I think you meant a 12.8cm gun.

Moderator: Steve
The tank would cease to exist. Rapidly expanding cloud of really tiny tank fragments (if that). Luckily for the modern tank, not even the Nazis were insane enough to put 1.28m calibre guns on their tanksVendetta wrote: It probably wouldn't be fun to be in a tank taking hits from a 128cm gun, but the tank wouldn't be destroyed (a hit to the gun barrel might render it inoperable, but that doesn't destroy the tank.
Even a very large gun would have trouble hitting a modern tank provided reasonable circumstances.Batman wrote:The tank would cease to exist. Rapidly expanding cloud of really tiny tank fragments (if that). Luckily for the modern tank, not even the Nazis were insane enough to put 1.28m calibre guns on their tanksVendetta wrote: It probably wouldn't be fun to be in a tank taking hits from a 128cm gun, but the tank wouldn't be destroyed (a hit to the gun barrel might render it inoperable, but that doesn't destroy the tank.
I'm getting a different impression of Archinist when I compare him to the actions of a tabletop RPG GM. He seems to be making his scenarios with a specific idea about how he wants them to play out, then pulling out the stupidity to try and prevent it going in a different direction. For example, a GM who throws his players something like the trolley problem and adjusts it to prevent options other than "pull lever" or "don't pull lever". Sometimes they adjust it before the players see it because they want to close off options they know the players have, other times they close them off after players suggest these other options. Either way players generally don't like it when they realise that the GM is doing that.Tribble wrote:And Archinist, we're not trying to discourage you from posting (well some of us aren't anyways), all we're asking is that you at least do a little research and use some common sense when coming up with scenarios rather than making them so incredibly lopsided than one side literally has to be brain dead for the other to remotely stand a chance. Yes, yes, this is all fictional "what ifs" involving imaginary scenarios, but it's more interesting when one side doesn't have to rely on the other's stupidity in order to win. Or if you want the scenarios to be nonsensical, at least tell us as much from the start.
Or you can keeping ignore our advice, in which case "Dumber than a Parrot" will soon end up being ur nickname... which is actually kind of nice compared to some names we've come up with in the past, now that I think of it.
And before then Russia says "О, черт НЕТ!" en masse and stuffs if's collective foot so far up neo-nazi Germany's asshole that it will forever have seepage issues afterwards. And there would be none of this "Stop at Berlin" bullshit, either. The Whermacht thought the eastern front was bad last time? Holy shit, that won't even register compared to the brutal fucking Mother Russia would give them in a rematch. The veterans of WWII would probably start frothing cosmoline at the mouth and dig up some mosins from whichever wheat field is nearby.Sea Skimmer wrote:France would immediately employ nuclear weapons anyway. WW2 Germany has far too much manpower for them to stop. 140 divisions were used to invade France in 1940. Even if modern French troops could fight 10:1 odds, which is questionable, they would still loose to that. They don't have enough ammunition for the fight. Some of the other Euro forces would be boardline useless they've shrunk so small. Nukes would be used at once to vaporize major German concentrations, bomber airfields and and no doubt where ever the French think Hitler is. Then conventional bombing can wreck the Rhine bridges and every power plant in Germany and NATO can plot what to do next.
On that note, I have never understood why people find this style of playing superior to that degree. My current preference is heavily geared towards playing to find out what happens. It really is more interesting for the GM as well, as both sides get to experience a story neither would have come up with on their own. Though the counter argument that it can lead to plot holes has some merit, that is just a reason to keep track of what has already occurred rather than to completely plan for the future and force those plans to go through.bilateralrope wrote:I'm getting a different impression of Archinist when I compare him to the actions of a tabletop RPG GM. He seems to be making his scenarios with a specific idea about how he wants them to play out, then pulling out the stupidity to try and prevent it going in a different direction. For example, a GM who throws his players something like the trolley problem and adjusts it to prevent options other than "pull lever" or "don't pull lever". Sometimes they adjust it before the players see it because they want to close off options they know the players have, other times they close them off after players suggest these other options. Either way players generally don't like it when they realise that the GM is doing that.Tribble wrote:And Archinist, we're not trying to discourage you from posting (well some of us aren't anyways), all we're asking is that you at least do a little research and use some common sense when coming up with scenarios rather than making them so incredibly lopsided than one side literally has to be brain dead for the other to remotely stand a chance. Yes, yes, this is all fictional "what ifs" involving imaginary scenarios, but it's more interesting when one side doesn't have to rely on the other's stupidity in order to win. Or if you want the scenarios to be nonsensical, at least tell us as much from the start.
Or you can keeping ignore our advice, in which case "Dumber than a Parrot" will soon end up being ur nickname... which is actually kind of nice compared to some names we've come up with in the past, now that I think of it.
While when other people make RARs, they do it because they don't know what the outcome will be. So they let the scenario develop in whatever direction it goes, because part of the fun is seeing what happens. Usually the only additions are clarifying things that were ambiguous in the opening post. Maybe they change it when they realise that the scenario as they first presented it is too lopsided to be interesting.
So my suggestion to Archinist: Don't write any part of the scenario specifically to restrict how it plays out. The more freedom the scenario has, the more likely it is to become something interesting.
Let's just add a wrinkle to this and say that it's Nazi Germany the day after Hitler takes power, or at the latest a couple days before he actually issues any orders or directives that qualify as Crimes Against Humanity. And thanks to the magic of RAR, the entire world leadership knows without any question that this Hitler has yet to actually commit said CAHs.Tribble wrote:It's doubtful the Germans would actually invade as that they would very quickly notice the sudden massive technological gap that they were facing. Even Hitler would quickly see the need to pause and assess the situation. The real question is whether or not the rest of the world would be able to de-Nazify Germany without having to invade, not whether or Nazi Germany will conquer Europe. Do you think that enough pressure could be brought to bear on Germany to get rid of Hitler and other Nazi officals without having to attack, or will Germany have to be conquered again?
Regardless of what he has or has not done, the views and attitudes that he and the Nazi Party hold would be an abomination to modern society, to the point that considerable pressure would be applied in order to at the very minimum to compel them to publicly renounce these views and attitudes. I would expect a few large purchases of relevant volumes of WWII and German history to be quickly made and distributed around Germany in short order with a view to encouraging the German people to turn against the Nazi movement.Borgholio wrote:It would be an interesting philosophical question to be sure, but legally it's fairly cut and dry. Did he commit any crimes against humanity yet? Yes or no. If no, then he cannot legally be punished for something he didn't do.
I've heard of five motivations for GMs who railroad like that:Adam Reynolds wrote:On that note, I have never understood why people find this style of playing superior to that degree. My current preference is heavily geared towards playing to find out what happens. It really is more interesting for the GM as well, as both sides get to experience a story neither would have come up with on their own. Though the counter argument that it can lead to plot holes has some merit, that is just a reason to keep track of what has already occurred rather than to completely plan for the future and force those plans to go through.