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Posted: 2006-03-05 03:20pm
by brianeyci
If that happens, we'll see people going all one way or the other because strategies won't be compatible. People will design ships with either enhanced energy and neutrino beams, or qtorps, no mix.

I'd rather a +25% bonus to qtorps and the range lowered to 8, same as enhanced energy. Then it becomes a style choice more than anything... do you prefer hitting more, or less with neutrino beams.

If there's a minimum range I'll only use qtorps on pure qtorp ships...

Brian

Posted: 2006-03-05 04:28pm
by Arthur_Tuxedo
Well, I don't really see what's wrong with that, actually. I maintained a beam ship and a torp ship in the last game, although I ended up just going with the beam ship because the torp ships were underperformers by comparison.

Posted: 2006-03-05 04:38pm
by brianeyci
I would like to combine enhanced energy with torps, or go more torps if making ships for warp point defense, or have some torps and some neutron beams.

I'd rather the two modifications be lowering range to 8 and +25% accuracy.

But if there's a minimum range too, alright, but as long as the AI doesn't wreck things and go into the "dead zone". That would totally suck, and we can't expect the AI to "dance" in and out of weapons range, so torpedoes would be completely inferior.

Brian

Posted: 2006-03-05 04:40pm
by Arthur_Tuxedo
That's true. Lowering the range to 8 is the best solution, I think.

Posted: 2006-03-05 06:03pm
by Nephtys
Alright then. So... Q-Torps. I'll leave P-Torps and AM Torps the same, but we have range 8 max for Q-Torps with accuracy bonus?

Posted: 2006-03-05 08:07pm
by Arthur_Tuxedo
The accuracy bonus is optional, really. But I'd say reduce the range to 8 on all torps (so the AI doesn't waste them on targets it can't hit), and give an accuracy bonus of no more than +25% to Q-torps and maybe the other two, but not shield/armor skipping torps.

Posted: 2006-03-05 08:19pm
by brianeyci
I think the accuracy bonus should be there to make photons competitive with beams. Max photons is around 57, max beams is 66 with the mount (most races have a beam mount, only the Federation has a photon mount).

Hell, I'd prefer if photons did maximum 66 x 2 x 0.75 = 99 damage, to make photons the heavy hitters. But that would be a lot of modding.

Without accuracy bonus or extra damage, researching torpedoes is a real turn off, and now that enhanced energy weapons can bring down supershields, and neutrino beams already skip armor, there's almost no point researching torpedoes.

<edit>Maybe quantums could have 3 reload and do quad damage to shields? Kind of makes sense to go from 2 to 3 to 5...</edit>

<edit 2>Anyway, whatever happens I'm happy with it. But IMO, torpedoes should always do more damage in one hit, but less damage over time. That they don't--and now you're taking away the advantage of quantums of being able to bring shields down quickly, or sharing it, means now I don't see any reason to research torpedoes at all unless something's done.</edit 2>

edit:unless I'm Romulan lol.

Brian

Posted: 2006-03-06 12:49am
by Nephtys
Alright. Q torps modded, and P torps given an accuracy bonus, and WMDs are lowered to 500k for level 1.

Shall I start now, and upload the patch for all?

Posted: 2006-03-06 01:11am
by Arthur_Tuxedo
The sooner the better, as far as I'm concerned.

Posted: 2006-03-06 01:17am
by brianeyci
Well still waiting for people's epitaph or victory speeches in the RP thread. Not sure if it was a good lead in or not, and I have no idea what Neph is going to do if she ends up being the GM or DM, but I hope it works :).

Sooner the better aye.

Brian

Posted: 2006-03-06 01:35am
by Nephtys
New Game Started.


ALSO: Be sure to download and install the following files over your stock STMod to use our new stuff.

http://www.angelfire.com/mech/spirit/SD ... ST_Mod.rar

http://seiv.pbw.cc/text/index.jsp?menu= ... ame=a06nou

Posted: 2006-03-06 02:04am
by Dalton
How many race points?

Posted: 2006-03-06 02:08am
by Nephtys
5 Grand?

Posted: 2006-03-06 02:09am
by Dalton
Works for me.

Posted: 2006-03-06 02:15am
by brianeyci
Nephtys wrote:New Game Started.


ALSO: Be sure to download and install the following files over your stock STMod to use our new stuff.

http://www.angelfire.com/mech/spirit/SD ... ST_Mod.rar

http://seiv.pbw.cc/text/index.jsp?menu= ... ame=a06nou
I copied and pasted the folder into the root, then renamed it and copied it back into the SE:IV directory to keep my base ST Mod in case we need it...

...how far are we allowing customization of races?

Brian

Posted: 2006-03-06 02:17am
by Nephtys
I say.. any customization is acceptable, except changing what racial tech you select. Does that sound reasonable?

Posted: 2006-03-06 02:29am
by brianeyci
Sounds great to me :P.

So the points too? Or we leave those alone?

Brian

Posted: 2006-03-06 02:39am
by Dalton
Nephtys wrote:I say.. any customization is acceptable, except changing what racial tech you select. Does that sound reasonable?
What if you have a general race? :P

Posted: 2006-03-06 02:59am
by brianeyci
Looks like Trillian/Positron/Positronic/Gravimetric torpedoes all have different to-hit bonuses. Although you changed all the ranges to 8 so I suppose that might be deliberate or from the unmodded?

Oh, there's a problem, the "torpedo accuracy mount" code I posted earlier doesn't work because the family... you can use it with beams or anything lol, if you go back and download my MAXALL.gam you can see all the races and all their weapons...

Yay my mini-torpedoes made the cut lol. Though the Merculite Missiles didn't, oh well. And I love the superlaser and the descriptions... "That's a lot of troopers...", "That's really thick" lol.

Brian

Posted: 2006-03-06 03:08am
by GuppyShark
So to confirm: We are not using PBW Research, am I right?

And likewise, Heavy Research Boost (x2 Research, 1000 points) is off limits as well, I assume. :)

Posted: 2006-03-06 03:44am
by Nephtys
brianeyci wrote:Looks like Trillian/Positron/Positronic/Gravimetric torpedoes all have different to-hit bonuses. Although you changed all the ranges to 8 so I suppose that might be deliberate or from the unmodded?

Oh, there's a problem, the "torpedo accuracy mount" code I posted earlier doesn't work because the family... you can use it with beams or anything lol, if you go back and download my MAXALL.gam you can see all the races and all their weapons...

Yay my mini-torpedoes made the cut lol. Though the Merculite Missiles didn't, oh well. And I love the superlaser and the descriptions... "That's a lot of troopers...", "That's really thick" lol.

Brian
That's from the unmodded I think.

Well! We aren't using PBW research or are we? Group vote. Whoever possts the first 4 matter. :P

Posted: 2006-03-06 03:56am
by Dalton
I say no, make the game last a little longer.

Posted: 2006-03-06 04:00am
by GuppyShark
I've gone with no.

EDIT: I think you need a recruitment call out there. I seem to recall one or two people posting in the thread about wanting to join the next game.

EDIT TWO: Make it clear it's about the Star Trek races trying not to get WTFPWN3D by Imperials, that might get a few more interested. :)

Posted: 2006-03-06 09:00am
by brianeyci
Hahaha, looks like I accidently put your files in the same folder I was working with on my own earlier Neph, so that torpedo accuracy mount was leftovers from me messing around and isn't in your files! Good :).

No 5x research, no 2x research, and I vote we do the same thing as last time for races. Customizing is all good, but it might mess up the delicate balance. Ferengi have +20% to trade for a reason, the Romulans have intel for a reason, if we mess with that it might unbalance everything.

Brian

Posted: 2006-03-06 11:02am
by Arthur_Tuxedo
If we're doing low tech cost, then I vote against PBW Advanced Research. And I agree with Brian that it should be the same deal as before, no customization.