their normal arsenal so it should be easy for the Empire to capture any Federation target on a whim. If fighters must be used then using shielded varients would ensure the least amount of life lost from Federation weapons.
Assualt Gunboats, Missile Boats and TIE Defenders would be the best ships to use if you wanted to use fighters due to their shields and excessive amounts of firepower.
The carrier vessel merely has to close range with the Federation ship and take the brunt of any attack. Once they are in position they can send the above mentioned ships to break through the shields and begin boarding.
As for boarding itself, a squad of stormtroopers should be more than capable of clearing out a Federation ship regardless of the classes we have seen. Once they take the bridge and engineering it will simply be a matter of time before the crew is captured or killed. I believe a squad of stormtroopers is between 8 - 16 Troops and that will be enough in my estimation. Although I suspect the boarding craft the Empire use will be able to carry alot more troops so the upper limit is dependant on the transport ship they use.
The only advantage to the Sovereign that I can think of is that they carry more ergonomic small arms (not that it helped Riker much...), and can take some structural damage (ramming in Nemesis) without spontaneously exploding.Timotheus wrote:What would it matter if you make it a later ship? Starfleet ships do not carry contingents of marines or transort ground troops on a regular basis so a veteran crew will be no better repelling borders then a green crew.
A veteran crew will have some experience with borders after all the Jemhadar tended to board alot of the federation ships.Timotheus wrote:What would it matter if you make it a later ship? Starfleet ships do not carry contingents of marines or transort ground troops on a regular basis so a veteran crew will be no better repelling borders then a green crew.
And I had said no ion cannons inorder to prevent a AM breach, but since a Soverign is a bit studier, we'll change it. Ion cannons are allowed to get the shields down.
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Were there really a lot of Jem'Hadar boarding actions? I don't recall that many, and none during the big pitched fleet battles.
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I'd have stipulated a time frame until the AM containment failed. The boarding party would have that long to get in nd connect a power pack to the machine to keep the containment going. And this would necessitate capture of the ship.dragon wrote:A veteran crew will have some experience with borders after all the Jemhadar tended to board alot of the federation ships.Timotheus wrote:What would it matter if you make it a later ship? Starfleet ships do not carry contingents of marines or transort ground troops on a regular basis so a veteran crew will be no better repelling borders then a green crew.
And I had said no ion cannons inorder to prevent a AM breach, but since a Soverign is a bit studier, we'll change it. Ion cannons are allowed to get the shields down.
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Ohh good idea. But as to boarding actions I rember at least three but I think they all took place on the Defiant?
But since everyone in ST seems to have transporters seems like there would have been more, perhaps off screen.
But as you can see I suck at making these scenarios up.
But since everyone in ST seems to have transporters seems like there would have been more, perhaps off screen.
But as you can see I suck at making these scenarios up.
"There are very few problems that cannot be solved by the suitable application of photon torpedoes
Transporters only operate when shields are down (some retconned Borg stuff I can't remember notwithstanding), and mid-battle, particularly if you're engaging multiple contacts, you don't waste time with a boarding action - the frag the other ship, unless it's got something valuable or desired onboard.But since everyone in ST seems to have transporters seems like there would have been more, perhaps off screen.
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We're forgetting one thing, though; the Federation does have marines. I remember them beaming down a squad of marines to the USS Prometheus (can't remember the name of the episode). They looked a bit more heavily armed and armoured than the average redshirt. I don't know whether they were seen in other episodes, though.
Anyhow, if a ship has a contingent of well-trained marines on board, that'd make things a lot less easier.
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Anyhow, if a ship has a contingent of well-trained marines on board, that'd make things a lot less easier.
Good to see you too, Venator.
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Wasn't there a marine that Jake ran into that the uniform seemed a bit thicker.ArcaneDude wrote:We're forgetting one thing, though; the Federation does have marines. I remember them beaming down a squad of marines to the USS Prometheus (can't remember the name of the episode). They looked a bit more heavily armed and armoured than the average redshirt. I don't know whether they were seen in other episodes, though.
Anyhow, if a ship has a contingent of well-trained marines on board, that'd make things a lot less easier.
Good to see you too, Venator.
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That begs the question of why they weren't seen in an important operation like the one in Siege of AR-588. They might be the Federation's version of the KGB, or internal security forces. They were, after all, being sent to reclaim a secret experimental ship.
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"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
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"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
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"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
Are you sure your not mixing up the TOS movie troops with these guys from the episode:ArcaneDude wrote:Ghetto edit; the episode was VOY; Message in a bottle. Can't find any good pictures of the marines, though.
I pulled those images from Trekcore. Their the only Starfleet "troops" seen on the Promethus at all during the episode save the dead. And Memory Alpha is silent on the matter (and you'd think they would have).
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