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Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-16 10:34pm
by Fingolfin_Noldor
DarthShady wrote:PeZook wrote:You guys should really brush up on your geography. It would be really bad if your crusade got here, fucked shit up, then engaged in brutal and costly guerilla warfare for years only to find out Stirlitz jokes are a
Russian thing

Which is why I was suggesting an alternative method.

And I actually like the jokes.
The Byzantine Imperium is more thorough when it comes to crusades. We make sure there's at most rebellious cinders left.
PeZook wrote:It's a son, BTW. He's gonna knife-throat anyone who comes to take him

Thats one bad ass son you have. Whats his name? Uncle Shady wants to send him a gold engraved AK for his birthday.

I'll give him a nice nuke for a birthday. I'll tell him what the red button does.
See this red button? If daddy makes you angry, you can always threaten to press it!
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 04:43am
by Shroom Man 777
MKSheppard wrote:So...soon Shepistan will discover the reason why the area around the Capital Wasteland is still a wasteland despite some low level terraforming experiments.
BRAGULIAN SPACE COMMUNIST GEESE.
Who do nothing but home in mercilessly on any green lifeform and EAT IT -- rendering the wasteland barren again. And then engineered to crap out fifty geese eggs a year to ensure destruction of them is impossible.
Why did the bragulans do it? I have no idea. (IOW, want to be in on this shroomy)
YES
The geese could've been some kind of invasive Bragulan species, like a cane toad! Like, maybe during the whatever-war you were waging, the Bragulans could've sold you nuclear weapons and also eggs to cultivate biological agents in. Except some of the eggs hatched into Bragulan geese! Since the Bragulans placed the eggs in the same cargo container as the nuclear weapons sent to Shepistan, the geese MUTATED into DEFORMAGROTESQUETITUDES!
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 05:21am
by KlavoHunter
So not only do the Commune Anti-Agathic nanos have tracking devices, it has a selective memory-erase function. You're fucking creepier than the Collectors!

Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 05:39am
by K. A. Pital
KlavoHunter wrote:So not only do the Commune Anti-Agathic nanos have tracking devices, it has a selective memory-erase function. You're fucking creepier than the Collectors!

I'm sorry, you were expecting Gummy Bears?

As for tracking devices - the ones authorized for shipment to Umeria and other Commune-friendly societies, as well as for foreign diplomats, are obviously
cleared of the function. However, those which are installed in Commune citizens?
My recent posts actually fully adressed Simon's earlier question in this thread:
Simon_Jester wrote:Of course, that's a problem that can be solved by vigorous internal policing, in effect duplicating the role of the Communist Vietnamese in putting an end to the Communist Khmer Rouge. But it is still a problem: having claimed responsibility for a large fraction of known space's political misfits, how does the Commune keep those same misfits from either entering its own ranks and influencing state policy in dangerous ways? And how does it keep them from provoking foreign wars that it cannot afford?
How do we keep our newly acquired citizens from dangerous actions? In that very way - if someone gets lose, there's the Mirage with it's abilities to track anyone and then use ESPers to see into his mind. And when that fails, well... there's the Final Argument, but usually the problem is solved before it's use is required.
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 06:04am
by Shroom Man 777
Clearly Bragulan law is the more ethical solution when compared to these Marxist revisionary nanoes and slave-eating Collector machines!

Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 09:35am
by Shroom Man 777
Goddamn it Simon_Jester, I wanted my ROBOT RIVERS!!!!
EDIT:
What's this business with the whole "transposition", anyway? Did these nations pop out of nowhere? I thought we had like long-ass histories with them. Bragulan/Sovereignty history stretches for centuries, same goes with Karlack/Imperium/Tau relations.
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 09:39am
by PeZook
The Central Alliance just *poof* popped into existence.
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 09:40am
by Shroom Man 777
Weirdness.
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 09:47am
by PeZook
Shroom Man 777 wrote:Weirdness.
I know. Need to do some abductions...or, wait

Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 09:48am
by Shroom Man 777
Yes.
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 10:04am
by PeZook
There! We'll just conquer the Centralites and see what they're all about

Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 10:45am
by Coyote
There's some background yet to come out. But it will, and the Central Alliance will send more people out to explore the galaxy before too long. Right now, the transition has left them in a state of... some alarm, and they are somewhat paranoid at the moment.
But we shall participate in the upcoming Naval Review and tradesmen will start plying spacelanes soon. There will be opportunity to abduct & examine as per plot!

I need to get my alien page on the Wiki soon so folks will know what they are looking at...
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 10:55am
by Shroom Man 777
TELEROS, mang I need a reply so I can whip out my next AGENT SPOZAVIK post!
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 12:00pm
by Simon_Jester
Stas Bush wrote:KlavoHunter wrote:So not only do the Commune Anti-Agathic nanos have tracking devices, it has a selective memory-erase function. You're fucking creepier than the Collectors!

I'm sorry, you were expecting Gummy Bears?
Yes, he was! Red communist-flavored Gummy Bears!
As for tracking devices - the ones authorized for shipment to Umeria and other Commune-friendly societies, as well as for foreign diplomats, are obviously
cleared of the function. However, those which are installed in Commune citizens?
And now we see why the Umerians are going to be doing very,
very extensive testing of these nanites over multi-decade timescales before there's any real thought of mass distribution.
The interesting question is who to test the anti-agathics
on, when the object of the game is to make sure that any psychological side effects they have are nominal, or at least precisely as advertised. On the one hand, there's an ethics issue the size of a small moon with distributing them to subjects who haven't been fully advised of what they might do to the user's brain. On the other, the sort of people who will
volunteer for the treatment knowing what the effects might be are not a representative sample of the population...
A question. How effective are the anti-agathics at treating tissue damage, progressive organ failure, that sort of thing?
My recent posts actually fully adressed Simon's earlier question in this thread:
Simon_Jester wrote:Of course, that's a problem that can be solved by vigorous internal policing, in effect duplicating the role of the Communist Vietnamese in putting an end to the Communist Khmer Rouge. But it is still a problem: having claimed responsibility for a large fraction of known space's political misfits, how does the Commune keep those same misfits from either entering its own ranks and influencing state policy in dangerous ways? And how does it keep them from provoking foreign wars that it cannot afford?
How do we keep our newly acquired citizens from dangerous actions? In that very way - if someone gets lose, there's the Mirage with it's abilities to track anyone and then use ESPers to see into his mind. And when that fails, well... there's the Final Argument, but usually the problem is solved before it's use is required.
Essentially yes; the Commune deals with political misfits by... either brainwashing or brain
waterjetting them.
The
real difficulty, I'd think, would be with (relatively) mass-scale immigration of dissident factions whose ideology is not violent enough for them to be deemed outright renegades. It's one thing to track down and kill a lunatic bioweapon designer who decides to take up serial murder. It's another matter entirely to allow in a few hundred million citizens who were on the side of a failed revolt in another nation and take refuge in the Commune, then systematically edit them so they won't harbor any revanchist urges.
Shroom Man 777 wrote:Goddamn it Simon_Jester, I wanted my ROBOT RIVERS!!!!
Don't worry. There is a plan. There is always a plan...
What's this business with the whole "transposition", anyway? Did these nations pop out of nowhere? I thought we had like long-ass histories with them. Bragulan/Sovereignty history stretches for centuries, same goes with Karlack/Imperium/Tau relations.
[/quote]The Central Alliance has a long-ass history...
in another galaxy. They, and only they, popped out of nowhere from our point of view because they got shipped over here.
The only other nation I know of that's not native to this region of space are the Emissaries of XylyX; and they came here the hard way.
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 12:10pm
by Shroom Man 777
Hey STAS BUSH *summons*, would the Commune like to open relations with the Bragulan Star Empire?

Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 12:12pm
by Simon_Jester
Shroom Man 777 wrote:Hey STAS BUSH *summons*, would the Commune like to open relations with the Bragulan Star Empire?

I doubt it. As far as I can tell, the Bragulans are pretty much a monarchical dictatorship; the Commune generally prefers to pretend that such don't exist.
Of course, there may be COMMIE-BRAGULANS who have fled and taken refuge in the Commune or something, for all I know...
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 12:21pm
by Shroom Man 777
The Bragulans are basically communist. Well, at least as communist as North Korea, or Joseph Stalin.
EDIT:
MORE BRAGULANS!
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 12:46pm
by Simon_Jester
Also, on the River issue:
The Technocrats are savvy enough to know that brutally torturing someone in order to make them a reliable, trustworthy psychic commando, training them well enough that they can assassinate anyone, then sending on sensitive missions is... really quite stupid, when you think about it.
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 02:36pm
by Master_Baerne
Right, I'm going to be out of town on a camping trip for the next week or so. Do try not to destroy the galaxy while I'm gone.

Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 04:21pm
by Shroom Man 777
Go! Strategic Monolith! I choose you!
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 05:18pm
by PeZook
Shroom Man 777 wrote:Go! Strategic Monolith! I choose you!
That Monolith is on its way to the Central Alliance. The Pendletonians get the diplomatic yacht.
...what? Treachery is efficient

Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 08:05pm
by KlavoHunter
The Shepistanis and Grand Dominion are ALSO extrauniversal drop-ins, they are from SDNW3.
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 08:15pm
by Steve
KlavoHunter wrote:The Shepistanis and Grand Dominion are ALSO extrauniversal drop-ins, they are from SDNW3.
No, just their leaders.
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 08:38pm
by Thanas
Hey Shroom, I thought I already reserved Robot Rivers for a storyline?
In other news:
faction writeup complete
Prologue complete, will go up tomorrow.
Now I only need somebody to make a wikipedia page for my faction or I'll just post it in the History consolidation thread....
Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-07-17 09:02pm
by Steve
Thanas wrote:Hey Shroom, I thought I already reserved Robot Rivers for a storyline?
In other news:
faction writeup complete
Prologue complete, will go up tomorrow.
Now I only need somebody to make a wikipedia page for my faction or I'll just post it in the History consolidation thread....
Having trouble with the wiki?