Batman wrote:the atom wrote:Batman wrote:That'd be the 'pretty much every other' part. But feel free to show me any other episode where the E-D did anything requiring that kind of power (or why it would be consuming that much power while...sitting in orbit doing nothing?)
And no I'm not.
You can apparently accept the fact that an ISD puts out hundreds of thousands of times more power basically doing the same thing, so I'm not sure why this is suddenly an extremely hard pill to swallow.
I'm not aware of any source claiming the power generation numbers for Wars ships are for them
idly orbiting. They're likely peak reactor output. I see no inherent problem with the
peak output of the Warp core being in that range, it'd just mean they'd go through their fuel reserves mighty fast but for something they can only do for a short while when they really need to, why not? Them burning up that much fuel (and since there is to my knowledge no indication that TNG+ Warp cores
don't work on M/AM as we understand it, they'd have to) while the ship is
idling is what irks me, as is the fact that that kind of power generation would have really come in handy on a number of occasions. Plus, unlike Trek, Wars cheats on the fuel storage issue so them burning up ludicrous amounts of fuel is far less problematic because we don't really know beans about hypermatter but we understand deuterium reasonably well.
And just for the record, if there
is a Wars source saying Star Destroyers burn fucktons of fuel when essentially all they're doing is powering life support, lighting, the ship's electronics and the crew's home theatre systems, I'd find that just as appalling.
I did some research: the ISD-II has 6 years of consumables which, according to the source I found, translates to 2208 fuel cells. Each of the following activities expends one fuel cell:
• one jump to hyperspace
• one hour of combat, sublight travel (at top speed), or atmospheric flight
• six hours of hyperspace travel or sublight travel (at typical combat speed)
• one day of sublight travel (at typical cruising speed)
• one week (five days) of sublight travel (at docking speed)
• one month (35 days) while stationary or in orbit
So if an ISD-II did nothing but sit in orbit over a planet, it could go without refueling for 2208 months, which is 184 years. I'd hardly call that 'burning fucktons of fuel while doing nothing'.
For some perspective:
An X-Wing fighter, with one week of consumables, has 5 fuel cells; this means that it has enough fuel to jump to hyperspace, travel for six hours, engage in a combat raid for up to one hour, jump to hyperspace, and travel six hours to return home. This limited range is quite similar to that shown in the X-wing series of novels and I don't think that the Alliance/New Republic actually engaged in very many maximum range missions both because it was costly and because you don't put your pilots through 13 hour missions unless you
really have to. The X-Wing novels also mention external drop tanks, which can extend the range even further or allow the X-Wing to spend more time over a target.