Someone explain Warhammer 40K to me

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Post by Peregrin Toker »

NecronLord wrote:The most attractive Eldar I can find {and the other picture of her looks worse} and still she looks cruel, not pretty.

http://www.angelfire.com/scifi2/iimperi ... al600c.jpg

(Though admittedly she's more attractive than any Krork I've ever seen.)

Holy Cthulhu, where the heck did she get such a corset?
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Post by The Yosemite Bear »

Just don't ask that farseer for a "kiss' she may give you the business end of a Harliquein monowhip....
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Post by Shortie »

NecronLord wrote: To be specific, what I meant was that it would, were it genetic, mean that they would never question an order to eliminate any number of bystanders.
But is that genetic? Coding something like obedience into the genome is really tricky. The pre-Fall Eldar weren't especially obedient, I think it's an artefact of the Path lifestyle.
Well, certainly the cosairs in the gothic sector {Not DE} were known for piracy (unsurprisingly, given the name) and had quite the reputation for random meteing out of death.
Random as far as the humans are concerned yeah, but that's pretty much a trademark of Eldar actions towards their own purposes. Not to mention that the pirates were the forerunners of the DE, so always the ones most hostile to humans.
They're certainly not smarter. More emotional perhaps, but compare the rates of technological development. Certainly the Eldar Empire had some impressive stuff, but for 60+ million years, they've not got much to show for themselves, compare with the extent humans managed to develop to in the Golden Age of Technology, it's pretty appalling really.
But that's like saying that 'present-day' humans are stupid compared to Golden Age ones, when there are reasons for their problems.
They're more emotional, certainly, but not more intelligent, not by a long shot. Hell, their crowning achievement (the webway) was based on the work of the Old Ones/Ancient Slann too!
They're superior in that they're faster, yes. They're not however, stronger, more intelligent or resillient.
Really? I always thought that they were smarter, in so far as it was ever mentioned. Granted part of that is experience from longevity. Physique isn't much of a way to compare sentient species anyway.
Beauty is most certainly subjective, and personally, I don't find eldar attractive. The depictions of eldar almost certainly have slanted eyes, at an angle of about 20-35 degrees, making them look arrogant and cruel, not pretty.
The most attractive Eldar I can find {and the other picture of her looks worse} and still she looks cruel, not pretty.
(Though admittedly she's more attractive than any Krork I've ever seen.)
As you say it's subjective, I was more thinking of their aesthetic sense than their actual appearance anyway.
Their only major superiority is that they've got greater psycic potential than humans (for now, both chaos and the Emperor are certain that if given the chance {which seems to be less than 65,000,000 years I might add} humanity would far exceed the Eldar in that department too.)
Again that's not a fair comparison, If their population hadn't crashed they might be getting more psychic as well.
Incidentally, it's not rabbits, they tend to consider humans as vermin more than rabbits, who many humans at least consider to have astetic value.
Yeah, but I couldn't think of a better example. OTOH note that the humans who think of rabbits as pretty are ones who have no issues with them. Farmers, or pre-industrial societies are less tolerant. Similarly, If the pre-Fall Eldar had met primitive humans they'd probably have had no real problem with them.
1 human, based on the criteria of intelligence, rationality and physical abilities, is worth more than one eldar. Though given the rarity of Eldar, perhaps they should be considered an endangered species in need of preservation, which would tip it slightly in their favour. Maybe 2-10 humans to 1 Eldar.
Krork physical abilities far exceed those of humans. Intelligence varies wildly, but the most rational and intelligent caste of the Krork is dead, {the brainboyz} Krorks are a valuable species in terms of the criteria above, but given the speed at which they reproduce, I'd pick one human over many Krork.
Imperfect justifications, perhaps, but I never claimed absoloute objectivity.
Well, kudos to you for actually picking ratios, I really wasn't expecting that. Personally I'd say that the ratio between sentient species is either 1 : infinity or 1 : 1. depending on the situation. That's because I think an objective assessment is pretty impossible, never mind agreement on it, so Iwouldn't bother. In 40K most races put themselves at 1 : infinity vs everyone else, for sensible enough reasons.
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Post by CaptainChewbacca »

Ok, I've now read everything I could about the Squats, and decided they're my favorite 40K race. What have they been up to lately in the face of the Tyranid problem?
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Post by NecronLord »

CaptainChewbacca wrote:Ok, I've now read everything I could about the Squats, and decided they're my favorite 40K race. What have they been up to lately in the face of the Tyranid problem?
Dying.

Sqauts = Teh Dedzor, it's that simple.
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Post by CaptainChewbacca »

NecronLord wrote:
CaptainChewbacca wrote:Ok, I've now read everything I could about the Squats, and decided they're my favorite 40K race. What have they been up to lately in the face of the Tyranid problem?
Dying.

Sqauts = Teh Dedzor, it's that simple.
Care to elaborate? They don't seem like the type to roll over for the genestealers.
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Post by NecronLord »

Shortie wrote: But is that genetic? Coding something like obedience into the genome is really tricky.
Not really. The Old Ones wrote their genes from scratch remember. They also created a strain of Krork who can create advanced technology without comprehending its function (Mekboyz) in anything more than the vaguest terms, which is rather more impressive.
The pre-Fall Eldar weren't especially obedient, I think it's an artefact of the Path lifestyle.
That tends to enhance conformity, yes.
Random as far as the humans are concerned yeah, but that's pretty much a trademark of Eldar actions towards their own purposes. Not to mention that the pirates were the forerunners of the DE, so always the ones most hostile to humans.
Nah, these are something else, they're the outcasts of the craftworld system. DE are a different strain, perhaps even a subspecies.
But that's like saying that 'present-day' humans are stupid compared to Golden Age ones, when there are reasons for their problems.
We probably are. I'd be surprised if no groups of humans in the GAoT were genegeneered for enhanced intelligence.
Really? I always thought that they were smarter,
Wiser perhaps, but that's cultural. and as you say due to long lifespans
in so far as it was ever mentioned. Granted part of that is experience from longevity. Physique isn't much of a way to compare sentient species anyway.
Not really, but I'm trying to cover everything, and it's nice and easy to judge that objectively *Pats mentions of such things* :wink:
As you say it's subjective, I was more thinking of their aesthetic sense than their actual appearance anyway.
There is no disputing taste. :wink:
Again that's not a fair comparison, If their population hadn't crashed they might be getting more psychic as well.
Perhaps, but last time their numbers were high, bang, chaos god. Before that, bang, Enslaver (See this month's WD) plague infests universe, wipes out almost all sentience. Something similar may happen when psyker humans are common enough,
Yeah, but I couldn't think of a better example. OTOH note that the humans who think of rabbits as pretty are ones who have no issues with them. Farmers, or pre-industrial societies are less tolerant. Similarly, If the pre-Fall Eldar had met primitive humans they'd probably have had no real problem with them.
It's likely they did meet the humans at some point.
Well, kudos to you for actually picking ratios, I really wasn't expecting that. Personally I'd say that the ratio between sentient species is either 1 : infinity or 1 : 1. depending on the situation. That's because I think an objective assessment is pretty impossible, never mind agreement on it, so Iwouldn't bother. In 40K most races put themselves at 1 : infinity vs everyone else, for sensible enough reasons.
Indeed. I would doubtless do so also in their situation.
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Post by NecronLord »

CaptainChewbacca wrote: Care to elaborate? They don't seem like the type to roll over for the genestealers.
Irellevant. There are no rules for squats, there are no rules coming for squats, and bowing to much pressure, GW officially said that 'the Tyranids ate them' as an in universe fate.
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Post by CaptainChewbacca »

Why the crap don't they make rules for squats? Those guys were badass! :evil:
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Post by Grand Admiral Ancaris »

CaptainChewbacca wrote:Why the crap don't they make rules for squats? Those guys were badass! :evil:
I gotta say I agree. I'd be playing the Squats if they had a codex.
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Post by 2000AD »

CaptainChewbacca wrote:Why the crap don't they make rules for squats? Those guys were badass! :evil:
Because, from what i've gathered, they weren't too popular, they normally lost, and because of their below average movement speed you normally got entire armies of bike/tank mounted squats which robbed them of one of the quirks of the race. Having fast moving squats is like having a close combat orientated Tau army.
From a rules point of view, with everyone being shifted to 6 inch movement in 3rd ed rules, having the Squats would have been a problem.

But all ths is moot as GW has officially stated that the Squats are mostly dead, you might still get the occasional one popping up (Inquisitor is a boon to the fans of long dead races :D ), but certainly never enough for an army.
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Post by Black Admiral »

CaptainChewbacca wrote:Why the crap don't they make rules for squats? Those guys were badass! :evil:
Well, if it's any consolation, apparently the Tyranid fleet that munched them wasn't a threat afterwards. :)
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Post by willburns84 »

CaptainChewbacca wrote:Why the crap don't they make rules for squats? Those guys were badass! :evil:
I thought that was because the main driving force behind Squats was an influential member of GW. When that person left the whole reason for having squats disappeared and hence ::squish::

In the reverse, the reason why White Scars Space Marines and Iron Warriors CSM get such big play is because they have serious backers inside GW.
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Post by SAMAS »

Although it should be noted that while the squats are gone, there are a lot of rumors building up that a new "Space Dwarf" race/army is in the works.
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Post by SylasGaunt »

IIRC isn't there a bit of inquisitor fluff about Eldrad diverting an Ork fleet off course so it smashed into a tyranid hive fleet that would have hit a craftworld (or maiden world I forget which). The Orks whacked into the 'nids and after they had it out the 'nids got diverted.. where they in turn wiped out an entire species that was in their path.
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Post by SAMAS »

I don't kknow about that(but I bet someone else does), but it is a fact that Eldrad did manipulate events that eventually caused the Second(and consequently, Third) Armageddon Wars.
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Post by CaptainChewbacca »

SAMAS wrote:Although it should be noted that while the squats are gone, there are a lot of rumors building up that a new "Space Dwarf" race/army is in the works.
So they're getting rid of squats and creating a race exactly like them? They'd better just be the same-ole guys a bit wiser for the Tyrannids kicking their asses.

Oh, and if you want to play squats, Arcanis, you can find some unofficial codicies on the net. You have to bend the rules because 40K never gave squats anything worthwhile. Don't you think these guys should have made badass tanks?
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Post by Grand Admiral Ancaris »

CaptainChewbacca wrote:Oh, and if you want to play squats, Arcanis, you can find some unofficial codicies on the net. You have to bend the rules because 40K never gave squats anything worthwhile. Don't you think these guys should have made badass tanks?
indeed. I think they'd make awesome tanks, as well as crafting other excellent weaponry.
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Post by Peregrin Toker »

CaptainChewbacca wrote:
SAMAS wrote:Although it should be noted that while the squats are gone, there are a lot of rumors building up that a new "Space Dwarf" race/army is in the works.
So they're getting rid of squats and creating a race exactly like them? They'd better just be the same-ole guys a bit wiser for the Tyrannids kicking their asses.
Yep, I think they're called the Demiurg this time.
Oh, and if you want to play squats, Arcanis, you can find some unofficial codicies on the net. You have to bend the rules because 40K never gave squats anything worthwhile. Don't you think these guys should have made badass tanks?
Well, I don't know that much about 1st edition 40K - but Squat tanks IIRC were variants of the Imperial ones, and all named after Mesopotamian deities. (eg. their Rhino version was called the Ishkur, and they also had something called a Tiamat which was based upon a Land Raider)


BTW - this gives me ideas for a 40K mod. for my own sci-fi universe...
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Post by The Yosemite Bear »

CaptainChewbacca wrote:
SAMAS wrote:Although it should be noted that while the squats are gone, there are a lot of rumors building up that a new "Space Dwarf" race/army is in the works.
So they're getting rid of squats and creating a race exactly like them? They'd better just be the same-ole guys a bit wiser for the Tyrannids kicking their asses.

Oh, and if you want to play squats, Arcanis, you can find some unofficial codicies on the net. You have to bend the rules because 40K never gave squats anything worthwhile. Don't you think these guys should have made badass tanks?
New Kneusian sytle tanks to go with the mole motar skills, tanks that just pop the turret out and tehn bury themselves....
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Post by The Yosemite Bear »

well given as much 40k influence on my own little berzerker werewolves, I figure the Fenari 40k stats and equipment shouldn't be too hard to create. (love those supporting pack hunters) Besides the Grav. Ball teams would make fun HTH forces... (really fun once someone figures out that there is "Scoring" involved in their actions, and those high KE metal balls they throw around and catch in their dampner/acclerator scoops make for interesting game play...

Hmm, bulky hover tanks (uses skirts and fans) that ground themselves when firing(They lenier acclerator/fusion forged artillery is called a Molinhor, and can either core vehicles, or shoot down low orbiting spacecraft), Describing their "fusion guns"(inspired by War of the Worlds), "Uranium Thermite Rocket Rfles" (bolters, except that the charge is a very high temprature molten metal rather then explosive charge), And of course their skill with vibro/power axes..., and of course naming everything with a norse naminclecuture.
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Post by CaptainChewbacca »

If you want an army that'll mess people up, try Chaos Squats with Ork assistance 8)
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Post by Shortie »

Problem is, in 40K Marines took over the slot that Dwarves occupied in Fantasy, so they had nothing really distinctive. In Epic they were pretty cool though, with some sweet war machines, and originally the only flyers around,
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Post by Shortie »

NecronLord wrote: Not really. The Old Ones wrote their genes from scratch remember. They also created a strain of Krork who can create advanced technology without comprehending its function (Mekboyz) in anything more than the vaguest terms, which is rather more impressive.
That tends to enhance conformity, yes.
Yeah, but the point is that they're not natually very conformist (you could argue that the surviviors of the Fall were the conformist ones, but still). And I'm still not sure if I prefer the subconcious blueprints or the new thing about subcioncious psychic tech.
Nah, these are something else, they're the outcasts of the craftworld system. DE are a different strain, perhaps even a subspecies.
Nowadays sure, but originally DE didn't exist. Equally, to the Imperium the difference between Eldar Pirates and a Craftworld fleet is really very fuzzy.
We probably are. I'd be surprised if no groups of humans in the GAoT were genegeneered for enhanced intelligence.
Probably, but you had to get the tech to do that gengineering reliably, and given that they didn't last they can't have been the majority.
<Snip some stuff I agreed with, this is gettigj a bit much>
Perhaps, but last time their numbers were high, bang, chaos god. Before that, bang, Enslaver (See this month's WD) plague infests universe, wipes out almost all sentience. Something similar may happen when psyker humans are common enough,
Yeah, and the Fall wasn't all about psychic power, it's about what they were doing with it. Do you think humans would be more sensible, without the repression of the Imperium? Now that I think about it, the two different systems (Path vs Inquisition et al) are aimed at the exactly same goal, with a similar disregard for morality along the way.
It's likely they did meet the humans at some point.
Maybe so, and would you think they'd have viewed them so harshly? Granted the Golden Age humans say would have been more impressive, but so long as the Eldar were doing well they'd have less reasion to be intolerant.
Indeed. I would doubtless do so also in their situation.
Right, so the only evidence for them being evil, as opposed to just generally unpleasant, is that one quote. May GW and all their proof-readers (what proof-readers?) be condemned to infernal tortures in the Warp for all eternity.
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Post by white_rabbit »

Nah, these are something else, they're the outcasts of the craftworld system. DE are a different strain, perhaps even a subspecies

I think the difference with the Dark Eldar is the way they deal with the effective destruction of the Eldar Pantheon and "heaven" Craftworlders and Exodites utilise World circuits and Infinity circuits to stop eldar souls basically slipping off the tracks into Slaaneshs maw, and the Dark Eldar seem to stave off Slaanesh and death by consuming the souls of others, probably a legacy of their earlier decadence, Asdrubael vect after all has been alive since the fall, and is showing little sign of falling over from old age, while Craftworlders don't seem to last as well.


The "pirates" are interesting, because they are such a varied group, some might go with the "circuit" style of things, using waystones and their ships infinity circuits to avoid annhilation at the hands of Slaanesh, and some might be Dark Eldarish in their pursuits.

Hell, the Void Dragon Corsairs even fight with the DE, interestingly enough though, the Eldar do all seem united in their disdain for "lesser" species, in the section of fluff that included the Eldar darkmatter planet killer weapons, they hand over a human to the Dark eldar, who punish him basically for his disrespect to the Eldar race as a whole, never mind that he was responsible for the death of Craftworlders, who the DE absolutely loathe,.



Yeah, and the Fall wasn't all about psychic power, it's about what they were doing with it.
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