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Re: Modern World STGOD Concept

Posted: 2014-06-03 01:08pm
by Jub
Eternal_Freedom wrote:Then you may have to deal with Orion, we see that as "our" continent. We;re the only major power in the region after all.
I didn't expect to have total free reign, and besides they're former colonies, not current. Unlike say Britain we don't have a commonwealth these days, just former colonies that we might be able to lean on once in a while.

Assuming no major objections I was thinking that the long thin pink nation, the chocolate brown nation that joins it, the black nation, and the lime green nation were the extent of Dreisgrond's extra continental holdings the region. I'm willing to work on what current conditions there and what caused them to break away or me to abandon them with anybody else who wants to have influence with them.

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@Seige: Do you mind if San Dorado was, and possible still is involved, with keeping Dreisgron and Versahinveld politically distant from one another? Supporting the kind of chaos that lead to a civil war seems like it might be up at least one merc group's alley.

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We would have signed but not yet ratified the land mine treaty, both Versahinveld and Dreisgrond would probably want the option to mine the boarder if war broke out again.

Re: Modern World STGOD Concept

Posted: 2014-06-03 01:09pm
by Skywalker_T-65
Arcadia would probably sign a landmine ban easily enough. If anything get past our navy/air force we're dead anyway, so they aren't much use. :P

Re: Modern World STGOD Concept

Posted: 2014-06-03 01:34pm
by TimothyC
Simon_Jester wrote:I beg your pardon; my point was simply that I literally did not know what parts of that NPC layout were mod-dictated, what parts you had created on your own, and what was to be done about it, so any upsetness would be premature.
My apologies to you. I spent several hours on this last night, and I misread the initial reactions as being negative, and thus went defensive.

Map Update:

Image



1. Great Planes Republic
2. New Britonia (Canada to Cascadia)
3. Former Cascadian Colony
4. Former Omnia, now independent.
5. TBD by Champa
6. Socialist State, TBD by Fin & Peezook
7. Former Britonian Colony state
8. Former Britonian Colony state, TBD by Corona
9. TBD by Corona
10. Former Omnia, TBD
11. Former Omnia, TBD
12. TBD. Pampas?
13. TBD
14. TBD. Bolivia Analog?
15. TBD by Orion
16. TBD by Orion
17. TBD by Orion
18. Princely State of India
19. Princely State of India
20. TBD by Umeria
21. TBD by Umeria
22. Princely State of India
23. Princely State of India
24. Princely State of India
25. Princely State of India
26. Princely State of India
27. Princely State of India
28. Peru Analog? TBD
29. Chile Analog? TBD Between Klavo & Beo
30. TBD by Cascadia & Orion
31. TBD by Corona & Omnia. Buffer State?


Layered source files:
https://dl.dropboxusercontent.com/u/829 ... mes_6B.pdn

https://dl.dropboxusercontent.com/u/829 ... mes_6B.psd

Image

Re: Modern World STGOD Concept

Posted: 2014-06-03 01:38pm
by Steve
4 would not be occupied by Omnia. It was their southern empire, then the Britonians stole it, now it's independent.

Re: Modern World STGOD Concept

Posted: 2014-06-03 01:44pm
by Jub
15, 16, 28, & 29 were what I was thinking of for former colonies. They're close enough to have been easy to pick up when we were colonizing some 250 years ago.

Re: Modern World STGOD Concept

Posted: 2014-06-03 02:33pm
by Thanas
If 28 could be split in two, I would like one half and 24 to be former Rheinland colonies.

Re: Modern World STGOD Concept

Posted: 2014-06-03 02:57pm
by Steve
Possibly it was split before, we could say that the Rheinland part and the other part merged into one country after decolonization.

Re: Modern World STGOD Concept

Posted: 2014-06-03 03:03pm
by Thanas
Could work, but I don't want to tread on any of Jub's story ideas, which is why I think it would be better off split.

Re: Modern World STGOD Concept

Posted: 2014-06-03 03:23pm
by Siege
First of all I'd like to thank TimothyC for a great job with the map. I'm very impressed, thank you.

Second and insofar this wasn't clear before, the mods aren't going to name or RP all these NPCs, that's up to you all. Your suggestions are very welcome, so we can hash out what fits where best between ourselves. In my opinion this would ideally not require moderator edicts, it ought to be something that comes together organically.

RP'ing them is usually left to one or two local players with input from others who may have a stake. Questions like whether they'd sign treaties isn't really something that can be answered definitively, generally I'd say it has to make sense for them to do so in-context but unless great energy has been expended on a certain narrative that would make it implausible for them to sign I wouldn't think it very likely that an NPC would be the sole hold-out against any particular treaty.
Jub wrote:@Seige: Do you mind if San Dorado was, and possible still is involved, with keeping Dreisgron and Versahinveld politically distant from one another? Supporting the kind of chaos that lead to a civil war seems like it might be up at least one merc group's alley.
Sure! Of course it wouldn't technically be "San Dorado" but "corporations XYZ" that are involved. But we can work something out, absolutely yeah. Sounds like fun!
Steve wrote:4 would not be occupied by Omnia. It was their southern empire, then the Britonians stole it, now it's independent.
Parts of it could still be (re)occupied by Omnia, particularly the bits near the great lake. I think that would be an interesting dynamic.

7 could be / have been a Granadian colony.

I'd like San Doradan megacorps to be very present in a highly visible manner in 4, 10, 11 and 27. Not to the point of controlling the countries, mind. Just, have an obviously very significant stake in their economies.

Also on a final note, I'm very busy dealing with peak crazy this week. I'll still be reading the thread but you'll have to forgive me if between now and Tuesday I don't respond as quickly and detailedly.

Re: Modern World STGOD Concept

Posted: 2014-06-03 04:21pm
by Jub
I second Siege's motion the new map is amazing!
Steve wrote:Possibly it was split before, we could say that the Rheinland part and the other part merged into one country after decolonization.
Split might work better, that way if what Thanas and I have planned don't mesh it still works out for both of us. If they happen to mesh a merge should be easily managed anyway.

Re: Modern World STGOD Concept

Posted: 2014-06-03 08:19pm
by KlavoHunter
Fin, you with your UOCSR makes up the other Big Evil Commie state. Just what exactly is our relationship like? I realize you're Christian Communists, and... Hmm, let's see. Religious makeup of Komradistan is mostly Omnian, some Christian, since we captured parts of the New Granada colonies... But the state is... 'officially secular'. I imagine we say that instead of "Officially Atheist" just to avoid pissing off the UOCSR off too greatly.

Re: Modern World STGOD Concept

Posted: 2014-06-03 08:39pm
by The Romulan Republic
I'd like the NPCs between Corona and Omnia to have a mixture of Coronan and Omnian culture, but I'm not sure what that would look like.

And I'd like one of my neighbours to be a poor and/or oppressive country, which causes a lot of refugees to flee into Corona. That could lead to some interesting stuff.

Edit: Also, where is my islands NPC again?

Re: Modern World STGOD Concept

Posted: 2014-06-03 10:07pm
by The Romulan Republic
Skywalker_T-65 wrote:Arcadia would probably sign a landmine ban easily enough. If anything get past our navy/air force we're dead anyway, so they aren't much use. :P
Corona would probably favour a land mine ban too.

Re: Modern World STGOD Concept

Posted: 2014-06-03 10:16pm
by Fingolfin_Noldor
KlavoHunter wrote:Fin, you with your UOCSR makes up the other Big Evil Commie state. Just what exactly is our relationship like? I realize you're Christian Communists, and... Hmm, let's see. Religious makeup of Komradistan is mostly Omnian, some Christian, since we captured parts of the New Granada colonies... But the state is... 'officially secular'. I imagine we say that instead of "Officially Atheist" just to avoid pissing off the UOCSR off too greatly.
Well, I think in general we aren't exactly out to make enemies. We will accept that you choose to reject God, but since you aren't rubbing your noses at us at it, we can pretend it away. But I would imagine that some of our people want to compare notes on the notions of ideal communist living, just with a different side of rationale (As in, "how would God look at our form of communism?" rather than, "For the Good of the People!").

On some level, we actually allow a restricted form of capitalism, that is, it is penned in an area just so to restrict the poisonous creep of capitalism within a confined area, kinda like China's special economic zones.

Re: Modern World STGOD Concept

Posted: 2014-06-03 10:30pm
by Steve
The Romulan Republic wrote:I'd like the NPCs between Corona and Omnia to have a mixture of Coronan and Omnian culture, but I'm not sure what that would look like.
Omnia is a multi-ethnic/national Empire, so they wouldn't be core Omnian but a local nationality, perhaps one similar to but not the same as Corona. It'd be your choice.
And I'd like one of my neighbours to be a poor and/or oppressive country, which causes a lot of refugees to flee into Corona. That could lead to some interesting stuff.
Pick one.
Edit: Also, where is my islands NPC again?
[/quote]

The three islands south-southwest of Isla Aurum.

Re: Modern World STGOD Concept

Posted: 2014-06-03 10:52pm
by The Romulan Republic
Okay.

Is Omnia currently expansionist? Would Corona still need its neighbours as buffers?

Re: Modern World STGOD Concept

Posted: 2014-06-03 10:55pm
by RogueIce
Nevermind this.

Re: Modern World STGOD Concept

Posted: 2014-06-03 11:11pm
by Steve
The Romulan Republic wrote:Okay.

Is Omnia currently expansionist? Would Corona still need its neighbours as buffers?
Probably more defensive since Nationalism is a powerful force and they still have independence movements inside their borders. Granted, Corona might still want those buffers as a just-in-case thing. Especially if the Omnians start to think they're backing those independence movements.

Re: Modern World STGOD Concept

Posted: 2014-06-03 11:47pm
by The Romulan Republic
I'd like country number 9 to be a theocracy with a lot of refugees who are fleeing to Corona and a source of theocratic pro-secession ass holes in Corona. Corona's supporting reformers there but doesn't want to fight a war.

Re: Modern World STGOD Concept

Posted: 2014-06-03 11:57pm
by TimothyC
Final update for the night. Rogue had some changes he wanted.

Image


Image

1. Great Planes Republic
2. New Britonia (Canada to Cascadia)
3. Former Cascadian Colony
4. Former Omnia, now independent.
5. TBD by Champa
6. Socialist State, TBD by Fin & Peezook
7. Former Britonian Colony state
8. Former Britonian Colony state, TBD by Corona
9. Theocracy?
10. Former Omnia, TBD
11. Former Omnia, TBD
12. TBD. Pampas?
13. TBD
14. TBD. Bolivia Analog?
15. Former Britonian Colony of Marden
16. Former Britonian Colony of Fortuna
17. Former Britonian Colony of Underwood
18. Princely State of India
19. Princely State of India
20. TBD by Umeria
21. TBD by Umeria
22. Princely State of India
23. Princely State of India
24. Princely State of India
25. Princely State of India
26. Princely State of India
27. Princely State of India
28. Peru Analog? TBD
29. Chile Analog? TBD
30. TBD by Cascadia & Orion
31. TBD by Corona & Omnia. Buffer State?

Image

Image



Layered source files:
https://dl.dropboxusercontent.com/u/829 ... mes_6D.pdn

https://dl.dropboxusercontent.com/u/829 ... mes_6D.psd

Re: Modern World STGOD Concept

Posted: 2014-06-04 12:02am
by The Romulan Republic
Anyway, I was thinking of the theocrats being Christian fundamentalists. I'm having trouble thinking of a name for them though.

Re: Modern World STGOD Concept

Posted: 2014-06-04 12:31am
by KlavoHunter
I'd like at least one of the post-Omnian states to be one of the Komradistani allies. Possibly #11, if I'm lucky, as I like the idea that they might get a bug up their ass and invade the Holy Land, or Omnia.

Though with San Dorado having a major stake in 11, that means there's probably some Special Economic Zones for them, but also the friction and pressure of potential nationalization of the companies if push comes to shove.

Re: Modern World STGOD Concept

Posted: 2014-06-04 08:00am
by Eternal_Freedom
Sorry I've been away fro a while. Anyway, first off, the map is awesome.

Second, the "we see it as "our" continent" is mostly rhetoric, although we consider oursleves the major player in the area militarily and economically.

Third, NPCs 15, 16 and 17 are, respectively, the former Britonian colonies of Marden, Fortuna and Underwood, all of which were destroyed in the late 1940s after the populations were expelled for complicitness in the Britonian's Bomber Offensive. No doubt other NPC's on the continent will not like us for dumping millions of refugees on us. There are a number of Orion corporations involved in mining operations int he former colonies, but toher than that they are essentially abandoned. So feel free to make them smaller, to represent other NPC's taking advantage and stealing territory.

As for a landmine ban, nope, sorry, they're too useful in a pinch.

Re: Modern World STGOD Concept

Posted: 2014-06-04 09:04am
by Steve
Wouldn't it make more sense to expel the Britonian populations? Even as colonies I doubt they add up to "millions", and expelling any native populations sounds both unnecessary and extremely unlikely to work.

Re: Modern World STGOD Concept

Posted: 2014-06-04 09:05am
by Steve
Looking at the list again, 28 and 29 wouldn't be former Omnian. Isn't 28 the one that Thanas and Jub were discussing for ex-Dresigrondian and ex-Rheinlander?